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Heroic_Legacy

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Everything posted by Heroic_Legacy

  1. 5D B Sledge 5C 6A AC 6C 5/j.D is much better.
  2. Bang is a very bad matchup for Tager. 8-2/7-3. Already explained earlier this thread, also, TenStars' first post in the matchup thread agrees.
  3. Ragna shouldn't ID. Ragna should 5B or HF if he smells sledge. Any why would you psychic collider in the fight? Ragna doesn't need to take to the air and lose his best pokes.
  4. He's using what he learned against me vs all Tagers now? I must break him. 5D to counter 5D but you 360 cancel it doesn't work if he's full range or teleporting.
  5. Is it possible for Carl to win this matchup WITHOUT clap looping? I want to see it if so.
  6. Alright. I'll get to fighting you soon. Just not tonight. Arcade stick has to recharge.

  7. Why aren't you on IRC? Mika was looking for you. :3

  8. Why not? The more the merrier. And I need Bang help too.

  9. j.D they can just block and D you on your recovery. 5.D they can jump D and low bug you, Arakune wins the trade because curse doesn't get removed on trade hits that curse. 2.D wait, why are you doing this anyway? You want to eat Arakune's 2D? Okay.
  10. Mind adding me on PSN? I would like to fight you. PSN is the same as the handle here.

  11. Always air tech collider and hit with a #D. Makes us Tagers real mad.
  12. #D at mid range vs Arakune is free curse.
  13. I like floaty cloud above you. It saves my ass because I can walk up Random MTW, and if you block it I get cursed, but we recover equally and I can mix you up.
  14. You know, you can just 2D to get out of half of our tech traps...
  15. Aren't you the guy on that video on youtube vs ArcadeFire87 who IAD'd all day and got 6D'd repeatedly because you wouldn't stop?
  16. Tager specifics right here on Tager: -360A can be followed up with 5B for a tech trap. If they don't tech, you can 5C AC 6C 5/j.D. ---5B spark bolt 5C AC works. -360B can be followed up with 2B for a tech trap. If they don't tech, you can 2C AC 6C 5/j.D.
  17. You have a button that basically neutralizes any of Tager's physical attacks that take 9 years to start up. Use it. It's called D.
  18. Much better to do your air to air melee combo.
  19. Charge is invulnerable to everything but grabs and lows. It goes through everything. Charge ends and the pole has yet to come down so if we input a 360/720 during the recovery we can catch you before you can move.
  20. =/ Mexican Magma Driver combos are useless since you can mash 1 and get away with just 2 grabs being done. Rolling Death Cradle suffers from much of the same. All that effort, and all they do is mash to escape. Go for the obscene combos that he has that end early but give you escapes like 1+2. There's one chain in MMD that ends in Samurai Rock, USE IT. Nobody who is mashing will escape it. Best chain grab he has probably is ultimate tackle, leg stretch, Ultimate STF. Very easy to do(not online...) and does a good amount of damage. They can't do anything drastic to you unless you punch before hand and they reversal it until they are on top.
  21. Protip: Instead of sledge we can use Voltic Charge if we know you know about the opening. And Charge leads to 360/720.
  22. As a third layer to the mixup, You can choose to 6C if they are used to the 2B 2C ordeal.
  23. So going by what dragon said. If Thor is Anti Anti-Air, Did Ragna use j.B as Anti Anti Anti-Air normal?
  24. Then in the case it's a true combo, we can IB any part of that and backdash 360.
  25. Backdash 360 says hello to your jumping efforts.
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