Hi everyone,
First time posting here and I wanted to share something I discovered (totally by accident) about Terumi's 6D.
Basically, if you RC the 6D before the last hit connects, Terumi will launch himself in the air while the opponent stays on the ground.
The timing reminds me of Guilty Gear's FRCs, too soon and Terumi will stay on the ground, too late and the last hit will connect.
Once you RCed correctly the 6D, you can go for all sort of high/low mixups (jB will actually crossup most of the time midscreen)
Easiest way to go for this is hitting a crouching opponent with j2D and going for the 6B > 6D route.
Nothing too fancy but it can be another way to blow meter for mixups and since you RC before the last hit, the first part of the 6D still net you a good amount of heat.