Jump to content
Dustloop Forums

WallJumpMan

Members
  • Posts

    157
  • Joined

  • Last visited

Everything posted by WallJumpMan

  1. one of the few times i actually use 6c is after i get a counter hit j. 2c and i m to far away to connect with 5c. instead i just use 6c to get that extra reach and if i happened to have 4 stars when this happens i think its worth it to just go into shippu after the 6c considering the very little proration also i throw 6c out against tager sometimes :/
  2. i better see ur ass at nci once bbcs2 comes out

  3. i see so 5c 3c ender is just character specific
  4. yay ^ but how come 5c 3c works after the second rep of j 2a >jump c?
  5. if u say so i rly hope its true
  6. are you sure this actually works? where did u find this out?
  7. ya i heard about the air throw NOW WE CAN BE AIR THROW SPAMMING BUDDIES :D

  8. im down mite go bang tho
  9. until goryus returns........

  10. JOOOOOOSH ur the best lambda in norcal EASILY

  11. hahah geobuster ur avatar is legit
  12. did somebody say norcal install confirmed at san jose state on december 4th? :D
  13. oh i didnt kno u get moar meter from the easier combo i guess you learn something new everyday.......
  14. uh does less damage then the regular falling jump 2c combo but I guess its a whole lot easier :/
  15. jump B (blocked)> hop tsubaki > hits them high> do combo > *feel badass >:D* alternate route > blocks tsubaki high> takes off a primer > *feel only slightly badass :/*
  16. i guess i just got trolled irl :/ nvr use 2c to cut anything PERIOD
  17. i remember goryus (pro lambda dude) told me that if u do 2c at the right time when lambda does her 4d u can cut it i think its bullshit i tried a few times in training mode and it just didn't work can somebody prove me wrong?
  18. arg more corner only bullshit
  19. new hakumen loke test info^ hotaru float diagonally? like it does rite now?
  20. just a thought (in bbcs2) u know how you cant combo off of jump D anymore but now its special cancelable maybe in the corner u cud special cancel jump D into tsubaki and since tsubaki apparently ground slides u cud get a nice 2c corner combo or maybe special cancel into hotaru into j2a for a little more damage just a thought....
  21. ^ HEIL
  22. after gadget finger u can rly just lower it down to TWO options 1) tk hotaru beats basically everything except his 5a or his back dash, but he cant rly punish you after his backdash anyway (correct me if i m wrong) 2) 6d and 2d beat his 5a (but the punish for a 2d or 6d whiff is alot more painful....:/ ) so it kinda almost becomes flipping a coin......almost i would start out going for tk hotaru if he happens to get u into his gadget finger for the first time and then if the person is smart and knows 5a beats it then the reading game begins between the options of 6d, 2d and tk hotaru
×
×
  • Create New...