Bang has that too if you use true oki. The difference is, in the corner, he can't cross you up. Which means his oki game is from MIDSCREEN whereas Litchi is best in the corner. And remember. Bang gets even more stronger combos into true oki in the corner. Seriously, learn your character before you start bitching about him.
Goddamn bro. If you are trying to say that Bang DOESN'T have the deepest oki game in the game, you might as well quit maining Bang. Even I know not to get caught on the ground while Bang is coming in on you. The way you make it sound is like "lol block one mixup get out free." Whereas with Litchi it's utterly different from your perspective? I think you are getting pressure strings and mixups wrong.
Maybe you just are too predictable and every true oki wakeup you get they block it. So, get good. But the way you make it seem, is that THEY ARE ALWAYS TECHING IN THE AIR. If you think "Aw man, air tech. Sweet damage off of 623C- What? No tech? It whiffed? Oh shi-" Cause they neutral teched late and are on the ground now with, Tager's 2C persay. GRATS MAN, YOU JUST ATE FREE DAMAGE FOR BEING OVERLY AGGRESSIVE.
Lesson here is: Not everyone techs the same place at the same time all day. It's a rock/paper/scissors game with much greater risk to you.
No it isn't impossible or improbable. But it isn't going to work for every character. You are going to get hit out of it by a distortion if you do it to the wrong character. Or because you know there are moves in the game that just ruin this entire idea of air tech mixup games/blockstrings. If you even try to go blockstringing anyone worth their salt, instant block >you are getting airthrown. Or worse, you end with j.C and a Tager 720s you for free on landing.
This has nothing to do with playing Blazblue at all. I'm guaranteeing that all those games have different oki styles. But they aren't playing this game. If they are incorporating those games in BB, they are going to lose because they aren't playing BB.
T6: Let's land a juggle that causes wall hit. Then let them deal with the oki mixup afterwards which I'll hit them back into the wall for the death combo that they can easily ukemi out of if they were alive.
SFIV: Let's FADC my blahblahblah into an untechable knockdown so I get my oki safe jump to block their reversal shoryuken and punish in return. Oh wait, already dying? Time to pull out some 9 hit FADC combo that does 400 damage. GG bro.
GGAC: Aw yeah bro. Landed slidehead. Gonna slide up next to you with hammerfall cancel. Combo into heat. Oh wait, DAMN YOU RIGHT NEXT TO ME. MORE MINDGAMES MIXUPS. Aw yeah. Got that tension bar. Free slidehead. More oki. More damage. You gonna die next time bro.
MvC2: Mags gonna combo to infinite, keep you guessing where his next reset will be. Oh, okay you've got 50% and I've got bar to spare. Here's some DHC on your way out. Next plz.