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Clear Sky

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Everything posted by Clear Sky

  1. I never have been a fan of powerups in fighting games (see Tekken Revolution), so hopefully there will be an option to turn off the gear mechanic so it will be easier to play IJ2 competitively.
  2. No need. You can just bump this thread: http://www.dustloop.com/forums/index.php?/forums/topic/2291-west-coast-canada-iv-ah-yes-guilty-gear-we-have-already-dismissed-that-game/&do=findComment&comment=193410
  3. Also: Shenmue 3 and Bloodstained: Ritual of the Night. If there was ever a time for grown ass men to relive their childhood memories through video games, now is definitely that time.
  4. You want to check out VSB's facebook group. They run stuff for all the games you want to play. Here you go: https://www.facebook.com/groups/vansf/
  5. It works. I didn't have to use a third-party application to get the joystick working in-game.
  6. It is probably nice to have the option to switch between characters in Blade Arcus, but whether it even matters in gameplay, I think, will depend on how character match ups end up in the game. So far it doesn't seem like a bad strategy to pick a secondary character solely for their assist and role in your team super, but perhaps later in this game's life that kind of strategy will end being a poor one. I agree that this game is not 2v2. It's just 1v1 with the ability to switch between characters, which is funny, because I was actually hoping for DFC to have this type of gameplay. I was quite disappointed to see DFC to have assist-only characters like Aquapazza.
  7. Necrostorm logic. Don't try ro make sense of it. :P
  8. Morbo was never mentioned to be playable originally. They just listed him as a character along with those others. As far as I remember they were not the same character,.
  9. That huge green guy is Leach. He's still listed on their website in the characters section. You can see him if you scroll through the characters by clicking on the arrows. The only playable characters in the game are: Plasma, Leach, Agent Malcom, Silent, Nova, and Aracno. Here's the non-playable characters we were suppose to get originally that I remember: Morbo: http://fc05.deviantart.net/fs71/f/2011/265/9/6/death_cargo__morbo_by_eggheadcobra-d4amw70.png Toxic: http://fc07.deviantart.net/fs70/f/2011/265/f/7/death_cargo__toxic_by_eggheadcobra-d4amvvq.png Amaz-1-ng: http://fc03.deviantart.net/fs71/f/2011/321/e/1/death_cargo__amaz_1_ng_by_eggheadcobra-d4ggzbn.png Protein X: http://fc01.deviantart.net/fs70/f/2011/265/8/7/death_cargo__protein_x_by_eggheadcobra-d4amw27.png Crystal: http://fc06.deviantart.net/fs70/f/2011/265/4/4/death_cargo__crystal_by_eggheadcobra-d4amvdj.png I don't remember if Squalo was going to be non-playable as well. Now none of those characters are listed now on the updated website for Death Cargo as non-playable characters, however you can see some of them in the wallpapers.
  10. Here is some writing about Blade Arcus from Beast Note. Mainly some brief impressions about the game on his blog: http://beastnote.blogspot.com/2014/11/blade-arcus-day1-casuals-altina-jp1-video.html He also posted some footage on his youtube channel: https://www.youtube.com/watch?v=MaoyVbtVlRY&list=PLV-HBIedMKc_qIugBetan8dkqkih1bOjm&index=1 More footage: https://www.youtube.com/watch?v=pcmOyIOfawA https://www.youtube.com/watch?v=K9gqHl8XYd0 I'm guessing this is from Leisureland arcade?: https://www.youtube.com/watch?v=WD_rgZuY-K8 https://www.youtube.com/watch?v=OJsapcM0uWM The quality of play is much higher in these matches than what else I have seen, thus far. That zoning from the Altina player in Beast Note's playlist is impressive. Game A-cho: https://www.youtube.com/watch?v=Mc5RXsTZ0Dc
  11. So Necrostorm went around asking everyone to take down their videos of Death Cargo because of a new patch that they released. They only gave me one day and then hit me with a copyright claim, so my Youtube account is not in good standing because of a copyright claim. I originally didn't even see their message to me because of Youtube's new shitty message system. Their reply went straight to my gmail which I rarely read, and I didn't see a notification on Google Plus or on Youtube itself. I don't even see one video of Death Cargo on Youtube that isn't from them. I saw a bunch of reviews for the game and they're all gone. The insanity continues?
  12. Here's some footage: G-station (11/05/14): https://www.youtube.com/watch?v=7aeL4-y088w gaburasu (11/05/14): https://www.youtube.com/watch?v=IZlIwa_sJ5s
  13. Loke test footage from the stream: https://www.youtube.com/watch?v=_NvsDfyap_s
  14. I didn't really have any expectations, however it appears that your impression of the game is similar to other people's as well, judging from old threads for this game that I have read on SRK.
  15. Goddamn this thread is hyping me up. Now I want to try Evil Zone since I never had the chance back then. I also want to try Psyche Force 2012 on the Dreamcast.
  16. The loading times for Ultimate Battle 22 were painfully long, even for a decent looking 3D PSX game in my opinion. That is the reason why I never played the game vs any friends back in the day. Aside from that I mainly remember the game overall was difficult to combo in and many moves had long recovery. Flight mode was very clunky. I don't remember it being too fun trying to chase people when they were in the air.
  17. For Catalina, I guess the jury is still out for me. Maybe in after seeing her in action I will change my mind. I just think her personality would have to make up for her bland appearance.
  18. T5DR still had combos still had running jab combos, which I thought always looked silly. Bound combos in my opinion look better but not by that much. A universal restand instead of bounds, like what you see in VF5:FS, would look so much better since it would look more "natural".
  19. I think bounds look sort of silly but they help diminish the advantage of combo ability the top tier always had. With bounds now pretty most characters have a decent wall carry combo, and on average can do more damaging combos with many different starters. Also bound combos generally lower the execution level for combos, which I think is a good thing. The biggest downside with bound combos is that they usually limit combo creativity since using bound moves is optimal for improving combos. Awesome news to hear about the voice acting. I always did not like how the Chinese characters ended up speaking Japanese and Caucasians all speak English. Also, I wonder if there will be in-game quotes while playing in matches. Seems so to me thus far since Catalina is suppose to be a character taunting players. As for Catalina being from Central or South America, what language would she speak? It has to be Spanish or else she would be a Brazilian speaking Portuguese. As for Catalina, I also think that her character design is horrible. Her outfit doesn't come off too overtly sexual to me compared to other people, but it looks terrible. Her pants are fashionable loud in a bad way (there are few ways to make stripped pants look good and she isn't pulling it off) and it doesn't make sense why anyone would wear a bikini top to match with stripped pants. Her face looks decent but sort of plain and forgettable. Tekken 4 had bad music? I thought it had some awesome tracks like the airport, rooftop, beach and laboratory stage. I rock Authentic Sky on my car stereo! I also love Tekken 4's presentation and announcer. That is enough nostalgia for me to pop in T4 in my PS2 and play it right now. o/
  20. So hard to choose but of the top of my head: -Nitro Plus -TMNT fighting game for the NES -Blue Breaker Burst -Dragonball Z Legends -Death Cargo
  21. I don't think it is. And anyway, with my style of play I barely use 66B/66C to begin with, so I don't have really worry about making either move safe. Yes, I think it would be better not to use chainshift in that situation but I don't see many ways to make the move safe on block. You can try using FF but versus some characters you are risking to get hit by air unblockables. Edit: I just double checked to make sure. Yeah, I still don't think it is really hitconfirmable, but if you can you won't have great options on block overall. Since you are trying to hitconfirm off of 66B, you're losing frame advantage since you are delaying your follow up. Keeping that in mind, I tried some setups you'd be most likely to try to use to make your 66B safe when it gets blocked in that situation: 66B > FF > j.236A/B -Punishable by any decent reversal. 66B > FF > j.236C -Doing this sequence as fast as possible, normally this would be a blockstring. However with trying to hitconfirm with 66B, it appears you leave a small enough gap to get punished. 66B > FF+[4] -How punishable depends on how early you canceled into FF. Chances are you did it super late because you were trying to hit confirm 236A/B, so you will get blown up by good reversals. 66B > 214C -With the hitconfirm it seems safer than the other options. You might win vs some reversals, but you'll definitely lose to ones that are quicker and have invincibility frames. This is sort of why I think my options that I gave you in my other post are better, if you are going to even use 66B to begin with.
  22. 236A/B does not seem hit confirmable off of 66B and it is punishable on block. I suggest that you use either 66B > chainshift, or 66B > 214C which is a true blockstring and gives you frame advantage on block.
  23. Here is my tier list for "fun" because it's silly to have a tier list for a game that never gets played even at a casual level. I don't even know how I would play this game if there was someone to play locally, because I never figured out how to get the game to not auto-detect my joysticks, so that P1 and P2 buttons don't overlap. Here's my list anyway which based around character strength and not match ups: S: Kanna A: Chain, EX Sarah, Choin B: Serto, Colne C: Eigen, Chako, Sarah, EX Chain, EX Chako D: Soma E: Takaya I put Kanna at the top cuz she has it all. The best air normals, great movement and does decent damage. What sets her apart from every other character are her unique abilities and moveset. Hands down, she has the best Voltage Burst trait, which is super armor. When she activates VB, she can't block but you also cannot prevent her from not attacking you unless you have a move with a high amount of hits, which you can use to stun her. Besides that she has also the best EX move in the game, which is 214C. It's completely unpunishable since it's fully invincible, and she can use it to cross over you for free. It's a great away to reset position and get out of bad situations, and you can land her infinite off of it as well. A-B are are placed higher for having a better zoning and rushdown game. They have great mobility which allows for them to easy convert into damage. Aside from that they also have infinites which you could potentially could kill with although it would take quite awhile. Resetting after 2.8k-3k would be quite enough since that is about 50% damage in this game. I don't know Colne too well but the infinite is the only reason why I put her in B. I place Choin in A because he has a frustrating keepaway game that most of the characters below him cannot deal with well. C are characters which might excel in one area but have flaws in other areas of their game. For instance, Eigen does a lot of damage but has difficulty reliably landing that damage since he has low mobility and subpar pokes at neutral. EX Chain has decent movement (the same as Chain) but cannot easily force his opponent into the corner, where he does real man damage. Serto has good zoning but cannot easily convert off of damage at neutral because of his odd air dash. Both versions of Chako I am not too sure about, but especially EX Chako who just has more shitty versions of Chako's special moves. I'm quite tempted to put EX Chako in D with Soma, but it's safer to leave her at C, I guess. D is the home to Soma since he does pitful damage. His combos are horrible outside of using his super. For regular bnbs, I haven't been able to break past 2.2k and that's me using an EX during combos. It's a shame since he seems to have decent normals and 50/50 mixup with his air dash. Takaya gets his own tier because he deserves it. His movement is definitely the worst. He can only airdash off of his neutral jump, which is a shitty airdash. The trajectory might of been decent if he jumped a bit higher, and if he could more quickly go into an airdash after jumping, instead of waiting after he reaches the peak of his jump. On top of this, you can't even use that airdash now unless you are in offensive style. So with this bad airdash, you are forced to his float forward jump, which leaves him predictable and exposed. Besides having terrible movement, he has the worst combos in the game. Like barely anything with this character combos. IIRC I seem to max around 1.8k with Tayaka, which means it will take forever to kill a character who uses VB often to recover their health. However that is not the kicker. What terrible makes Tayaka the worst character in the game is that he cannot block HIGH attacks. For some odd reason, Takaya cannot block in the high position unless he was blocking low and the series of attacks he is blocking keep him in continous block stun. If there is a gap in the moves he blocks, he will get hit for blocking high. The same blocking scenario applies to Tayaka using just defend. So you can imagine that Tayaka would get dominated in a game where the main for a long of characters to approach is by an overhead attack via IAD. Also keep in mind that Tayaka cannot even block when he is in offensive style. Seriously, Takaya is so bad it makes me wonder at times if he is a joke character. No way that the author could have been balancing this game for nearly 10 years and not notice these huge design flaws in gameplay.
  24. Here's a clip of an infinite with EX Sarah that I learned from a JP combo video: [2C > j.B > j.C > j.A > 5A] x n https://www.youtube.com/watch?v=OkbyX2zifL8 Personally, I think my variant is much easier to land than the one used in the combo video (which I will link when I find it again). Here's another infinite with EX Sarah, but it is done by a glitch. This glitch is strange. It's off of her throw (6C), but it's done off of a throw that seems to come out by random. You cancel that unique throw into 236C to cause the glitch. Besides the glitch completely nullifying the teching system, your opponent becomes stuck in a frozen state where they can't move but only can block. So even if you drop your infinite, you can easily get it again by mixing up your opponent. When you do the glitch against the AI, the AI seems to be non-functioning until you undo the glitch which can only happen two ways: by winning or waiting until the round is over or by throwing your opponent again. https://www.youtube.com/watch?v=GDMzOYf75Z4#t=3m18s Here is a joke character that I didn't realize existed in this game for awhile, until I looked at the game's manual again and messed around at the character selection screen. You unlock him by apparently spamming the D button when you have the name "F-256" highlighted. That's the same way you unlock the two bonus stages in this game. https://www.youtube.com/watch?v=lBFtJXQ8rTk As for his gameplay, I never really messed around with Choin besides in that video. He has some combos although they appear to be limited. IIRC, he doesn't really have the same generic, crappy air combos that most characters in MA have. However though, he seems to have crazy movement and strong projectiles. He would be annoying to play against, I'm sure. Here's an old infinite with Serto that doesn't work anymore. It doesn't work anymore cuz now the recovery gauge works properly with Serto's throw. Eventually your opponent can automatically tech out now: https://www.youtube.com/watch?v=3301RC-RpVk I don't remember but now around 30 hits the combo drops. You can combo into super for more damage too although you need proper spacing at midscreen.
  25. I found some old posts I made about this game, many years ago. It's kind of funny to see what my old thoughts were about this game, but most of the posts (which there are few of) are about old combos that don't work anymore: http://forums.shoryuken.com/discussion/comment/634459/#Comment_634459 A lot of that information in the post above I only recently found about a couple of years ago. Cheers to nostalgia.
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