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soujiro seta

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Everything posted by soujiro seta

  1. You dont need to do any mixup with nu to win. You just need to react to your opponent and DDDD. I don't main Lambda/nu, but after playing against like 5 of them, I would assume you really can't practice lambda playstyle in CT. Ofcourse I'm not saying the lambda's were the best and maybe they were adjusting after coming from brokeness, so it's understandable why I might have not had too much trouble. Nu mainers are too used to getting big damage from any part of the screen, any. The max you can deal from max range with lambda is like 2200. imo, Lambda is not scary from full screen at all, at close range she can deal good damage, but you have to be close. Nu can deal ridic damage from anywhere. When i got counter hit from full screen I was like "is that it, 2000 damage?" Once you get the timing to her dp it isn't so hard to IB. I attempted to IB them at times but instead would just normal block, but once it hits consoles and with a little practice it shouldn't be too hard cause unlike other dp's she telegraphs it. It's good but i wouldn't suggest tossing it out cause once people get the hang of it, it's a free IB punish. Ofcourse she could fake it by dashing in and doing something, but I'm just saying. Also, not being able to dash through your opponent and out of the corner or to the other side in CS can be the difference from losing and winning as lambda. Nu mainers in CT do that all the time. There's no more a "free out of pressure" tool. Once I got them in the corner with carl, i knew they would have to burst for sure. That dash has saved nu mains too many times in CT. It's all about unpredictability with lambda. Spamming D, like in ct, doesn't work anymore. Infact that's the fastest way to lose. Yes lambda can guard break, but not full screen guard break so easily like in CT. This is why you see people rushing nu in CT, cause she guard breaks so easily from any point on the screen. For once I could actually take my time, sit back, guard knowing I don't have to rush in and get counterhit in the process. Lambda isn't going to guard break anyone from full screen like nu does. You have to be close. Last but not least, you really don't learn from your mistakes as nu, cause everyone literally is like a free win to her. You can comeback at any time, and you are always at an advantage. Not the same with lambda. You will learn from your mistakes real quick. I find it hard to believe you can really practice nu in ct. Nu mainers just have way too many bad habits that wouldn't fly in CS at all and have comfortable wins. i don't play lambda but this is what I got from the lambda's I played, so take it with a grain of salt. kthxbye "Then again what do I know? I suck at this game :vbang:", I've sent in a copyright for this phrase, so you better not use it again. Lol, you know who you are.
  2. lol, there should be a rule preventing both of you from posting right after each other. I almost got a seizure.
  3. No I didn't say they lose for free. Also, lambda on defense is actually better than carl alone on defense, so you can't compare the two. I'd rather have lambda's reversal gravity well, and better range when I'm being pressured away from nirvana than nothing, 0 defense options, at all. Actually having good defense with carl is debatably more important than having good offense. You can have all the offense in the world, but if you don't know how to handle pressure away from nirvana, then it won't matter. Also, you have to have patience when playing carl, that's why a lot of people don't like him. They'd rather just start the round and immediately go on the offense. Whereas with carl it's all about setting up and looking for an opening to strike, which can take a while depending on the character you're facing. I can understand why you would say people don't have patience, i said something similar in my response to dacidbro, but not having patience and trying to play carl don't mix. You cannot play carl without patience. He has rushdown, yes, but it's not your typical "run up to opponent and do blockstring" rushdown. The guard primer def does help carl. Getting broken after 2 bnb's from ragna in CT is no fun at all. You weren't rewarded for blocking accordingly and it was only just a matter of time. But that wasn't the reason I listed for why I think ragna has the advantage. In the end it's just my opinion, but I'd like to hear what kaqn and dio think after going a couple sets against each other. Mainly because kaqn really displayed how to fight carl. His patient-rushdown is something I notice a lot of people dont have when fighting carls. Now, I'm not saying just discard what the other carls/ragnas in japan who get very good matchup exp have to say, but I don't know who is who, and I'd have to see them play against a good carl/ragna to determine if their judgement on the matchup is valid. Carl vs tager is 6-4, but a good carl vs a decent tager would seem like 8-2 tothe tager, or a good tager vs a decent carl could seem like 7-3 to the carl. Kaqn and dio both know how to fight each other's character very well, and they use their respective characters very well, so it's just a matter of what they, and other well experienced players who are have atleast some credibility say. If mikez and heartnana give info, people will listen cause it's not just a bunch of random guys who might not know the matchup or completely crushed their opponent and are giving info based on false matchup exp, if you get what i mean.
  4. lol, nah, there's no way it can be even. Bang can get in on carl rather easily and his 5a/2a priority over carl is too much. The problem most people have when facing carl is they lack patience. They're always like, "you know what? f*&k it I'm tired of waiting I'm rushing in", lol, something tells me that's how you like to play dacidbro, hahahaha, just joking, put your pitchfork away for now. Imo, people just need to watch more haku vs carl matches. When an experienced haku comes up against an experienced carl they know that there is a high possibility that all rounds could time out or come down to the rubber. Haku and Carl can really capitalize on player mistakes. So if someone is just intent on rushing in all the time, the game can end really quickly. Carl vs tager can also go the distance too. There is a lot of footsies and spacing. Carl has an easier time getting in, but he also has to be very careful and can't just rush in on tager thinking it's a free win. Sometimes when I'm fighting someone I just see them rush in, and I can tell their eyes lit up and they're probably going "NOWS MY CHANCE", lol, I'm sure you're probably guilty of this dacid, hahahah, but that's what most carls are expecting, and i just simply backdash and counter or give ourselves enough space from nirvana to counter. That's not to say that complete offense can't work, sometimes people just get through and rush carl to hell, but that is a very risky way to approach. Be patient dacid, bring a book to read in between the footsies, lol, don't worry about ending the match as soon as possible. Show the carl that you're ready to play footsies and take your time all day. There's no rush.
  5. no no no no I didn't say they can't tech throws, i said they might be more susceptible to throws, and this is just an assumption, a guess, and a wrong one at best. Infact I'll edit it out so people don't quote that part specifically again.
  6. Thank you,that's exactly what I was trying to say in my post but didn't get that out in the "ragna is quick" section. Zoning ragna on reaction with carl is very tough, and his range is the reason for this. Jin is quick, noel is quick, but they lack ragna's range and the free "Gauntlet hades get in" tool. I camp behind nirvana all the time, but that's not the problem. The problem is when your playing a very patient ragna who is willing to take his time, play very safe by only doing what is necessary. Overly aggressive ragnas and the "i'm always just going to rush in" ragnas are much easier to defeat imo. The patient ones are harder to read, cause you don't know when they'll just rush in, and when they do rush in, they give themselves a little breathing room just incase you try and counter or sneak nirvana up from behind.
  7. It might seem tough from the ragna's point of view, but he doesn't understand what the carl player is going through, I'll explain. Once you get in on carl, he has 0 defensive options. You can vivace out, yes, but you can also be easily hit out of vivace. Very rarely are carls going to go for a counter hit when he is being pressured away from nirvana. Cause even if we IB most characters are too far away to counter with 5a so you use 5b. Yes you can 5b IAD j2c allecan and then summon nirvana, but this is where character differences come in. Ragna can DP carl out of his resets. Since a carl is most likely going to use 5b to counter hit when under pressure, you just have to look for the slight delay and DP. This is all assuming that the carl gets a chance to counter hit in the first place. The first thing on a carls mind under pressure is barrier block, block accordingly, and get out. Trying to counter hit is wayyyyy too dangerous and is actually the last thing on a carl's mind against some characters. All characters can pressure carl how ever they want when he is away from nirvana, not reckless rushdown ofcourse. What makes 1 character more dangerous from the other is the kind of rush down they have. There are 2 cases here. Case 1 "The thank god for barrier or else it would be complete rape" Bang's rush down is actually godly against carl. What save's carl from being raped is barrier blocking. It pushes bang just far enough for carl to escape. Same for litchi, even though her range is good barrier helps get her off carl, unless you're in the corner, then barrier doesn't matter. Then again litchi was built around corner rape so that is understandable. But these two are examples but there are more. Case 2 "Uh oh, barrier only works sometimes" My first example is tager. Characters with DP's/bang's guardpoint/hakumen's counter don't know how hard it is to avoid tagers 5a mash/sledge stuff during magnetism. Barrier only really works on tager when your're not magnetized. Once your magnetized, and he gets you in his sledge/5a mash crap, you have to vivace out or it will end quickly. You can get a counter hit obviously, but the risk vs reward is not in carl's favor. Even if you vivace out, you're still within tagers "pull you in range", so you're not completely off the hook. The second example is Ragna. This is also why he is more dangerous to carl than bang or litchi, even though those two characters have very good rushdown as well. Barrier blocking works on ragna, only when you're not in the corner. Once he gets you in the corner, it almost feels like "litchi corner rape". Even if you Barrier and IB to get out, you're still within his range, add that to the fact even if you barrier and push him far enough he can just "Dead Spike" to keep you put, no vivace or jumping for carl, and he'll slightly dash in and continue pressure. It can also be hard to predict when he'll do gauntlet hades and you dare not try and punish him after wards with carl unless you IBed it, so it's a free "get in on carl and start pressure" tool. Most ragna mains may not realize this, but ragna is very quick, especially to carl, and when you give a very quick character that much range with attack speed, it makes for a dealdly combination against very fragile, 0 defense, I'm helpless alone type characters. Also, ragna ending his belial edge combos in the corner with 22C is also the bane of carl. You have to play tech roll mind games with carl to escape pressure. Tech rolling favors him more than any character in the game once you get him away from nirvana. Techrolling the right way, especially forward or backwards, is the difference from getting back behind nirvana or landing back under pressure. He can also DP carl out of his resets. This is also a big problem. That's why ragna is dangerous. It might seem even to the ragna player, but IMO, he doesn't understand what the carl has to go through to win. I use nirvana as a zoning tool all the time, and I force people to have to take risk. The problem with this is, this is only possible to a certain degree, and the degree is dependent on the character. When you get a life lead on some characters like haku, tager, rachel, etc, them coming to you puts carl in a "win" situation. With a fuzzy spot being put specifically on tager, he can turn the match around in an instant with that backdash. Whereas for others, them coming to you doesn't really give carl any advantage at all really cause of the kind of characters they are: quick, range, how easily the outprioritize carl, etc. Ragna, bang, taokaka, etc come to mind. They can get to carl real easily. In the vid of Dio (carl) vs Kaqn (ragna), Kaqn crushed dio, and I wasn't surprised at all. I've experienced it first hand. He easily got by nirvana, pushed dio to the corner, and it was game over. Ofcourse that doesn't mean that that's how the match will always go, but from the vids I've seen of carl's beating ragna's, from my pov, it's either a) the ragna didn't know how to fight carl. Not DPing after the slight 5b delay, although that one is a bit fuzzy. Carl can IAD j2C allecan off 5a/2a/5b/2a-5a/5a-2a/2a-5a-5b so simply DPing after a 5b slight delay can be dangerous, and is understandable. b) Rushed in blindly thinking once the got in and put carl in blockstun they have the advantage c) When they do get in, they think they can just do what ever they want, not realizing that although a carl is not likely to counter, and would rather get out first, he still can and will counter when given the opportunity. So they just pressure away recklessly. 4) They don't end their belial edge combos with 22C all the time and pressure with dead spike when carl barrier blocks. This puts carl back in the spot where is doesn't want to be, in the corner under pressure once more. Kaqn played dio very patiently, going in at the right time, which is very easy for ragna btw. The ragnas that do beat carls in the vids know how to get in, and when they do, they belial 22C carl to death. Ofcourse that's not to say carl can't beat a patient ragna, it's just really really tough especially when the ragna knows exactly what to do. That's why, imo, the match can't be even. At worse 6-4, at best 6.5-3.5 or 7-3.
  8. Hazama can easily time out carl. Once he gets a life lead, he can just run away all day. The problem with carl is that people always run away from carl. You always end up being the cat and your opponent is the mouse. It gets really annoying especially against characters that can play run away very easily, taokaka, rachel, etc. Hazama just happens to be one of the newly added runaway and frustrate carl characters. Once Hazama gets a life lead he can play spiderman all day, and carl is too slow to catch him. Lol, those 3 were the ones that initially caught my attention. I've played CS, not against the entire cast, but this is my own carl matchup list Carl vs Litchi, Bang, Hazama, Hakumen: 4-6 Bang can stick to carl like glue, 5a/2a are god and will ALWAYS outprioritize carl, and his pressure is too much. Litchi's range covers like the entire screen and shuts down nirvana, damage is too good, staff flying everywhere stopping nirvana from completing her moves. Hazama can play spiderman and carl can't keep up, also flash keep super during resets/blockstrings into 5000damage is a deathblow to carl. Hakumen is the epitome of a counterpick for carl, 4c shuts down carl's entire game, carl vs hakumen can timeout all the time, the aggressor is always at a disadvantage so who ever gets the life lead can sit on it, hakumen can easily kill carl in 1 go, and countering carl during his resets doesn't help carl either. Carl vs Ragna: 3-7 or 3.5-6.5 Yes 3-7. His basic belial edge bnb's take half of carls life, 2 bnb's and it's over. It almost feels like your fighting a tager-lite with the amount of damage he deals. 5b range, range overall, and pressure is too good. This match is the epitome of rape. The carl has to play 10x better than ragna to win, or it's over. Carl vs Taokaka, arakune, lambda, tsubaki: 5-5 Taokaka's speed is too much for carl to handle. She can get in between carl and nirvana, pressure and get out when ever she wants. Did I mention that carl is too slow to catch her, so she can play runaway against him very well. Arakune, carl has a bit of trouble catching him as well, teleporting from one side to the other right when you corner him is utterly ridiculous at times, and curse mode damage is insane. Lambda, no more dashing out of pressure, or BS zone from full screen high damage crap anymore. Tsubaki - carl's slow nature and tsubaki's bnbs knocking carl a full screen away help her get charge meter, and she can deal good damage and apply good pressure to carl, although once she is cornered/sandwiched the game can end real fast, her DP not being ragna/hazama good doesn't help her. Carl vs Jin, Noel: 4.5-5.5 or 5-5 These two are still very dangerous against carl, very very dangerous, and they deal good damage. Luckily for them, they are fast, so they can easily get by nirvana. Carl vs Tager, rachel: 6-4 I love tager and I'm happy this matchup is finally better. No throw loop, duh. Carl vs tager matches give the illusion that carl is dominating tager, but what most people don't understand is that tagers backdash during carl resets are a free 360/720 into magnetism, and once carl is magnetized the game can end in 10 secs. Rachel - bout time that 7-3 matchup against carl turned around. Well, she can get a life lead and timeout, carl being slow works in her favor, but that's about it. She can't BS rush down carl like in CT, and carl's slow self doesn't have to traverse the full screen maze of death anymore, and if you do catch up to her and pressure either by sandwich or corner, the game is done. I def disagree with most of carl's match ups in the chart. Obviously these aren't indepth match by match descriptions of why, that's what the carl matchup board is for, but I'm just giving a few reasons. Other carl mains that have played CS, what would you say about carl's matchup chart as well? Zong? Zoogs? ?
  9. Carl going even with Bang, Ragna, Hazama? I have to question that. Imo, these are easily 6-4 matches in their favor.
  10. LMAO, he gave you a new asshole? Lol, who could that have been, RIO, xcammy, PIGG? hahaha Anyway I don't throw loop anymore, so you don't have to worry about it. :)

  11. Also did you enjoy the match more without throw loop? Lol I know an obvious question. What do you think the match up is? How did i play? I'm trying to work on my reset execution, but the problem is tager's backdash is really good at nullifying carl's resets in CT, cause I can't link as much stuff as I can in CS which would make resets a bit easier. Was I being too predictable? I'm still working on my resets for CS, but it's only an attempt at best cause carl is much better in CS than CT, but I would like some feedback on my play so far. If I sucked feel free to tell me. The thing is the same resets i did on you worked on the rest of the cast cause they don't have that backdash, but on tager, reset attempt into tager's back dash is a free 360.

  12. Every time your name comes up as my opponent I get butterflies in my stomach. GG's. Nirvana told me that your tager's buster wasn't big enough for her, hahahaha, I kid I kid. She has a crush on tager, and told me she'll tap DAT @$$ someday. I can't wait for CS to come out so I can do THIS to you. This is how I show my love for tager :blush:

  13. Everytime your name comes up as my opponent I get butterflies in my stomach. hahahaha. GGs yesterday. I had to go for the last match. The electrician arrived to fix my light bulb problem and I had to show him.

  14. Yes, don't do 5b too close to her. At like mid-range, as you said, on wakeup. That's why i said give yourself a little space on her wake up, what I meant was 5b range. She can still do gravity well on wake up, but it will completely whiff and won't counter you cause your not close enough. After 5b you can then start your pressure. http://www.youtube.com/watch?v=I5Bv58gMxjM#t=1m46s and http://www.youtube.com/watch?v=I5Bv58gMxjM#t=3m9s are basic examples of what I mean. You see at http://www.youtube.com/watch?v=I5Bv58gMxjM#t=3m57s tsubaki was too close and got countered. This entire match http://www.youtube.com/watch?v=pGchMpeA-XU, different from the links above, is the epitome of what i mean. Every time he knocks lambda down, he stays at 5b range, and he adjusts his position as well just incase she tech rolls out of the corner.
  15. You don't need charge to beat lambda at all. Same goes for arakune. DO NOT STAND BACK AND ATTEMPT TO CHARGE. Sticking to them like glue and being all up in their grill is what you need to do. Once the match starts your first and only priority should be to get in. Do not back dash and jD or 2D. You are playing into her game. 2D charge right next to lambda after you score a knockdown, and give yourself a little space just incase they try and tech roll out. On lambda's wake up you can safely pressure with 5B > what ever you want. Charging should be the last thing on your mind, cause once lambda gets her distance, you might die before you get in again.
  16. (1) All I can say is wow. I mean you've really changed. You see in the past I really enjoyed fighting you. It was so much fun, but what you did yesterday was so inappropriate. The way you rushed me down was uncalled for. I mean the only thing on your mind was beating the $#!t out of me and I could see it in everything you did. You see in the past the way you used bang was the same way bang would fight in real life. I could see bang through the way you played, and that made me really enjoy fighting you. But after what happened yesterday I don't even know what to do anymore. It's like you sold your soul to the devil. He would make you better, but in return you would lose what made you so likeable, that bang sense of humor that you had in the way you played.

  17. (2) When I played you yesterday i could sense that something was wrong. I could sense this demon in you, that I never noticed before. I don't know why you would sell your soul to become better at blazblue kila. Before when we played you had this very charming aura even when you were smashing me to a pulp. But yesterday, all I could see was blood in your bang's eyes. There was so much anger and hatred in the way you fought. I couldn't believe what I was seeing, "Was this the same guy that I had once loved fighting?". lol, just joking. GG. I was messing up on my IAD j2C allecan input alot and that really cost me against you, but no worries. When I was playing you yesterday I was like "What the hell is this madness? Kila needs to calm down." and you were like, "Yo Hawkeye I know you wanna loop me and imma let you finish, but I gotta rush you the f**k down." hahaha, that was a kanye reference btw

  18. (3) Your new over aggressive-all or nothing-I'm going to end you in the corner right now fighting style definitely makes things hard for me. You def improved against carl. I'll add you to my friends list next time. I'm really not that good of a carl, the other guys on the board have better execution than i do, so they'll be a better guage of how good you are against carl. I'm too on and off with my execution, the others are more consistant. It's either I don't miss my execution, I miss all the time, or I miss at crucial point which cost me the game. I really need to get it up to par. Then again I can't play myself so I don't know how much trouble I give others. I look forward to playing you again. Although calm down next time though, atleast give me some air to breathe, lol.

  19. Two more vids from the same user ryoko got those Liburos vids from Vid 1 Vid 2 If someone can translate the title of both vids that would help, rather than just having vid 1/2
  20. This is Hawkeye. I had so much fun with your hakumen today. Especially in our final game, you played so well and put so much pressure on my carl I was like, "What is this madness.", lol, I mean you almost perfected me all 3 rounds, especially in that final round. I liked how you changed up and started really making me guess. Overall though I really enjoyed it and I look forward to playing you again :).

  21. Tsubaki's 236236 C/D super is pretty much like a counter super. So if your opponent attacks right when you activate it, they'll get countered. So don't be afraid to use it if you're getting pressured. Also you can get hit out of it. Litchi did her great wheel super, I IAD over it, she tried to hit me, I activated 236236 C, while we were going through the whole animation of the super the staff on the way down hit me out of it. I was like "What the...". Yeah, very unexpected. So in other words, don't use it on litchi when her great wheel super is still active, and I'm sure there are other instances like these with some other characters as well.
  22. lol, zoogs you beat me to it. btw I haven't gone on xbl yet but you can add me when you do. GT: Hawkeye Miihawk. I don't know when I'll be on though. My twin bro has been hogging up the 360 for some time now. Carl so far has stood still. CT - A, CS - A. Ofcourse the list can change overtime, but I don't think carl will go anywhere. Some thing tells me he's going to remain around that A-rank for the rest of the series, unless ofcourse some other loop is discovered and arcsys is like "lets just make him bad some loop will make him good anyway".
  23. Finally got my hands on Tsubaki. Anyway, I'm having trouble inputting 22C right after 214A in her bnb combos. When is the right time to input 22C? My impressions: She's "deceptively" easy to pick up in the sense that you can easily do her basic bnb combos, and she seems very straight forward. The problem lies in the fact that her whole game revolves around charge canceling/baiting. The difference between the top tsubaki players, and the ones that aren't that good with her, will be how they utilize her cc and baiting/confusion game. 5b cc 5b cc slight dash 5b 5b cc 5b cc 6a/throw/empty jump to throw/5b 5b 22D(if you have a charge)/etc 5b 5b cc 5b 5b cc slight dash 5b cc 5b 5b cc slight dash throw/etc I mean you really have to be random with her if you want to be successful. I know I'm a scrub with her but in the process of inputting all that stuff I got confused myself. Lol, obviously i'm still learning so that's why. The more random you her with her cc mixup, the more her rushdown potential begins to show. As we all know by now, winning with her, depending on the matchup, is not going to be easy. A lot of people are going to pick her up in the beginning because of how flashy she is and how deceptively easy she is to pick up and play, but once they realize that to get better mastering her cc/baiting mixup is not an option, they will quickly drop her. Her gameplan is 10x harder to execute than a lot of the characters. I like her a lot. Tsubaki has set combos, but because of the way she is built you can really freestyle a lot of things. That's also why I main carl, that ambiguous playstyle they both have is what draws me to them.
  24. Hey there killabeep, it's me, the carl that you had a bunch of fights with one night, hahahaha. Do you remember? I sent you a message saying "I love fighting you". I could tell you were learning the matchup and I enjoyed helping you through it. Hahaha. I look forward to encountering you again.

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