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hakimiru

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Everything posted by hakimiru

  1. Actually, I'm not sure if that will still be the case. I remember reading that they made system changes to heat gain too, so that towards the end of longer combos all you're getting is 1% per move. That's one of the major things people playing chars like Hazama and Litchi have noticed, I think.
  2. So hype! >w</ The new combo routes are looking to be pretty stylish. Ah, I see. I don't know Latin, but that does make sense. If what we were told is correct, it almost seems like it's better to be caught in Nu form, since you get meterless DP and Parser off certain hits, while Lambda only gets Calamity. I guess it sort of makes sense making Nu mode the default and general "tachimawari" mode that way.
  3. Here's posts up to 599 for now~ Need to go to bed, so I'll get to the rest tomorrow. Edit: Adding posts up to 651. Edit2: And here's the rest of it, up to post 735. And to answer your question, C Driver has been confirmed for no invincibility.
  4. Not fully potato-fluent, but looks like 3901 to me~
  5. Not sure what's going on, but the wiki here has J4C and J5C labeled as different moves: http://www40.atwiki.jp/blazblue/pages/2061.html J5C is the diagonal down cloth, while J4C is the alternative input for J2C.
  6. So I finally realized why his name had been bugging me this whole time... This is pretty much the only brand of rice I buy here :v
  7. Extra info from the video description~
  8. I don't usually check this thread, but I happened to see this and took a look at the JP wiki. Here's what they say for these two moves: Belze Lotus Command:22+A(also usable in air) •New move. Fires bat-like projectiles from rods. If these touch an opponent, they become more succeptable to the effects of vertical-direction winds. Barrel Lotus Command:22+B(also usable in air) •New move. Fires bat-like projectiles from rods. If these touch an opponent, they become more succeptable to the effects of horizontal-direction winds. Please feel free to ask if anything else is unclear~
  9. Going from the JBBS (leaving out speculation and original text for space, etc etc). I abbreviated Upper/Lower weakness as UW/LW. Sorry for the lack of consistency and general messiness, that was just way too long x_x I've also left out most of the opinion posts like people asking what to do against certain characters, etc, because it's still early and advice is all over the place. There's no real way to tell if things like that are people-related or actual character-related difficulties, so I thought it would be better to let things settle first. (not to mention if I didn't leave those out I'd still be working on it...) Someone's actually already rolled some of the combos into the CP Azrael wiki, but there's just too many posts here for me to go through 1 by one and check for overlap. Here's the link if you want to take a look: Links - http://www49.atwiki.jp/bb-azrael/pages/24.html Combos - http://www49.atwiki.jp/bb-azrael/pages/21.html Going to take a break...
  10. Message too short~
  11. I hadn't been checking since I figured we'd get more concrete information in a few days anyways, but there ended up being some pretty good stuff. This includes everything up to (631 :名無しさん:2012/11/25(日) 03:27:00 ID:Pv5J72wQ0): No one's really quite sure how this will turn out yet, but seems like Spike/Sickle/Crescent only get their C versions in ν mode.
  12. At the LOOP岡崎店 tournament tonight, 4 out of the top 6 were Tagers... >w>
  13. Important information from first link (up to post 779 :名無しさん:2012/11/24(土) 18:09:22 ID:8oJgtHfc0). I only included the confirmed stuff, and left out everything that was just speculation/theorycrafting. 2nd link is mostly a compilation of stuff from the first link, but with a little extra here and there. They had a nice summary of system changes, so I included that too: zeth07's Azrael post is next, when I wake up~
  14. Sorry for the long delay, was busy being lazy =3= Important bits (basically I left out all speculation), up to post 488 (488 :名無しさん:2012/11/24(土) 02:45:05 ID:4Snnu.ygO) I also left out the original text to save space. I'll look into Tecta1Eastside's post tomorrow.
  15. Alright, thanks! >w</ Guess I'll make my way over once I finish this Tager section.
  16. Is anyone going today and if yes, when? Need to decide if I should go or stay at home and try to catch up on this translation backlog =3=
  17. I don't know, right now all we have "confirmed" seems to be me, you, and Roa? Which is almost the same thing as just you and Roa since we play the same char >w>
  18. I'm free so I could go, but it sounds like we have a high chance of this becoming a Lambda mirrors night >_<
  19. I sort of remember reading somewhere (I forget where) that guard breaks only last 40 frames in CP. So probably not, unless I'm mistaken.
  20. A collection of the main points: (since the original text just seems like extra clutter) - Magnetized, 5B>5C>6A>3C>Collider whiff (slight hold)>j2C>5B>5C>6A>2C>Collider works. It becomes techable fairly high off the ground after Collider, so you might be able to hit them with diagonal Spark. In this combo, Collider doesn't seem to connect if you do it off a 5A starter or if your starting position is too close. - AH no longer connects off of a back throw. - Walking speed and 5C reach may have increased slightly? - JB hitbox might have gotten better. Seems to clash with Ragna's 6A fairly often. - 5C>Spark>5C>6B>jcJ2C>5B>5C>6A>Collider>2D does over 4k. - Unmagnetized, 5A>5B>3C>A Sledge>Hammer>5B>4D>5B>2C>Gadget does 2500. During OD, you can follow up 2D in the corner with 5C. Without OD, 2D>5B seems to work on most characters if you're right next to them when the Collider hits. Midscreen with full health, 2B>2C>OD>5C>5D>B Sledge>5C>6A>2C>Collider>Gadget does 3500. - In the corner, 2B>2C>dl A Sledge>Hammer>3C>Collider whiff>6B>jc>JC>JD>Gurren works, damage is > 3000. - Midscreen overhead starter: 6B>6C>A Sledge>5A>5C>3C>Collider whiff>2C>Collider>Gadget? Not sure if Gadget connects, but the 5D I got instead from misinputs connected. - 5C>6A>2C>Wheel>High hit with Break>Spark confirmed near the corner on ...Taokaka I think? I didn't think it would hit so I ended up randomly doing 5C>6A>2C>Collider>Gadget afterwards, but it all comboed. Might be able to do 6B + Gurren ender instead after the 5C. - Probably obvious, but 6B>6B works in the corner. It launches higher though, so 2~3 reps is the limit. - 5Cch>2D>5A>5B>5C>6A>3C>Collider whiff>5B>hjcJA>JC>JD>Gurren does around 3650. - Eyeballed magnetism times: 5D, 2D,JD, Spark, Gadget - 6~7 counts 4D - 4 counts - JD>5D seems to combo a lot of the time. - Midscreen magnetized: 6B>6C>A Sledge>5A>5B>6A>3C>Collider whiff>5B>JA>JB>JC>Gurren 3855 damage. If 3C connects at the tip, Collider whiff's launch is lower and 6B doesn't connect. And if 6B doesn't connect meatily, the 6C>JD>Punish portion becomes harder. In that situation, it's more reliable to slightly hold the Collider whiff and do 6B>JD>Punish instead, although it drops the damage to around 2900. - 5C Spark Starter: 5C>Spark>5C>6B>CT>3C>Collider whiff>5B>2C>Collider>Gadget, does around 4300, probably character specific. - As a backstep punish, 5C>6A>A Sledge connected. Attack level for 6A might have been improved. From 2C, you can get pretty decent damage by going into CT>3C>Collider whiff. Spark combos off of 5D normal hit. - VS Ragna, 6C connected after Collider. - Corner combos: 2B>2C>A SLedge>5C>6B>CT>2B>5B>JC>JD>Gurren ~3500 5C>6A>2C>A Sledge>5C>6B>CT>2B>5B>JC>JD>Gurren ~4000 Back throw to wall: back throw>2C>A Sledge>5C>6B>JC>JD>Gurren ~3600 In this situation, this might be a better option off backstep than A Driver. - CT Combo: Midscreen unmagnetized - 5C(point blank)>6A>2C>CT>5B>5C>6A>Collider>2D ~4133 damage, 25 meter - 5A>5B>5C>6A>3C>Collider whiff>6B>6C>JD>Gurren does ~3300. Gurren misses sometimes, so might be distance/character specific. 6B>JD and JC>JD don't work, so this might be the limit from 5A. - Other notes: People seem to be generally liking the new diagonal spark, C Driver, and OD>GETB tools.
  21. Looks like they're pretty much analyzing what they saw off the stream. Translations in bold~ As expected, a lot of these are observations, guesses, and maybes...
  22. Speaking of endings, after the ending credits for Bullet, Kokonoe was on the radio with Tager talking about going and taking care of things herself. Future playable...maybe? >w>
  23. Actually, how good is Mori about responding to twitter comments? I don't have an account, but we could probably just ask him. Especially since I know I'm not the only one with only an XBOX.
  24. It doesn't make his attitude or argument any better, but I think you're misrepresenting him a little with some mistranslations. I've fixed the important bits below: And a little more regarding his attitude towards the company, which I thought was also misrepresented: It doesn't make his post much better, but he's not really quite as terrible as you make him out to be, I think.
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