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WallJumpMan

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Everything posted by WallJumpMan

  1. I know im jus kidding but its cool your playing labrys. Your gonna have to get used to having a garbage reversal tho so have fun with that.
  2. Oh get this viper player out of here You can't mash ex siesmo in this game :3
  3. woah shippu has invul on first frame? shiieeeett
  4. Higher level normals will push the opponent back significantly further when barrier blocked then before. and ppl are just gonna hold the barrier block rly hard now to stop hakumen's puny frame traps. Just wondering wut u guys mite do to exploit that.
  5. So with the new barrier block how do you guys plan on changing your pressure to deal with it. examples?
  6. Hey James is there anything specific that Japanese players do compared to the American players you've fought? I realize the question is extremely broad but can you just try to answer it to your best ability? I guess this goes for you too Lord Knight
  7. lol when is the frame data going to be released for extend?
  8. also Happy New Years all you hakumen bastards :3
  9. hey i m having a tough time punishing bursts in extend has something changed to the system because not only do bursts feel like they come out faster after i bait them my 2a punish whiffs alot through the invisible frames (maybe i m not waiting long enough)
  10. jump b is overpowered just saying
  11. ^ya lol but its situational
  12. this match up is dumb 5a hits crouching and is plus 2 on block giving very very very very difficult mix ups and barrier blocking useless in alot of cases (dash 5a plus 3 is dumb) and she has character specific combo that gives too much damage, meter, corner push off her good normals anywhere on the screen but i wud suggest try not whiff any moves neutral until you are sure of a 5b or 2a approach (then 3c it) (but she can barrier cancel dash bait you to do 3c right out of your range and punish teh whiff so be careful as fuck) has a pretty good anti air making jumping pretty hard too (also parry works as an anti air >.>) its kinda silly how many risks you have to take to stop her from hitting one button :/ defense is hard since she can stagger her pressure so well making instant blocking becomes very difficult (you might as well call out overheads in this match up with 6d to at least scare her from using it) i may go into more depth about what you can do, but extend is right around the corner so who knows if i will.
  13. dude u were gdlk sucks u dont live near by
  14. shout outs to pain shout outs to 6-4 match ups that is all (everything else should be implied, you all know I love joo guys :3)
  15. lol i dont think anyone is that good in american bb i m sorry not even spark but its up to him whether he wants to enter, not rly my business i guess
  16. somebody take me i wanna go beat spark n make teh moneys
  17. perfect tk hotaru takes a little practice and you may accidentally just get 5b's until the timing is perfected.
  18. It may be because you are not tk hotaru'ing the frame you leave the ground. Even if you do the tk motion and you the hit the b button just a bit late you will still perform a tk hotaru. But since you pressed the button late the hotaru would obviously come out later higher up in your jump (it may not seem that much higher to the naked eye but is). Therefore forcing more to time to land so that when you do your IAD j 2c you wont make it in time to combo into 2c. (this happens to me alot so i just substitute 2c with 5a for more stability)
  19. http://www.youtube.com/watch?v=OghVlBxKQDU&feature=feedu#t=4m46s stomp still breaks primers bitches
  20. gdlk forum iphone app
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