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soujiro seta

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Everything posted by soujiro seta

  1. I main carl. I just saw it, but there are several questions i need to ask. Is there a minimum height you have to be above the ground to do daisharin? Cause the carl in the vid was doing the loop at a higher height. Nirvana's head level is the correct height as seen here 0:38 - 0:50 http://www.youtube.com/watch?v=AzkE8gN3SOw&feature=channel_page, or here 1:30 - 1:41 http://www.youtube.com/watch?v=m2tl1DfGztw&feature=channel_page. This is the same thing for arakune as well, at nirvana's head level he can't do his special to escape, as shown in the video. That's what one of the arakune's on the board said. Even if you can still do daisharin at that height, the thing is the carl didn't try to slide through the staff, 236A, as that might have worked. If he can slide through the staff then he'll just juggle litchi back into the air and continue the loop. My xbl gold has run out so unfortunately I can't test it out for you as I would need 2 humans.
  2. What you guys are having trouble too!?!?! lol, you guys don't know how hard it is for carl to beat a good bang. I actually thought it was very easy for bang to beat carl.
  3. Did you guys know that you could loop after 236236D? I didn't http://www.youtube.com/watch?v=vOG7F-5jDUc&feature=channel_page 1:31 - 1:40. Assuming he did nirvana's clap a bit earlier it would have connected. I hate this more than anything. Many characters can get away with so much unsafe crap against carl because of his range. Whereas if they were fighting someone else they would have been punished severly. Especially noel. Unless you have nirvana close by you can't really punish her drive. The top 3 and carl's throw loop are too good, yes, but atleast carl's loop is "almost" justifiable. He's not too bad without his throw loop, and you can beat a lot of people without it, but as you said once you start fighting real good people you'll see why once you get the chance, you have to take it and that is the only to really keep up with them. I've experienced this first hand, and I've lost several matches were I missed the opportunity. Thats the thing, many people cry on about how "carl is broken", but until they use him and face really skilled opponents, then they'll start to see why in some cases throw loop is the only way to win. I wouldn't necessarily group carl, as a character, with the top three, but rather only his loop. But then again it's somewhat vague to even include his loop with the top 3 cause certain factors after his loop as well. Arakune, rachel, and v-13 don't depend on any meter to do what they are doing, cept rachel but it refills up pretty quickly. When you're fighting someone good and who knows the matchup, you can almost waste nirvana's meter just trying to get them in loop position, only to have it finish as you're about to start. So carl's loop is dependent on something, nirvana's meter, that can be deplenished. Also, 4 characters can escape it for free. Add that to the fact that people have the chance to atleast burst and escape, then you have to waste nirvana's meter, assuming she has any at this point, to get them back in. So nirvana's meter, 4 characters, and a burst hold back carl's loop. Whereas nothing holds back v-13, arakune, and rachel from doing what they do. Add that to the amount of cons and hardly any pros carl has (lowest health/guard libra, get's negative penalty too quickly from running too much, nirvana's attacks can be stopped so easily and meter is wasted, etc) and you almost have a character that needs something "really drastic" to stand a chance against the rest of the cast. Do you see what I mean? As to why his loop is "almost justifiable"?
  4. I main carl, and I can give you guys some tips I find that most people in general spend too much time on trying to poke out nirvana. As in they they hit her and start poking. It's a good idea, depending on where the carl is. If I'm close enough, I'll hit you with C, or I can do C 4D 236 B, then proceed to ground loop and mixup, or throw loop. Most tagers seem to think that once they are close enough to carl, and nirvana is kinda far away, that sledging towards carl and trying to rush him down is the right thing. It can work, yes, but all carl has to do is jump and poke poke poke. Most carls use pokes alot, as it gets us out of being rushed down. Carl's air pokes are actually very good. If the carl knows what he is doing, then he can turn a simple air poke can into a throw loop. Try not to burst too early. Most tagers, infact most players in general, seem to burst right when I hit confirm them into a ground loop, or they see that I'm juggling them in the air and about to start his throw loop. Not all carls are good at the throw loop, and most carls do the "bootleg" version of the throw loop. Bootleg meaning it works, but it's not really the "correct" loop and it can be escaped, so to speak. Tech out of the first throw and see how he responds. If he is able to juggle you back into it, then by all means tech out and burst, as most likely he knows how to do it correctly. If you tech the instant you are grabbed and nirvana doesn't clap, then that means that he is doing the clap too late, and he doesn't know how to loop very well. If you tech, nirvana claps, but he doesn't dash and either 2C or B 9 B C 8D and continue loop, then that means he doesn't yet know how to loop very well also. if the carl can loop correctly, you've already burst, and nirvana has enough meter, then just get ready for the next round. DON'T TECH OUT OF EVERY THROW. Most people seem to think that teching out of every throw is a good idea. All that does is reset the combo and now 2C 8D take a lot more damage, and the carl doesn't have to throw loop you anymore, all he has to do is just clap loop you to death (2C 8D). Look at nirvana and see if she has enough meter. If she doesn't and you think you might survive, then let him loop you until the last throw. Tech out of the last throw as nirvana would be broken and can't clap. Now proceed to rushdown, but be careful, good carls know how to fight without nirvana and they can play runaway until she comes back. Carl players try and either get you between carl and nirvana, or back you up into a wall. It's already obvious not to get between carl and nirvana, but most people don't seem to know that it's also not a good thing to let carl back you up into the wall. Carl has corner loops, which lead into throw loop. Try not to back up to much into the wall, and considering that nirvana's anti airs can hit tager even when he is grounded and tager can't air dash, backing up to the wall is a death sentence for tager. Patience is key. Using carl requires patience, and fighting carl requires patience. Many people I fight try and rush me down, only to get throw looped. Carls have to know how to handle beinged rushed down, and have to know how to turn that rush down, from their opponent, into an advantage. So be careful, don't think because you have carl in the corner with nirvana on the other side of the stage that it's time to just rush down. Carl's can combo you into loop, even when nirvana is on the other side. And last but not least, pay attention to where nirvana and carl are. Their positioning will determine what you can and cannot do. Footsies, backdashing, sledging, patience and well timed aggression is key in this match. Infact footsies and patience are key when facing a good carl in general. Cause any mistake can lead to loop, and unless you're one of the 4 characters, then 2 mistakes and it's game over. I hope that helps.
  5. ROTFLMAO, you're right. All this might just be science.
  6. Yeah I'm guessing nirvana has something to do with the carl glitches along with auto guard and probably allecan and vivace, but the tager 720 from full screen is the most puzzling. Does it only work on carl? Cause if he can do it to anyone, then lol.
  7. Hey there. I main carl, and I couldnt help but notice a tager glitch in a carl glitch video. How it's done? I dont know, but hopefully someone would find out how to do the carl and tager glitches. Lol, this glitch would be bad news for Nu's who made tagers cry. http://www.youtube.com/watch?v=ejZNfUsOTy4&feature=channel_page 2:41 - 2:45
  8. This is the glitches vid Kyle is talking about http://www.youtube.com/watch?v=ejZNfUsOTy4&feature=channel_page lol, seriously, carl is going to become god tier soon. The tager buster from full screen is ridiculous. Anyway, my 360 finally came back from MS today, crashed 3 weeks ago. I look forward to playing you guys, but i'll have to return to my old state. Lets just say "I'm kinda rusty" is a bit of an understatement
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