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hakimiru

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Everything posted by hakimiru

  1. So.....I finished with the discussion translations, but I'm a little apprehensive about posting, since I'm not sure it will be that helpful due to content. One of the participants ends up raging pretty badly in the end (and the swearing is his/her language, not mine >_<). I guess I'll drop it here and let you all be the judge >w> The section is from http://yrrsn.hotcom-web.com/wordpress/?p=324 and immediately follows the move explanation section SoWL and I did a while back. There's 3 participants in the discussion, and I've used different section dividers to represent each of them. (-, =, and +).
  2. So looks like no BB this week? Since everyone is busy and we have no location. Been a while since that's happened. Good luck everyone~
  3. Here you go~ Post 1: (Summary of changes) ・CA changed from 5B (prev loctest) to 2C. ・Throw followups are - Normal throw>jDB>5C>2D>jD6>Cat2 (~3450) Back throw>5B>5C>2D>jD6>Cat2 (~3200) Air throw>5C>2D>jD6>Cat2 (~3240) On air throw near corner, you can do things like Air throw>5DB>6C>Cat3 The combo mentioned in >>590 (Throw>>jD6>4DB~) doesn't work on all characters. It works on Ragna/Bullet, but misses on Rachel. If you swap out Cat2 for jCx2>Unison damage goes up by 500. ・Corner combo mentioned in >>590 works even off 2A starter. Damage was ~2400. ・Encore>rc>2C (max)>6C (max)>Cat3 doesn't always connect off 2A starter. (It seems to work if you do 2A>5B>5C but turn blue if you do 2A>5B>5C>2C) Probably not an issue off 5B, 2B starters. 5B starter and Cat2 ender does ~3700. ・jD still wall bounces on ch. jDch>hjC>8D6>Cat2 does ~2300 ・Hexa does 1936 raw. It's under 2k... ・Confirmed buffs for Unison and Imma Beat(abbr.) during Almost Becoming Two. Both have increased hit counts and damage. (Forgot specifics for Unison, but Imma Beat(abbr.) went from 40 hits, 2805 damage to 100 hits, ~3300 damage.) ・6B>Unison does ~2500, can also do 6B>Almost Becoming Two. ・The jA>jC>8DA(land)>2D~ pickup I was personally fond of can no longer be done. Post 2: (Some stuff he forgot to mention in the last post) ・On 6C ch, if CT won't hit you can do 6C>Cat3>2D6>jC×2>8D6>Cat2 for ~3950 Please note that if you use these aerial parts in a corner combo, it will turn blue on around the 2nd hit of Cat2, even off 5B starter. ・It feels like Tao's 4D jump height has gotten shorter, and B routes from it have gotten faster.
  4. Done~ A few detail additions to the first section. As for the loctest differences, there were a things different between what you wrote and what the text said, unless there's additional source material that I don't know about (seems likely, since you mention some stuff not said here). The main discrepencies are: There's also a strategy/discussion section further on down, which I'll get to once I have the time, if you or someone else doesn't do it first. *nudge nudge wink wink*
  5. Ah woops, my bad. "Scarlet Justice" is the name of her mode-change move. Edited~ Thanks for doing the Amane stuff btw, glad I don't have to do it =3=
  6. Double wat. I expected you to be trolling with a title like that, but it's real. Get hype! I should get around to playing the first one...
  7. Some of it is just irrelevent PR, but the important things we learn from this are: - Mode change character, has a special meter. - Drive special "Scarlet Justice" shifts her into Gain Art mode and D returns her to normal mode. - Seems to play a long distance zoning game while gaining Reishiki (Zero Weave?) meter, and then switches to Gain Art mode for the offensive. - Gain Art mode seems to grant high speed movement and improved specials. - Right side, middle two pictures demonstrate one of her specials, Sonic Saber. Left one is the normal version, which is a high speed projectile good for zoning. Right side is Gain Art version, which has additional swords come out from around the opponent and hit, holding them in place. - Top picture on right side is captioned "Freedom Justice", bottom one is "Justice *cut off*". Edit: Also, two pictures on top left show (left side) normal mode and (right side) Gain Art mode. There might be some more relevent stuff on the bottom left, but it's too cut off to make out anything important. Edit2: Made a correction courtesy of SoWL.
  8. I don't really anticipate it being too much of an issue, considering now much resist she's had to negative penalty each iteration.
  9. Things related to move properties: ・Overall startup/recovery of OD activation seems about the same as Miracle Jeanne, and can easily be fit into combos. I was able to do 5B>5C>OD>5B>5C>Mami. ・Happy Magica (new counter special) puts some distance between Platinum and the opponent after the counter hit. It can't be special canceled and 2B doesn't hit either, so it might not be comboable after without RC. ・Falling Melody (Pogo stick) minimum damage decreased to 300. ・Like mentioned in previous reports, Cure Dot Typhoon in OD searches out the opponent's position after the last hit and drops countless dolls on them (damage increase, same thing applies to air version). If heavily prorated the hits won't combo and the followup will have increased recovery, resulting in a guaranteed punish. The falling dolls are random (they're all deformed versions, with the ones listed below confirmed). ・・Arakune(2 types confirmed, bride Arakune and pretty Arakune(both the ones that were in Bururaji)) ・・Platinum ・・Ragna sandbag (The one in Hakumen's picture contents with this (゚∀゚ )← sort of face) ・・Kazuma Kuvaru (character from the novels) ・・Sol Badguy(The main character of Guilty. Owa-!) Edit: I was too late orz. Mine is a little more accurate in places though, so please use for reference if the details matter. I suppose if no one else is doing it, I'll start (slowly) doing the Amane post >w>
  10. Thank you for the very thorough and informative post. The videos were especially helpful, and I saw a lot of routes that I didn't know existed. I'll definitely be studying this for a while.
  11. If it's not too much trouble, could you please get some damage values for these? I'm at work so I can't try them (not to mention they'd probably take a while with my execution...), but I'd like see how they pan out in regards to reward vs execution. And I wasn't aware that 214A > 236C > (Dashing) 236D connected actually, since I was under the impression that 214A > 236C tends to hit too low.
  12. Would you mind elaborating? The combo he went for is what I usually do off midscreen raw 236C and does about 4.6k meterless, which isn't too terrible. What better combo routes are there?
  13. I didn't really look at the posts you pulled out, but I went through the BBS directly and translated the relevent bits. These include posts from the next thread (since this one went over 1000), up to post 49 (49 :名無しさん:2012/11/12(月) 09:57:35 ID:0.iq0hgoO) in thread 20. Here's the link in case you couldn't find it, since they didn't link it properly at the end of the previous thread: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1352374469/l50
  14. Relevant posts up to post 88 (88 :名無しさん:2012/11/12(月) 03:40:01 ID:X..cBnaY0)
  15. Sorry for the delay, I had some difficulties with Hazama terminology (1 post in particular....) Here are the relevent posts up to #69 (69 :名無しさん:2012/11/10(土) 22:03:52 ID:Iz9WqDjc0) Skye/Mumm-Ra are next, unless someone's already working on it. Edit: Minor correct, Jakou causes wall bounce, not wall stick. Fixed it above. Edit 2: Clarified wording a bit.
  16. Going to take a break~ I'll try to get to whoever's next in line tomorrow. Edit: Minor correction, 2C causes wallbounce, not wall stick. I've fixed it above.
  17. The relevent stuff from the BBS you linked, up to post 86 (2012/11/09(金) 01:57:52) If some of the stuff towards the end is a little choppy, it's because his Japanese was just a jumble of thought fragments. Not my fault >_< If no one gets to it by then, I'll do the Carl stuff in Akira-Shiro's post either tonight or tomorrow.
  18. Translations in bold, sorry if I botch up some move names, I don't play Hakumen :v That was.....ridiculously long x_x Probably done with translations for the day unless it's something short.
  19. I hope you don't mind, but some of these translations were wrong so I took the liberty of correcting them: There's a few other small things here and there but they were mostly irrelevent, so I left them out. If you're going to make corrections, I'd suggest editing them in the original for context. Edit: Missed the 2nd post, adding more:
  20. Welp, we share a birthday so I guess I'm obligated to attempt to sub Azrael now :v
  21. Thanks to Kevin for hosting and everyone else for showing up~ had a lot of fun tonight. Sorry for not going to eat afterwards, was getting pretty tired >_<
  22. Honestly, you're one of the few things that makes me wish I still lived in the midwest =/
  23. Probably nothing interesting, but here's the translated bios (sorry if some terms don't match the offical translations, I haven't been keeping track of what they use). ---------- μ-No.12-(Mu-Twelve) "I...want to...become strong!" Noel's awakened form as the successor of the true azure. The pinnacle form of a dimensional contact unit. As the "God Slayer Sword - Kusanagi" she was the only being capable of destroying the Master Unit in the boundary, but with Ragna's help she was able to regain herself. And now, to save her friend, she asks Rachel to teach her to control her power. Height: 157cm Weight: 48kg Birthday: 1/7(Tempering date) Blood type: A Birthplace: 13th Hierarchical City "Kagutsuchi" Interests: Writing poems(absolutely not showing anyone), mail ordering(since it can be done without needing to interact with people) Likes: Cute things Dislikes: Bugs(especially those with lots of legs) Drive: Steins Gunner CV 近藤 佳奈子 ---------- ν-No.13-(Nu) "Commencing target annihilation" In the console version of "Blazblue: Calamity Trigger", Nu was supposed to have fallen into the caldron alone and perished after a monumental battle with Ragna, but she returns as a playable character in this iteration. She revived with her own will to fuse with Ragna, with her current form being something Hazama refers to as the "Sword of Hades". She has been retuned by Hazama, and stands once more in Ragna's way. Height: 155cm Weight: 45kg Birthday: 12/31 Blood type: Unknown Birthplace: 13th Hierarchical City "Kagutsuchi" Interests: Thinking about Ragna Likes: Ragna Dislikes: Everything Drive: Sword Summoner CV 近藤 佳奈子 Edit: Also of dubious usefulness, but I did the final section as well. It might be confusing without the pictures so please read it along with the site for reference. I don't know how people talk so I apologize if any of the dialogue seems out of character. (And yes, the original really has that many quotes >w>) ■In a game where both Mu and Nu make an appearance, what sort of development will Noel's story have!? Having managed to escape to Ikaruga, Noel, to save her friend "Tsubaki Yayoi" from the brainwashing of the "Sealing Armament - Izayoi", faces "herself" to obtain "power"... 【1】VS Amane:Mistaking her for a crossdressing boy, Amane attempts to scout her Dialogue: Noel - Dance troupe? Is that...something like a group that does plays and stuff? Amane - Sorry for the late introduction. My name is Amane, Amane Nishiki. I lead a dance troupe that travels the world! 【2】VS Rachel:The person Noel must face is!? Dialogue: Noel - ...I...have someone I want to protect! Someone I want to save!! Rachel - The power that you seek, I'll materialize it. If you can "face" it... You might be able to obtain that "power". After fighting Rachel, the one that Noel must face is......!? Find out the conclusion of this story by playing! Dialogue: ??? - That's... the "Power of the Azure" that lies within you, yourself.
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