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Neriam

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About Neriam

  • Birthday 07/13/1982

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    France
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    Neriam

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  1. I think it's character specific, because I'm pretty sure the second hit of 5C at the end will whiff on characters like Jin at this height.
  2. I think it comes with practice. Bokuzen (ranked kishin last time I saw it) rarely drops those combos if ever. I guess playing Valk before helps with execution.
  3. I'm pretty sure I saw the ribcage getting recked by Terumi's OD 236236D. I'll try to find out the video where I saw it.
  4. I see. It makes sense now, thanks for the info !
  5. I've been wondering something about 6B. When does the throw invul starts ? I have seen it beat Tager's GETB with a nice fatal, but sometimes I get grabbed. Frame data doesn't seem to have the information or maybe I looked at the wrong one.
  6. Best combo evar : FC 6B > OD > CT > j2D > roflstomp > 632146D Over 9000 dmg and also works midscreen if you can do the micro dash before fuuenjin (if not 236236D still does solid damage)
  7. Here is a really easy solution for Challenge 20 : https://www.youtube.com/watch?v=Ll71buBz4C4 I tried starting a combo with 6B > Orochi but you need a FC to get 100hit.
  8. Maybe the startup is slower before superfreeze ? But since the snakes travels MUCH faster, the move as a whole seems a lot faster.
  9. Hi everyone, First time posting here and I wanted to share something I discovered (totally by accident) about Terumi's 6D. Basically, if you RC the 6D before the last hit connects, Terumi will launch himself in the air while the opponent stays on the ground. The timing reminds me of Guilty Gear's FRCs, too soon and Terumi will stay on the ground, too late and the last hit will connect. Once you RCed correctly the 6D, you can go for all sort of high/low mixups (jB will actually crossup most of the time midscreen) Easiest way to go for this is hitting a crouching opponent with j2D and going for the 6B > 6D route. Nothing too fancy but it can be another way to blow meter for mixups and since you RC before the last hit, the first part of the 6D still net you a good amount of heat.
  10. PS3 version has the same bug (at least the jp version). He's probably talking about the PSP version.
  11. Ending the combo with mizuchi is fine as long as it wins you the round. Otherwise, it's a waste of meter.
  12. Ora playing http://www.youtube.com/watch?v=AJFk7HVwPBU Hype combo at 5:22
  13. Just wait a bit after the 214D and then input C when Hazama glows.
  14. The starter was a 3C not a houtenjin FC and he gained enough meter during the combo to get the mizuchi at the end. Impressive
  15. You can actually combo 2B from a normal j2C, but the j2C must hit right before landing. Kinda impractical and maybe character specific but yeah ...
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