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suna19

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Everything posted by suna19

  1. reminds me of my Hayate figure. He just looks so good in women's clothes
  2. man, i wish i was back in Japan to try out all this juicy new stuff. sounds so awesome
  3. this video has a FC Air Persia in it. unfortunately no combo on this one, but it think it was because the player went for a 5C instead of a 5A.
  4. probably because it got him closer to his opponent so he could do 5C>2C without a dash
  5. looks like some FC Air Persia stuff is starting to come in. ペルシャfcは最低空で当てると5Cが繋がりそれより高いと基本5Aしか繋がりません。 if the Persia hits for FC as low in air as possible, you can connect with 5C, any higher than that only 5A will connect ペルシャfc>5Cが入ると5C始動のコンボルートはほぼ入ります。ダフルベリクルルートのコンボをしてもまだ少し余裕がありました。ペルシャfcダフルベリクルでだいたいダメが3900位でした。 A low FC will lead to 5C combo routes. going into a 2C>214C>6C... combo will give around 3900 damage ペルシャfc>5Aの場合は5B始動のコンボルートなら入ります。 C泡ベリクルで3100位でした 5B combo routes are possible from high FC. gets around 3100 damage with C bubble combos note: the person who posted these is not completely sure of it. there's also some more stuff, but i have to go to class
  6. I'm pretty sure it's 6C (maybe 6A too, but idk). The entire change was that 6C won't float an opponent, even on FC, but causes enough stun for the combo's to still work. I can't remember if that also included OTG opponents during the loke tests, but if it did, not anymore. as far as I know, 6A got slower, but still had that effect
  7. i think it won't float if they're standing, but it will when they're on the ground
  8. a double loop i've been seeing off of FC 6C is 6A>6C>22C. I agree that her heat is going to be very important for her damaging combos, but her neutral game has improved overall. you win
  9. she seems to still be able to get really high damage of her fatal counter 6C. but, still no real application of the Air Persia FC yet it seems. at least, without a RC.
  10. i assume it would mean you can do a 5B (not sure if it's hit or block) and cancel with command throw gives it just enough time to grab without purple-ing. note that the actual stuff written was "5B使って移動投げっぽいの出来る" meaning "after using 5B, you can do a moving throw". i took the moving to mean her command throw, but it could mean dash up normal throw.
  11. the general consensus is that her combo rate has gone down to around 70 percent. that, coupled with the nerfs to her P1 values has hurt her damage a lot. however, with all this juicy item stuff, that almost seems perfectly balanced
  12. considering how good her weapons are sounding, it'll be god like and thus, a list of some of her item changes from JBBS 【Bat】 5D:Opponent will be blown up and back、and will corner bound if close enough. CH causes a spinning knockdown (but they can etch before hitting the ground)、and will also corner bound. j.D:will be blown back slightly higher than horizontal、and will corner bound. CH will send them the same way, but will wall bounce back to you anywhere on screen, so followups of Mami or Dash 5C are possible Powered 5D:same effect as regular bat CH, but might not cause enough hitstun to follow. will (not?) wall bound. CH causes more untechable time Powered j.D:same effect as regular counter hit. 【Pan】 No change other than that you have time to do a 5C after j.D Pan or Fan 【Hammer】 5D:seems to be no change on regular hit. CH bounces them so high, pretty much any followup is possible (but they can emergency tech?) j.D:On level 1 hit, you can 2A, but there is no clear use of that yet powered 5D:emergency techable. can do 2A on CH powered j.D:Height has no affect on level, can do 5A, 3C or 6A, but not 6C 【Cat Hammer】 5D:Can use dash momentum. CH bounces j.D:Hitbox is all the way back to her hands. CH causes bounce, but if they were in the air they can tech before the ground powered 5D:will always bounce, CH bounces higher powered j.D:same problem as regular with the teching 【Missiles】 No Change 【Bomb】 5D:No change 4D:Throws straight up, comes back down right in front 6D:Throws at 45 degrees. barely goes full screen j.D・j.4D・j.6D:same as above powered 5D・4D・6D:same as before. 6D might hit bigger hitboxes powered j.D・j.4D・j.6D:same as above
  13. stunedge, has the limit of three jabs effected much gameplay overall?
  14. at least one person on JBBS thinks that 5A has not gotten slower, but the fact that no character can no chain more than 3 jabs together is what's making it feel slower and there's been a lot of comments about being able to 5B>Command throw really easily
  15. so, another idea is that since 6C no longer floats, a fatal counter that leaves them standing may lead to some interesting ground attack loops, multiple 6B's for example.
  16. yes, Air Persia is still projectile invuln, but only before you attack ifrc. ・2B>5C>マミサ>5C>バット>2C>メロ>6A>メロ>5C(6Aマミサ)>Jバット>2C>マミサ dm3700 ・バットch or 猫ch>マミサ>6C>(スワロー)JC>メロ>5C>6A>マミサ ダメ忘れました。すいませんorz ・空フライパン>空ダJC>メロ>5C>マミサ>6C>メロ>地フ got some combos from http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1314347362/l50 2B>5C>Mami>5C>5D (bat)>2C>22C>6A>22C>5C(6A Mami)>j.D (bat)>2C>Mami for 3700 Bat or Cat Hammer CH>Mami>6C>(Swallow Moon) j.C>22C>5C>6A>Mami dmg. ? j.D (pan)>Airdash j.C>22C>5C>Mami>6C>22C>5D (pan)>2C>22C>5C>6A>Mami for 3700. the guy who wrote it thinks that the Fan might put the dmg to 5000 5C>Mami>5C>2C>214C>6C>22C>6A>6C>22C>5C>Air Combo for 4700 6C FC>j.C>5C>Mami>6C>Swallow Moon j.C>22C>(6A>6C>22C)×2>5C>Air Combo for around 5600 and it seems like you can throw into her astral now. not sure if it needs to be corner or not
  17. Extend info is starting to come in. Seems like some things have changed from the loketests P.S. loving the yuri avatars
  18. well, I've been needing a good avatar. think you'd be able to make one of Platinum for me?
  19. I think that emergency tech thing is only on normal hit, not CH. General Nantoka didn't say anything about the CH properties changing. In fact, based on the text color on the site, the author noted this change as a buff
  20. I think that's only standing hammers. I haven't seen anything that suggests that Hammer Loops are gone or any different except for the damage reduction from Mami
  21. depends on whether talk is to complain or to bow before the new loli god
  22. ^ Jin's drive attacks fit this bill as well right? and maybe Persia to get over Dead Spikes But, she kind of needs these buffs to her defense now that counter assaults cost a guard primer
  23. a backdash or a quick step back? i've never seen a backdash used to space the 6C before. on that note, how long do people usually backstep in the combo. i've had some problems where i stepped back too much
  24. It seems there are several grudge matches brewing in this thread. we need a steel cage pronto
  25. Superior Tech? so much talk about chicken and dairy queen makes me hungry
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