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suna19

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Everything posted by suna19

  1. i'll put this here as well Chipp f.S - startup reduced from 7f→6f 5H - startup increased from 7f→8f; removed forced proration 6K - FRC point just before the attack hits j.D - forced 80% proration Triangle Jump (wall dash) - no longer in CH state during movement; if a direction other than forward is input, the angle is steeper (?) 穿踵(?) - after FRC, can now double jump or airdash Shuriken (air taunt)- guard balance increase is zero; is now in CH state during the action 41236K - has strike invincibility while invisible 214K - if the command is input again while active, he becomes even harder to see; reappears after blocking an attack 22S - FRC added, just after he reappears; reappears slightly higher than before j.623S - landing recovery has increased by 3f; floats higher on hit 22H and 22D - searches for opponents location up to 2f before reappearing 41236K→D - falls faster; landing recovery reduced from 5f→0f 632146H - now completely invincible from 1~30f 236236K - startup changed from 7f+0f → 1f+2f; first hit now hits lower
  2. Chipp f.S - startup reduced from 7f→6f 5H - startup increased from 7f→8f; removed forced proration 6K - FRC point just before the attack hits j.D - forced 80% proration Triangle Jump (wall dash) - no longer in CH state during movement; if a direction other than forward is input, the angle is steeper (?) 穿踵(?) - after FRC, can now double jump or airdash Shuriken (air taunt)- guard balance increase is zero; is now in CH state during the action 41236K - has strike invincibility while invisible 214K - if the command is input again while active, he becomes even harder to see; reappears after blocking an attack 22S - FRC added, just after he reappears; reappears slightly higher than before j.623S - landing recovery has increased by 3f; floats higher on hit 22H and 22D - searches for opponents location up to 2f before reappearing 41236K→D - falls faster; landing recovery reduced from 5f→0f 632146H - now completely invincible from 1~30f 236236K - startup changed from 7f+0f → 1f+2f; first hit now hits lower it also mentions the new force breaks, but no information about them
  3. I forgot, I also occasionally go with the Nanoha color
  4. Here's an aesthetic question, what color palette(s) do you generally pick? I typically go with the blonde hair, white clothes palette
  5. I hate when i random mami, expecting them to block and then RC, but it hits them somehow and I don't combo. i think it's pretty useful against FRKZ
  6. the name sounds like Rushuberry (るしゅべり) to me. I'm not sure if that was intended to be Rushberry (らしゅべり)
  7. That's the only way I can beat Tao. Get in on her before she does. It helps that she doesn't have a meterless reversal
  8. I've avoided yukikaze like that a few times. works with the cat staff too
  9. According to the wiki, Slayer's 5H will cause sliding on Air Hits. not sure if that was ever mentioned
  10. I've also seen that the 6H follow up is super cancellable
  11. I can translate some of the info, but i'm not familiar with the terms that they use Millia: after throwing her needle, there seems to be a set time where she cannot pick it up Eddie: if the shadow gauge is on screen, while the shadow is summoned and i think while the gauge recovering anturally, Exhaustion (236D) will refill the gauge and go up to 200%. if the gauge is not on screen (if it's full i guess) the FB will do nothing. i think that's how it works. it is cancellable
  12. yeah, that always gets to me. especially if they RC just so they can get the throw. I'll admit I rage quit a few times when CT came out, but i have thankfully gotten past that. I do leave lobbies feeling pretty salty though, mostly when I feel that every button I pressed was the wrong button this applies more to marvel since there's more time after the end, but I despise teabaggers. I would rather be corpse-beaten. although I don't hesitate to do it in retaliation. and I sometimes inadvertently teabag when I was going to crouch block after throwing an item and the item kills. I feel kinda bad when I do that
  13. Also, in the last video from 5/12 against Carl, it is still Aruru playing. The name on his card is different but the commentator says Aruru at around 12:07 of that video
  14. from the commentary of the first video (v. Kune), it sounded like the white Platinum's name was Youjo, but after that he was called Moke. The blue was Aruru, and he was monochrome in one match against Relius. The default colored's name sounded like Namakemono. The Nanoha colored one was Torame. and the Miku colored one was Sadath
  15. the first one is Yumekami. I couldn't hear the name of the second one in that video though
  16. oh yeah, that way. but then someone mentioned a fuzzy guard j.B and i got that in my head. so i was thinking of a rising j.B, not a swallow moon
  17. is that first 5C supposed to be j.C or do you really have that much time after the j.B?
  18. gg to you and that damn litchi. sorry if i disconnected. my CSE disk has been stupid all week. i might need a resurface or a new one
  19. I think i have the same problem. Colorado might be too far west for this tournament
  20. have you completed any of the other stories 100%? from what i remember, i got a picture in the true ending set from doing someone else's story
  21. just bought the ticket to watch it. Let's go
  22. that has killed me a few times when Kula's 623A came out instead of 236A. on another note, i have trouble with 632146 facing left. my wrist just doesn't move right
  23. I'm so excited! This is just what I need though i won't drop anything. just play all the games
  24. that is exactly what happened to me.Tried Best BUy, didn't have it. Asked at Gamestop, they had the two copies that were in the display case left.
  25. planning on getting it after my classes today. won't be able to play immediately though
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