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seyu

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Everything posted by seyu

  1. I liked that video:3 sadly i didnt have the chance to play online yet. gotta collect some EU PSN ids first. i also got this only 3 days ago, but i saw a few things you could change: -dont do the shield rush except for the d version (and the c version in combos) its so unsafe its not even funny. -DP during pressure also is very unsafe(also there were some little holes in your pressure) -im not sure if that one time was on purpose, but 22D should usually lead into 6CC...i thinkXD -hitconfirming 5B CH into 6C is cool:3 not saying that i can do all of this alreadyXD just wanted to point that out. Also got a question of myself: any advice on what attack to use for air to ground? im normally using j.C so i can combo into 5B on CH. also: does any move other then 22B have projectile guard point?
  2. got another question: what is everyones favorite 2 and/or 3 charge combo?
  3. u probably know, that u need a burst icon to do your astral heat. burst icons dont regenerate by default in practice mode so ull have to switch that on and can do her AH all day got a question of my own though: got the game today and couldnt annoy anyone online with tsubaki yet. so i just wanted to ask how much people use 623A>j236A>214C>charge seems hella usefull and super annoying for your opponents.
  4. this looks awesome! just wanted to tell u that
  5. Wow thanks you. i didnt even hope to get that much info. at first i just thought one 5Hs was enough and thought i was just misstiming it. thanks again for the effort. im gonna try all of those. i like the c.s version best too though. especially since i tend to mess up the frc after 5Hs the second time
  6. hiho, hope this belongs here: so i was trying to get started with gg since i finally found someone to play with(hard here in germany) robos my favorite and i wanna at least become kinda good with him. im practicing the standart 5hs to arig combo at the moment and am doing quite well at the moment with 2c>5hs>frc>c.s>aircombo(usually starting with j.s and j.k. the guide says to leave out the c.s though...an i cant connect that combo at all>_> maybe someone could enlighten me
  7. http://www.youtube.com/watch?v=QwzbegOxwHA kurushii just posted challenges 6-10^^ challenge 9 shows 7K combo. pretty cool, even though youll never get enough charges in a match to do it...
  8. soooooo um i read today that this guy producing SF4 yoshinori ono got the proposal for making a new capcom game. the interviewer asked if its a noe Darkstalkers and his answer was "im still speechless". in the same article they said hed be at Fighting Championship Expo EVO in Las Vegas where hell make a big announcement. not to wake some hopes, but speculations are whats most fun about this right? heres the link to the article, but its in german...though i bet theres news about it in english too. just to back up what i wrote http://www.play3.de/2010/07/06/street-fighter-4-producer-bringt-was-groses-auf-den-weg/
  9. *googled* ah i se the resemblance *klicks on youtube link* . . . *ears bleed* horrible electro pop>_> thanks for the answer anywayXD and the rips of course:3
  10. anybpde know whos tsubakis forst color is supposed to be? also i wanna mention that potemkin tager really is boss!
  11. the hakumen colors are boring. the baiken and red/yellow are cool, but i wish they didnt recycle some of the old colors for him>_>
  12. thank you very much:3

  13. the misty one fit perfetly. nice work
  14. ya that would be nice:) was going to ask for that, too.
  15. what would be the best damage for 3 charges then? and sorry sanshiki i guess i overlooked what you posted>_< thankst t“for the info and the that nice combo:) is the super at the end really the best method to get more damage? i could imagine its not very effective after using up her charges
  16. soooo it does work on other chars, but needs semi-corner? please enlighten me
  17. who wouldve thought that there are combos extra for himXD ah well, it looked to good to be true anywayXD
  18. i wonder why i dint see that thing though. usually people just end that combo with a 214? and 236? even if they have enough charge for that ball...at least thats what i believe to have seen(edit: guess its hard to get that much charge...). still looks dam cool, esopecially with the dive through that ball...should have more practical uses though, like beeing unblockeble oder breaking 2 primers or something...tsubaki could need it.
  19. the second combo uses 3 cahrges. and over 4,5k and wall carry seems pretty good i think. guess you could also get that effect with a counter 22C instead of 22D, but that would need confirmation
  20. wo ill be printing a flag with her face and waving it over hereXD
  21. i wasnt doubting that^_- i liked taos 2 hit-5 k comboXD good times! and ya seems like acsys doesnt like the NOL:3
  22. naw normal tubaki seems to be kinda bad. the unlimited version in comparison to the other unlimited seems to be a joke though. i usually dont even use the unlimited forms exept for legion mode, still it irks me... the fact that im kinda writing this in 2 threads now 2 btwXD
  23. but they usually dont care whats okay for unlimited characters. i mean rachel can summon her sword lilys all over the field while tsubakis hidden ower is to get hit pretty hardXD jins unlimited was pretty cool in CT though, they couldve just applied the same to tsubaki.(and they had chances to test her in the arcades) well i wont understand what they were going at, but doesnt matter i guess
  24. you know at least the charge that gives you one charge stock after a combo would be nice for her normal form. you could at leas continue the pressure a little bit after a combo and not be forced to retreat to charge every time. also y doesnt jin get al of his 25% specials for abc and extra one for d, but tsubaki not? kinda annoys me, but meh
  25. if they didnt notice anymore there wont be so much huge stuff in her unlimited version. poop if you ask me
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