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Everything posted by Kain
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With the 5C ender to the knockdown combo I posted, I got 4k (4050?) damage out of it. Dunno if I would be able to sneak in a 3C after 5C, though. And I was an idiot, you can combo into 2C>j.2A from the Guren part of the combo. I'll try to finish it the minute my bro gets off the 360.
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Practice doing the motion consistently. Set a goal for yourself, like 10 backdashes in a row, and make it harder until you find that you can do it naturally. Also, if you feel your grip is giving you problems, feel free to switch to something more comfortable. I tend to move the stick using my fingers and sometimes my wrist, but never my forearm. You don't need to go that far to move the stick.
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"LIKE, THERE BE TREASURE THERE MATEY!" "LIKE, HARD STARBOARD!" "LIKE, CAPTAIN RAGNA, WHAT DO WE DO?!?!?!" I don't know about you guys, but personally, the bit where Jubei throws a log at Ragna's head and then knocks him out cold was funny as hell.
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I tried to continue the combo after Guren with 2C and 5B, but they teched out the second I went into the j.2A, so I just settled for the 6B knockdown. I'll see what I can do about changing the ender, however.
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My old CT combo, modified for CS and oki purposes: 5C>214B>2C>j.2A>j.C>214A>6B Does about 3817 damage+knockdown.
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Does Super Yukikaze (faster than normal Yukikaze, activated when Haku catches an attack/projectile on the very first frame of Yukikaze) still exist in CS?
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Depends on what happens to the game with the balance patch 6 months from now.
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I agree with this. Using 3D fighter high/mid/low classes only makes sense in, y'know, 3D fighters, just as 2D fighters have a pretty simple way of determining high/mid/low classes that makes sense only in 2D fighters...
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Practice. You don't need fancy mods on your stick to make yourself able to backdash and run/dash forward more consistently, everything is practice. Try testing yourself to do backdash/forward dash consistently by setting a goal to reach for, like 10 consecutive backdashes on both sides, especially your weak side, until you find that it comes naturally to you.
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Well, yes? His charge moves, from what I saw of the 20+ mins of messing around with him on #R, let him shoot his pool balls at different angles. But that's not the point of the thread, so.
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You mean May and Venom never existed at all?
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Daigo makes anything look good. I liked the way he used Bishamon's rushdown, however. Pretty much what made me want to main him in the first place.
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If that's true, then I sure haven't seen it happen in the handful of matches I've seen, so I wonder...
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Are you referring to white damage in VS, possibly? If not, then I don't see how hard it is to understand the concept (no offense). If so, then you answered your own question.
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Well shit, that puts the nail in the coffin then. I'd like this game to be a bit more publicized, but as that's impossible now unless they're thinking of putting Vampire Savior in as DLC (highly unlikely)...
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Mmm... @Mousewonder: Try playing the game on GGPO, if you haven't heard about it yet. And honestly, even though I've only played one game of the series, I'd like to see another Darkstalkers game, but then that's been shot down by Ono, apparently, and I don't put stock in rumors without proof.
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6 months from now (arcade patching and all), plus how long it takes the Japanese to figure out everyone's tier listing, which should be like 2 weeks at the very least.
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I'm fairly sure that it's just you. Believe it or not, sticks can take a good beating, and you got a good stick from the looks of it, so there's no need to take it easy with the joystick, or the buttons for that matter.
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I've messed around with May (in #R, admittedly), and I found her very easy to pick up and play in general. Charges in GG feel like half a second, so the charging isn't a problem, and she has no problem getting stuns off of any combos involving her 6P.
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I own a stick myself and I can tell you that you gotta practice that dash until it becomes second nature on stick. That isn't the answer you're looking for, though, so it can be one of 2 things: 1: Your grip on the stick is either awkward or all wrong. In that case, find another grip until you get one that suits you. 2: You're not going to neutral when you do the dash motion. It's normal when you start out on stick. The trick to it is not to rush the dash motion out, but to do the first part of the dash, let the stick spring back into its neutral position, then input the second motion to the dash. Should look like this in numpad format if you're confused: 656.
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Offensive Bursting (gold burst, done when you're in neutral and you burst) breaks guard on block and destroys barrier. I think you can prevent guard-breaking by IBing the burst, but there's a reason why I never use my barrier in most matches, that being 100% barrier=faster burst. As for this happening in CS, I'm not sure, but I think offensive burst in CS doesn't break guard. Someone better knowledgeable about CS mechanics can answer this question better than I can.
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If you haven't done so already, read the first few pages of the thread. People have described the characters in point form enough that you can catch on to their playstyle in a few seconds.
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http://www.youtube.com/watch?v=nKOIu7DEAps&playnext_from=TL&videos=sBQaV340-Hs&feature=recentlikmore Jin combo video.
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Last I checked, you can---the OS throw break was shortened to 5 frames rather than 11 in CS, so you have to be right on the money to make it work. And when you say some characters use barrier in their combos, don't you mean 'burst'? Cause otherwise I don't see how Barrier can be used in combos. To the guy who asked about counters, I don't think there are any counters to OS throw break, except maybe baiting the throw break. It's more of an instinct thing, honestly.