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Heroic_Legacy

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Everything posted by Heroic_Legacy

  1. Day 2 stuff. You never know the kind of loops we may find. Look at CS Litchi. From bottom tier, then Itsuu loop was discovered, S tier now.
  2. It sure felt like there were changes to Rachel's proration if anything. After messing around in CS before console release she felt....better in console for the reason that damage is easier to come by.
  3. Sorry guys, was forcing my slaves to post through MSN messenger on my phone since laptop went down for a bit. Back, everything they said is true. Funny thing you can do in the corner after a corner combo ending in j.2C. Normally I'd end in air steiner. But if you have a steiner set in the corner, force tech with a 2B cancel to 214D. If they do anything but tech forward they are forced to block the explosion in the air. And you have enough time to 6A 2C them. And if they barrier to protect from AA, jump cancel 2C into j.2C instant overhead. j.2C is safe unless instant blocked, so feel free to do it. Or you could rapid cancel the hit, causing Mu's after spin to go away and land before they can get out of blockstun and do a mixup. She's evil. EDIT!!! Lasers cannot cross up. =/ Now! To the lab for Midscreen stuff! (Later I'll actually look at the damage on those corner combos. I was a bit busy trying to land the combos and see when the steiners are firing.) Matchup information: Mu is free for Haku-Men. Nothing she can do will stop Haku. He can cut lasers, explosions, 6C, and Megalomania laser super. When the void shows up, Haku just hides there until the lasers are done. And Mu's normals aren't the fastest things in the game. And he can spam D during the bounce laser to just keep abusing invincibility so if you rush towards him you get grabbed and thrown by the counter.
  4. I like Mu if you haven't been able to tell.

  5. 1. Nope. I've found no way to delay lasers 2. Not the normal lasers no. But if you 236D and get the laser off before they hit you, the laser continues to home in on them. 3. Depends on how close you are to them. If you are close or midscreen comboing off of them is easy. Fullscreen, you have to pray they stay in hitstun long enough to 6C.
  6. Her drive is very good vs certain characters. Arakune can't jump with crystals in the right positions for explosives. Jin's swords get broken by lasers. Yeah, even 236D. He can't zone her out. Bang can't nails at all. Hazama can't swing at all. Lasers knock him out of it all the time. Litchi can't poke randomly anymore if you set up midscreen ones that you explode trigger them.
  7. Throw, 6A j.B j.C j.2C 2B 6A 2C j.C j.2C 2B 623C. Throw 5C 2C j.C j.2C 2B 5C 2C j.C j.2C 2B 623C does more damage.
  8. "The 236A things can use in air right? is it able to do in combo? What happen if there is no diamonds when using the Yata no Kagami? Do no damage? Sounds terrible to get trap into it if the steins around..." 236A if you TK it, the projectile goes downwards instead of up. But the projectile is TERRIBAD. The only use I found for it is if Ragna is IAD'ing and you're like "lulz stop". If you do YnK with no steiner, you do one shot only. That doesn't home in because it's busy trying to find a Steiner. As for the trial combos, they are harder than they look. Timing for dash in combos is crazy. And a lot of those combos you can sub out damage to send them fullscreen for steiner by prematurely doing 2B 5C 6C 2D j.D 6D
  9. 236A. Never use that thing. Yata no Kagami should never be used then. Yeah, you'll combo into it. You do it twice, you'll hit ONCE. For 400 damage. Not worth 50 meter. If you set the Diamond pattern up and the opponent gets caught, it does 6K though.
  10. If you set a steiner out, it fires about 3 seconds after being set. If solo, it fires a weak one shot gold laser. I think if you manage to line them up, it becomes a silver laser that breaks primer and hits 3 times. Not sure. Seems to be random. Yes, some combos in trial mode requires Steiner shots. j.C jc j.C j.2C is impossible without a steiner shot to hold them in place for the second j.C. Steiners only shoot once, then they float there. You can force a bounce laser with 236D. But the startup is like, 40 frames. The laser stays and hits a ton of times if you manage to get the opponent stuck between the steiners. Also homes in. 214D causes the explosion, also takes 40 framesish. Very slow startup moves. Upon seeing me do those, I got Carnage Scissored a few times in offline play. Yeah, try to do it while they are knocked down. You can't combo into them. You CAN, hit confirm if the lasers hit on the bounce. I've personally done 5A 5B 2B (Laser) 5B 5C 3C (Laser) 5C 6C 6D (Laser) I guess you could say it looks like Jin's 623A. I wouldn't. It still looks like Nu's 2C without the multi blades, but at a different angle.
  11. Normals: (Any not listed are the exact same as Lambda's.) 6B: Overhead. 2 hits. Super cancelable only, Can be RC'd to combo off of lightly to send them into the corner. Otherwise, just hits by itself. 1.4k damage on it though. 5C: Horizontal swing of blade. Good poke, gatlings to 2C/6C. Special cancelable. 2C: Crouches way down, swings blade in a weird arc. Head invulnerable. Jump cancelable. 6C: 1/2 screen poke. Causes wallbounce on hit. Doesn't hit in front of Mu. Kinda like Nu's 5D in terms of the gap. Fatal Counter leads into 7K with 100 meter. But that's if you need to milk every last bit of damage. 63214C: Think Lambda/Nu's 6C. But, make it one hit. Make it primer break. Make it fatal counter, make it chargable to break 3(!!!) primers. Uncharged hit just sends them fullscreen. Charged hit wallbounces. j.C: Mu's 5C in the air. Not Hakumen distance, but not bad. j.2C: Instant overhead-able. Safe on normal block from this range. IB allows it to be heavily punishable. (Carl IB'd this move and punished with 5C) I don't know the names of moves. Yata no Kagami is it the Megalomania super? Or the stabby super? Stabby super can't be combo'd off of. Blue beats if they don't tech. Just use the extra second to not dash in but instead set up steiners. Megalomania laser super is terrible on startup. And has no invincibility. None.
  12. BB:CS was running a setup last night at AreaXIII thanks to me. GG/BB crew showed up minus 3. Had a good night overall. Mu is fun.
  13. Just 2 loops. Maybe more. Haven't tested FC RC. That might net 3 because if you try for a 3rd loop you drop it after j.C. Not enough time to j.2C. So the extra 2 frames will help in the FC. She can get people into the corner fairly easily. Almost all her counterhits go into 6C(Causes wallbounce) or cause launch and end up with them in the corner anyway. Very tough execution on OTG BnB combos. A lot of her stuff is knockdown dash in 2B OTG to continue comboing. I'm sure there's longer setups and places to place Steiners in the middle but right now I'm trying to formulate things that I can do/try. Fullscreen she just presses 6D 2D and j.6D j.4D. Steiners do her pressure for her. Alternatively you can set up a wall of steiners (6D short hop 6D j.6D and 5D.) If they go into it you can explode them for very good damage. 4 Steiners exploding at once with opponent in it? 3.7k. And you can followup for even more damage.
  14. Be happy. You can do damage again. Not a lot of damage like in CT, but all your combos that end in corner/oki are around 2.5/3k now. For no meter and little wind.
  15. Corner loop. 3C 2B 5C 2C j.C j.2C land 2B 5C 2C j.C j.2C land 2B 5b 623C(Meterless, 3kish) End with 2B stab super for 5003 damage. Throw variation goes straight into 5C 2C. Does a little more than 5k with super. j.2C CH on grounded dash forward 6B 5C 2C loop from there. Does about 5.4k with super. 2C CH on grounded launches, so j.C j.2C 2B 5C 2C j.C j.2C 2B super. Doesn't do as much damage as the other variations since it's a bit shorter. You can alternatively wait for them to fall and 5C 2C them but the combo is meh. Anti Air: 6A 2C j.C j.2C (If in corner, do Corner loop once and 2B ender of choice.) Otherwise, dash in 2B 5C 6C 2D j.D j.6D for 3 Steiners firing as they tech. 2C has a crapton of invincibility. Random notes: 2D is jump cancelable. so 2D j.D is possible to set out Steinrs fast. Overhead seems to only combo into super. Even with an RC the damage done isn't well worth it. Just pushes them away and adds Steiner. 6B RC(2nd hit) 2B 5C 6C 2D jc j.6D j.D. 50 meter for a measily 2k combo but 3 Steiners and they are fullscreen. Opponent techs when lasers start firing. 6C FC 63214C(Charged) dash forward 6B into stabby super is very good damage. Yeah, Trial 10 is a giant version of this, but it requires 100 meter and spacing dependant. This does 5K for 50 meter and allows you to keep steiners on the screen if you set them pre-timed. 5C 6C combos on crouch or CH.
  16. Hit confirming helps.
  17. Protips: 6A is useless. (Yes, you read that right) Your new BnB is insanely long and complicated. You now require at least a yomi level of 4 to play Noel correctly.

  18. I've actually been playing CS for a while vs a very, very good Noel player. So as Bang Shishigami said. "YOU'VE GOT A WAYS TO GO"

  19. YOU HAVE NO IDEA THE AMOUNT OF PAIN YOU'LL FACE WHEN MY TAGER RUNS WILD ON YOU. TAGERMANIA IS HERE TO STAY FOR GOOD HOAAAAAARGHHH! UUUUAAHAAAAAAAAAAAAAAA!!! SEIYAAAAAAA! BLINDED BY POWER *Glasses fix*

  20. BB:CS YOUR NOEL MY TAGER THIS WEEKEND NO ITEMS FINAL DESTINATION

  21. *Shrug* Well sign up on SRK and check out the Chicago thread. There's bound to be people in Southern Illinois. If not, it's nice to stay in the loop. We have people from Wisconsin come out to our gatherings sometimes.

  22. You should pop into the Chicago thread we're trying to keep afloat.

  23. Why would we rent a small room with 1 tv when we could just go to AreaXIII and have 17 tvs plus chairs plus air conditioning for the same price? Bet his name was Clayton/Phreakazoid
  24. Nobody good from Chicago actually is on Dustloop. Sorry for breaking you in half. Let's see. Addison Illinois every Tues, Thurs, Sat has a venue called AreaXIII. $5 at the door, bring a console+game (DeadXIII has 17 televisions up and ready). They mainly play SSFIV there but people are open to other games. There's a GG scene around it too. But before you go you should Ask around in the Chicago thread on Shoryuken about GG players. You'll get responses. With CS we've basically stopped playing CT. And, nobody here likes BB but me anyway. I'll save you the work. CHICAGO SRK THREAD
  25. *Shrug* Gonna be on PSN this week? I need me some Sim Sim Salabim practice.

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