1: Try not to end your combos with HF+Follow-up midscreen. You get low damage for disadvantageous positioning, which is important for Ragna because he can't do shit from long range (5C doesn't count, it's low risk-low reward from long range). Also, try not to miss combo opportunites (like for example, in the beginning of the 3rd round, you went for the 5B>6A>5C>5D>214B-D>5B>623D combo, but managed to forget the 5B).
2: If Litchi has a pole out near you, it's best to not rush in. 13 Orphans sucks ass, since it's free mix-up for Litchi if you get caught blocking it.
3: Watch for Tsubame, it leads to a boring combo that does a ton of damage (This Litchi wasn't all that good, but better Litchis can turn a move into a long ass combo). If you have a feeling Litchi might do Tsubame, do ID, since it's guaranteed to beat out Tsubame, but generally watch for when they do Tsubame.
4: Abare better. Whenever you get a 2C CH, you can do far better than 5B>5C>214A-D, like for example, CH 2C>5B>6A>5C>5D(1 hit)>214B-D (delay)>5B>623D>236C>214C.
5: lol no hells fang dashing
Think that's all I have to say.