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Everything posted by DioBrando
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Someone's an addict.
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Grats to FC, played a good match.
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1st place 6000, 2nd 2000, 3rd 1000, the other 5 I don't know.
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How can Tokido miss the DP!?!?!?!
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Yeah, SoCal regional. Daigo vs Valle match was tight.
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lol, magic happens. Just turtle a lot and look for that empty gap and mash 2A for victory. That's what I did against Tim and Asdferty(?), helped me in the long run : D
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grats unsanctifier, putting fear into them until NEC comes around. Toronto fiends gotta keep the reputation up. Roldy: lol, I dunno guy. I played MBAA a few times, didn't know much about the system except easy mode combos. and Ky, I played for a bit and starting to go back to him seriously now. I really wanna find someone else besides Testament to main. Yes, lots of wtf moments with Ky. I can't remember any of them specifically but yeah, easy oki lol.
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Zidane has been editting and updating the combo list. You need 6D 66 6D for Hazama, Litchi and Valkenhayn.
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Something that can be useful: http://www.youtube.com/watch?v=kRtMMx5JwgY Ignore the fact that the video is called a combo video. There are some combos of use here (j.6D combos, backthrow combos and 236C combos) and whatever that might be of interest. I don't know how easy any of these are, and some of them feel awkward to try out (like the repositioning combos). But hopefully someone would use it.
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lol GG last night. I loved Roldy's expression everytime I win. "How do you win?". I quit BB.
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so there's a new achievement/experience system. lol, I'm level 18
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Played around for a little bit, thought this might be of use. Backthrow > 5DD > j.C(1/2) > dj.C (5) > 2C 4DD > j.C(10) 214B - 2900~ damage, 42 meter gain. Might be able to add in a 4DA but I have no success. I found this to be easier than the other combo listed in the combo thread. The other one gives a bit more damage like 50 to 100 but you gain 5 more meter for this combo. I recommend this over the other one if you cannot land 2 hits from the j.C. Good for helping you get closer to that 50 meter for mind games. Should be able to work on everyone if the 5D connects. Had a hard with Ragna and I think Noel, but its possible. Didn't get the timing down for them. Edit: Little question, is there a reason why people do 5C(1) 2C in their BnB when you can do 5C(2) 2C?
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Happy Birthday Rachel/Halloween @ LOVEGETY STATION RESULT
DioBrando replied to K2's topic in Tournament Results
RA was always Rachel and RG was Ragna. Been like that for a long time iirc. -
damn, is everyone going to NEC? Good luck to you all. Pui, if you really are going to play Valk, you gotta troll with this : http://www.youtube.com/watch?v=MIm-zKdRp8w
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^ Personally, I do 5B/C 623AA combos when I feel I am a bit too far from the corner to do 214B combos. I feel much more confident doing 623AA in said situations since the dash puts me closer to the corner.
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Combo refering to 5B/5C 6323AA j2A fJ2C 2C j2A ad J2A JC 5C 3C --> 2.0 stars, around 50 to 90 less damage. 5B/5C 6323AA fJ2C 2C j2A ad J2A JC 5C 3C --> 1.8 stars
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Since this topic is still kind of fresh. psycofang2 is right in advocating this combo over the other one. Sure this combo does a little bit less damage but that extra hit (j.2A) can and allows you to restore 2 stars for the combo. This means you didn't really have a net lost of magatama and allows okie as well. You still have the 2 stars to redo the combo all over again or hotaru for safety measures. This is assuming you start a combo with 5B or 5C. I guess its also a matter of preference. Bit of extra damage or the extra star. Personally I want the star so I always have at least 2 on me.
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BB scene in Toronto consists of AT LEAST 28 people that I can count on the top of my head. That doesn't include the common people who go to the arcade. At least 15 of them go to the arcade on a normal basis. That's also if you count guys who drive 3 hours to come to the arcade.
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His power to one shot means he does even more damage in Mugen. Even with higher proration from earlier moves may still lead to death if the combo is applicable. I dunno about you guys but I see 6D with a new purpose for oki set up. 6D, hop in and oki. Depends on the property of 6D. BOJ7: What I meant earlier was if Toronto and Montreal were to ever meet in a group, we can have exhibition match. Like 5 vs 5 for example. If we have a strong player base, we can also do 14 vs 14 (one player for each Arcade character) or 17 vs 17/18 vs 18.
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Toronto vs Montreal, almost equal player size.
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roldy's quiet yo because he's a beast. He always ask people to come to gety, being friendly like "Come more often" and then BAM he decimates his foe. He's a hungry wolf luring bunnies into his play only to beat them in BB.
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Damn, he's that new?
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I think he started 3 years ago. I started like 2 years ago picking up where I left off after playing AC by myself for 1 or 2 months. I think?