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Everything posted by hakimiru
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For the rest of it, they're saying that each of the cases mentioned do pretty good damage but have conditional requirements that won't happen too often, so around 6000 is probably right. They're also now able to get just under 6000 in actual matches now.
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Looking over my jbbs trancriptions so far, they don't seem that great in readibility, so I decided to try something different this time. A little more effort, but the new stuff summarized: Is that better? Edit: Self note - up to post 468
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I looked through the jbbs a bit, and this is what they're saying about it: (As a side note, I don't know all that much about Azrael so I can't tell if what they're saying makes sense or not. Grain of salt, etc etc please.) OD Effects: 1. Moves apply weaknesses even on block. 2. Weaknesses can be reapplied again right away, even after using them in the same combo (so you can use the same weakness multiple times, like 6D>Valiant, etc). 3. Weaknesses don't disappear automatically over time (for OD duration only). 4. DD buffs (BHS damage up, Scud hit count up) They're also saying that Scud during OD seems to last OD duration + some, but they aren't 100% sure on the details.
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That midair OD activation looking super swag yo.
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According to people on the jbbs, it doesn't look like you can dash out of FL animation. It's only cancelable with a move that uses the attack buttons (besides barrier).
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He can only store up to 3 projectiles, and I believe his "absorbing" animation is fully invincible. Not sure about afterwards though.
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Here's the updated proration table blog post transcription (still missing OD Sword Summoner values). Sorry it's in picture form, let me know if you want it and I'll send you the original file. We also seem to have lost jbbs posts 134-154 to the rollback, so I'll get those retranslated in a bit. Edit: Added missing posts to the previous post batch.
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Couldn't load dustloop at all yesterday, so I couldn't get these in >_< Post update: The rest of the proration table has also been filled out; I'll have a new transcription up shortly. Edit: Updated to include previous deleted posts.
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We have a partial damage proration table: www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=45523 Here's the transcribed English version: http://i.imgur.com/wrbOn.png (sorry if it's hard to read, I was going for speed >_<) And the accompanying text:
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Yes, that's correct~ they also note that you have to do the Aerial after 2C very close, making it sort of hard. A few more posts.
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Here's a sample of what air parser looks like: http://youtu.be/GoT-iMP-7VU?t=1h11m22s It's pretty short, but maybe at closer range?
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Sorry, looking at this j.2DD > parser > j.C stuff again, it was a bad translation. They were advocating it as a mixup route, not a combo route. I'll fix it, sorry for the confusion >_<
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I'm imagining that if you fall low enough with something like J2DD>delay JDD>(blocked, now close to ground), maybe you could cross through with air Parser and then go for an ambiguous low/high/throw? Assuming Parser goes far enough of course, I haven't actually seen it yet.
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Just to expand on the concept a bit, in classic quantum, an object doesn't "not exist" if it's not observed. It merely simultaneously exists in all possible states at once, within a probability boundary. The act of observing it supposedly collapses this "probability cloud" into a single, definite point, which is what we see. (There's alternative theories such as the many-worlds interpretation, which I personally find more intuitive, but I'll put that aside for now). As for how this relates to BB, in CS they were probably going for how the endless possibilities are the potential states of the world, and each "observation" by the observers collapsed it into one of the possible turn of events that occurred. I'm guessing that this means without an observer, Hakumen returns to just being a scattered set of possibilities within the Boundary...or something. I'm not really sure where I'm going with this anymore >w>
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So apparently Act Parser in Nu form works from all D moves and 6C now? At least that seems to be what people are saying. So 5/4/6/2/D/D and J/J2/D/D. If they aren't pulling our legs, think of all the possibilities @_@
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More stuff~
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Hm, interesting. Do you have a video link with it by any chance? They weren't in OD, right?
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According to the data we have, all C versions of moves should only work in Dia, unless they're in OD. Some more posts~
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Whew, I finally caught up! That Amane astral pic is too cute >w<
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More stuff~ They're posting faster than I can translate and I need to go for a bit, but I'll try to catch up once I get back.
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People have started playing her, so we're starting to get some info. Things are going to get busy >w</ From JBBS:
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Yeah, that was my favorite too. Lambda had a similar color, but it wasn't quite as good. New Nu icons up thanks to Kurushii~ http://www.dustloop.com/forums/showthread.php?15448-BBCP-Arcade-Profile-Site-Rip&p=1424504&viewfull=1#post1424504
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Aww, her old CT black/pink isn't in :<
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Aren't there some green leafy things on her bow? It's probably from that~
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This got shortened, so I ended up doing it first. Here you go~