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germanturkey

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Everything posted by germanturkey

  1. so for long range zoning, why not use 236d~c? i realize its not full screen, but when you hit confirm the 4dd, sometimes it makes sense to 236d~c. plus there's probably something you can do follow it up.
  2. hmm, is it more difficult to hit the j214d? the one match i'm watching right now has the guy missing it as the ender twice.
  3. yeah, i've seen most people play in dia (which i assume is the non halo mode?) then switch to luna to erk out the damage. what's the input to change modes?
  4. Supra Ender sounds like a distortion? or is it just a normal special? also, it seems like people are far too reluctant to try out mode switching. just trying to get their fill of psudo-ct nu i guess..
  5. so any news on that one kick move she has?
  6. is there a glossary somewhere? what is FL? haha.. float after hit? haven't been following the news or this game for a while now.
  7. the player is like, i wanna play CT nu.. and i wonder why he's losing..
  8. still an overhead though? i remember the second hit of 4b was crazy fast for an overhead if you whiff the first.
  9. pardon my ignorance, but what's OD? also, 22 seconds. OMFG, IT LOOKS LIKE A DP.
  10. so no real videos aside from the one vs ragna? disappointing.
  11. pretty sick. we get our anywhere low! it seems like its faster than i remember it from ct.
  12. for the love of god, please tell me that 236d is low, and that weird kick is a dp.
  13. needs more dddddddddddddd. they just won't wipe out a character type, especially since they basically showed that Nu was reforming at the end of CSII. Dark Tsubaki is definitely interesting though.
  14. not sure which i liked more. wall bounce 6c or wall bound 6c... hmmm. also, sickle slicer. so good. also, remember when you could whiff a 4d and still be alive to tell the tale?
  15. your play was really solid, though i haven't touched the game in a few months since i don't have my playstation with me. (which will change after thanksgiving..) i am however, not a fan of the sickle > 6a approach. i think it has no use and there are better options for oki.
  16. ^^ i like his commentary in that one Jin vs /\ match. baka jin. baka baka baka baka baka.
  17. some of the Relius astrals can be interpreted badly... haha
  18. Goro does work. that is all. doesn't seem like anythings changed except for the occasional 4b.
  19. so changes are looking good? from the video's i've watched, it seems like everything is pretty much the same, except a lot of people are throwing 4bs into the middle of combos..
  20. this is severely depressing that there's only one post in this thread. haha
  21. cookiehour, i will add you. i'm in rochester, so it shouldn't be that bad even if you're in NYC.
  22. well, goro's /\ is still beast.
  23. i'm going to say Kenja, that you use parser a far too much. and 3c doesn't combo into parser b. you did that several times, allowing him to tech. also, you're not using optimal combos after hitting with parser c. and i would also forgo the crescent cancel in the air ender, as you seem to drop it a bit. other than that, i'm not afraid to say i also have trouble with tagers that constantly sledge. if someone can tell me when to hit them with a sword to counter, i'm all ears. haha. also, i'm not sure how to miss the first hit of 4b. maybe i just need to practice more, but i can't seem to get the dash > miss > second hit thing going.
  24. I approve of Battle for Seattle. Wuku does EVERYTHING so well. haha. his /\ is basic but very effective, his Hazama is crazy, and his Rachel is godlike. the grand finals last match was amazing too. very tense down to the end.
  25. dang, most of those Revelation matches were great to watch.
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