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Heroic_Legacy

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Everything posted by Heroic_Legacy

  1. If the 236A doesn't hit and you end up point blank to the opponent as you do 6A then Nanase will pass through the opponent with the stab. Also, 236A(Whiff) >6A is an amazing starter. Easy big damage starter that is unfortunately decently punishable. Therefore make sure to try using it as a punish or with Chain Shift available. Alternatively can block cancel to 214C and be pretty safe if you can confirm that. There's probably a combo off of 236A> 6A 214C that is possible as well.
  2. Me n Alex are at GGA every Thursday... We'll get there earlier to actually talk to Doc today instead of oops barely miss him as he leaves the building. Ain't nothing wrong with GGA. 6 setups w/ stream is plenty for us.
  3. Anyone planning on going to Tenneessee for Kumite in 2 weeks?
  4. SUPER SNAKE KICK CRIMSON METEOR Where's the party~
  5. Rachel has a hard time stopping 6dC from blowing through lobelia and tempest dahlia. She also has like 1/4th your damage output. -No AA is a big deal, just don't run at them all too much then. Flash Kick is safe on air block. Don't rely on it as a reversal though. No range. -Yeah it's called bad matchups. Kagura is gonna have a lot of em thanks to crappy normals. -5C and 2C 2dB RC is big damage anywhere. -Tager is slower if it's any consolation. -Damage is absurd. 75 bar 7k going into the corner is a ton compared to the cast. Just it isn't easy to hit with him in the first place. I wouldn't call Kagura a very good character no, but he is pretty fun when he's not dealing with frustrating matchups.
  6. 5dC moves Kagura far forward so time 2D as Kagura's at the furthest point forward in his 5dC swing. Then 28D when it'll hit.
  7. The 5c god combo works for your go to dp punish. THANK YOU JAPAN.
  8. 6D© will go through a chain but Hazama can reaction retract it and block most of the time so all you get is pressure (if he doesn't have 50 meter to just Houtenjin you out of every followup.)
  9. For the same hit near the corner you can do similar damage for no meter. 2D(A) 46B 6C 6D(B) 2D© 5D© 2C and then oki. In fact, the combo I posted is the main corner combo that I can figure out. Also this is nice damage off command throw in the corner. 5D(B) 2D(4D) 5C 2D(A) 46B 6C 6D(B) 2D© 5D© 2C 4kish. Can end in super for 5k+ Airthrow and ground throw BnBs are the same, after the second hit of throw do 46B 6C 6D(B) 2D© and either 46B for oki or 5D© 28C for max meterless damage. Throws into the corner can do 5C 2D(A) 46B 6C 6D(B) 2D© 5D© to leave them still in the corner with 4kish damage. Nice that this character has big corner game. Too bad all his followup D moves are unsafe except punch. :< (From JP Twitter account) 5DA -19 5DAdc -3 (Forward I assume) 5DAbdc -11 (Backwards I assume) 6DA -10 2DA(中段) -27 5DA(コマ投げ) 発生23全体63 (Guard Point f23-63 maybe? Just assuming) 6DB -8(自動でギリガになり-11) 2DB(初段下段) -9 5DC -16 6DC -9 2DC(2段目下段) -9
  10. It's worth noting that you can drive cancel on block ya know. You can do 6D© which is massively punishable then 5D(A) for autoguard and Fatal them for mashing. Or 2D(B) and slide in and then when they try to punish do 5D(B) and throw counter them. It's things like this which makes people afraid to poke out of your bullshit. And when they start respecting your yolo moves that's when you can cancel into 6D(B) for crossup or potential fatal risk if they are hesitantly mashing out of fear. Also this guy builds tons of meter, don't be afraid to RC moves for frame advantage. I only wish Kagura could feint 6D(B) so I could crossup throw. But I'm fine with how he is. Huge damage near the corner is fun.
  11. The reason I asked that is because the entire community is split on 2/3 or 3/5 or what stage rules are. Stages mean a ton in the game, and the developers came out as saying the game should be played as a 3/5 game despite everyone doing 2/3 so far. No place in America is an Injustice ruleset actually set in stone :| It's super complicated and annoying.
  12. What's your ruleset for Injustice?
  13. He plays Sol, check FR stream archives. Injustice is mine.
  14. None of his command throws are invincible to my knowledge, even the 360/720 grabs. Sasquatch is pretty scumbaggy to most people because he has the ability to just Sasquatch an entire round because the opponent guessed wrong 2-4 times and you capitalized on mixups. Which is pretty much what Q-Bee can do except Sas is just so goddamned happy when he wins people get mad I guess.
  15. If you expect them to chicken block you do air chain like j.lk j.mk j.hp j.hk, usually you'll land first and get an unblockable jab if you jump second at them. J.MP - j.MK is a good option just for jumping at them but you really should be hopping at them first and foremost. j.HK also has the ability to cross up and it hits twice so it's my preferred jump in of choice, even neutral jumping predicting a tech roll will give you a free double overhead mixup that j.mp>mk chain gives you but without the ability to cross up.
  16. I don't think we should have to acknowledge people doing better, everyone here has common sense and can figure it out sooner or later that X person is getting better. If they truly want to get better, they'll put in a little more time next time playing and learning and practicing spacing over combos. Wings won't make someone better, just give them a sense of achievement that seems rather lackluster and or useless. I'd actually rather the people who lost asked people why they lost, or what they did wrong. Narrow it down so they can figure it out and figure out how to work on fixing their problems.
  17. You should not encourage people to not get top 3. Getting not top 3 should be incentive enough to get better. Not free food.
  18. Duck was at Season's Beatings. He got 2nd. He was at NEC. He went 0-2. I think he's played out of state by now (He lives in Wisconsin so he plays out of state everytime he goes to Game Pazzo or Ignite) Show up anyway. We need numbers!
  19. Team GGA usually has 1/2 people placing top 8 every MK major #f3sports #KneeSports, go ask on Facebook if it's open invite for Tuesday gatherings at the arcade since that's their practice/stream day. GPazzo has enough room for 60 setups basically as long as people aren't being stupid and hogging space.
  20. Google is a helluva great thing for finding answers to things you aren't fully familiar with.
  21. Stream obviously needs to be updated a little faster next time.
  22. http://www.twitch.tv/bgcallisto/b/337887024
  23. http://www.dustloop.com/forums/showthread.php?15051-Frosty-Faustings-V-12-29-2012-Chicago-IL-GGXX-(-500-bonus)-P4U-SG-SSFIVAE-UMVC3-TTT2-KOF-MK9-and-more!-Nickel-City This is the Guilty Gear revival date. Always a hard tournament since most of US's best talent from MW/EC is most likely to show up to try and take ElvenShadow's (He's an SBO Qualifier) money. Most GG gatherings will be at people's houses I'm sure, instead of loud atmospheres where people can't really hear a damn thing.
  24. THEY GOIN TO JAIL NOW.
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