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Everything posted by Kain
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Ah, yes, I forgot about that. Thanks for the catch. To my knowledge, BB only has OS throw, done by hitting A+B+C during your opponent's blockstring---if he goes for a throw, it gets broken almost instantly. If not, you get barrier, which is more than enough to push the opponent back. Other than that, I really don't know.
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Barrier blocking adds to blockstun (think of it as how long you can't move when you block an attack, like Haku's j.C). In CT, more barrier means a faster burst, but other than that, it's really not as good a defensive tool as some make it out to be. In CS, the only reason you would want to use it is if you had only 1 Guard Primer, because barrier blocking prevents GP-breaking moves from destroying your last primer. It doesn't work when you have more than one, though. You could just use Instant Block and get better results, honestly, but Barrier is there if you really need someone off you, and to block air-unblockable moves, like Ragna's 6A and Noel's 6C.
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I'm starting to get into this game. Right now I'm maining a crappy Bishamon, but I'd like to play with some people on GGPO once I have working wireless internet.
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For starters: Most, if not all, Tagers like to throw out AC on wakeup when you're magnetized. If you're magnetized and you have an AC happy Tager, don't tech, or delay your neutral tech so you get put up in a situation where you get instant rushdown from fullscreen. (This is a gimmick though, I wouldn't recommend doing it all the time because of the risk of getting caught by a 360/720 by a smart Tager.) You want to mix up your approaches when possible, because Tager lives off of 360Aing a predictable blockstring, plus he can't do much when you're in the air, since AC is a bad anti-air. Might want to read the rest of this thread. Axis is a very good Tager, so you should try fighting him sometime.
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I believe he's just joking around.
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I think it's just the fact that the thread was originally in General Discussion, then was moved to the Mu forum. No one is supposed to post in the Mu forums until the game is out and people can toy with Mu a little.
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Considering the nature of this forum, I don't think the mods would even try to go for that. Same reason the mods didn't want an off-topic section on Dustloop.
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I'm pretty sure the opponent has to be knocked down with 3C before you can even try a BE>5D>22C pickup. If you want to ask a question next time, try the Ragna General Discussion.
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The thing being that the poster above me used his stick to play Bayonetta, which I didn't even think was possible, seeing as Bayonetta is not a game you would normally play on the stick. I see your point though.
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...Best use of a fightstick ever? Actually, I had no idea you could even use the stick for anything not a fighting game. >_>
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Not exactly. D-Pad does basically what LS does, except you can navigate menus with D-Pad. I just leave my stick on D-Pad for that reason alone. (have no idea why anyone would use the RS option, 'cuz that does literally nothing in fighters)
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Thanks for the help. I'll worry about trying to fix it over the summer (currently broke atm, and I'm not in any hurry to beg for cash), but I'll use this info as reference.
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I think it's one of the MadCatz's SE sticks (it at least fits the description you gave), but I'm not too sure. I'm also sure that it's just the button, not the PCB or whatever that is, since everything else works fine. The real problem is, I'm leery about taking apart my stick to begin with, since I have never needed to worry about modding until now, and I'm not sure how to replace and rewire a button.
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I think the X button on my stick is messed up. (for reference, it's a MadCatz SFIV Arcade Fightstick, Collector's Edition) Sometimes I'll be pressing the button for like 20 times and nothing happens, but then it suddenly starts working. It's too flaky to rely on though. It's a pain in the ass to work with. I have no experience with modding, although I know I can buy parts online, and I'd rather not fuck my stick up even further and make it unusable. Anything I can do about it w/o doing it the hard way?
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This and the Ragna rap you posted are epic win, Nana. I demand more.
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Your friends suck if they seriously think Haku is broken because he's a boss character. >_>
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Nu takes little skill to play and win with, so the best way to tell how good a player is with Nu is by how smartly they use D swords for zoning and (A,B) C attacks for pressure. Arakune is actually hard to learn, but he's OP because of his one-shot curse that he can reset at anytime. Best way to tell if it's skill is if he utilizes full use of his pre-curse tools to set up curse and knows how to use the bugs in a combo (6C loop for example). This is IMO though, people can give different answers to the same question.
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Generally, your pressure should be all about the air combos against Rachel. Land a hit, that should go straight into an air combo to take advantage of the fact that Rachel can't charge wind while in the air. You especially want to rush when she doesn't have a full wind bar, because then she can't wind a pumpkin out when she feels like it, and her only option at that point is CH 6B. The real problem with Rachel IMO starts the moment she goes straight on the offense, because if you block wrong, you eat tons of damage as a result. You generally want to be blocking low until she gets to 2B, because then she can JC it into j.3DC, which is a stupid good overhead. It's almost always a given that Rachel has frog and/or pumpkin out, at which point you want to ID out of her blockstring when you have a good opportunity, lest you end up getting guard crushed because you blocked too long. (Most of the advice comes from a pro Rachel called juk3unit or something on XBL.)
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Like I said, best to write it off as a joke. All I saw was terrible execution, too much reliance on 5D, and tons of evidence that points to the guy being a scrub.
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She was pale in CT, does it really matter? On that note, this is not the place to be discussing random stuff like Rachel being paler. Might want to take that to CS General Discussion at the very least.
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Terrible Ragna, played against CPU, too much 5D, failed to land a BE BnB at one point. Probably best to write it off as a joke.
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Wondering how practical this particular combo in CT is: (in corner, 5 Stars) 5C>214B(2)>5B>j.B>j.B>214C>falling j.B>2C>j.2C>airdash>j.2Cx3. 5276 damage, IIRC, but you can burn an extra 2 stars for damage by adding another 5C>214B before the 5B, although I'd rather not use 7 stars for extra damage. The execution on this combo is pretty tight too...
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I use a square gate myself and I don't have problems with 236236 inputs. It could just be your lack of practice in using an arcade stick. Try putting the Show Inputs option on in Training and see where you're going wrong with it. Generally though, you want to do 236236 the way you'd normally throw fireballs in SF---a smooth quarter-circle motion (2 in your case).