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mAc Chaos

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Everything posted by mAc Chaos

  1. Well, I wouldn't be surprised if all of them couldn't.
  2. inb4 backstep into hotaru for invulnerability
  3. > using skype > for anything smh
  4. Yeah, it shouldn't be that easy to get in on Hakumen. Are you sure you aren't thinking it's easy because I tend to rush you down more often than not. Every time I zone you, you just switch to Hazama. :P Plus I've already zoned Tager so much I can do it in my sleep. It's more exciting to see how well I can do up close. I do remember people saying that GF wasn't as good as just using normal neutral oki, but that might have been before Extend. I love all these little mindgames that go on with Tager.
  5. Wasn't 6A really good as a punish at one point. I think that's why I saw it used as a hard callout when it did. But yeah, I was just listing it as one of the options to show people what was possible. Safest options are just 5A and 2B.
  6. Oh okay. I was talking about if you hold it, not if you just use it normally. So it DOES work then, if you hold it? Or at least, you don't get hit. That's all I was saying.
  7. welp You mean it won't work if you hold 6A? Or just 6A by itself.
  8. OK, it looks like 6A super armor starts 19 frames into the attack. If I'm reading this right: http://www.dustloop.com/wiki/index.php?title=Frame_Data_(Tager_BBCSE) Haku jump startup is 4 frames, plus the +3 from GF, makes 7 frames. Then Hotaru itself has 11 frames of startup, that's 11 + 7 = 18. So I guess it can work if I Hotaru 1 frame too slow. EDIT: Oh wait it says 6A starts super armor 18 frames in. A perfect match.
  9. Hm, the 6A situation might be on normal oki and not GF. The rest is right though. I've definitely tried wakeup Hotaru and had it absorbed by 6A, and then got hit into a combo. I wasn't waiting or anything either so I don't know how else it could've happened. Time to look at FRAME DATA
  10. The only way to hit her is to hit the off button on the PS3.
  11. They're just not seeing your point.
  12. How does Blood Scythe look as a 6D replacement.
  13. I don't mind having less meter in the game. I mean, the whole point of RCs and such is they provide a resource management aspect to the game. What's the point if you always have heat whenever you need it. This way you have more choices to make about what you use it for.
  14. All right, I'll add you. XBL? Hopefully our connection is not ass.
  15. It should hit Haku out of it though. You can do 6A, he jumps, then you gatling into 2C, what's he gonna do. Block? 2C pins him down in the air, AC grabs him GG
  16. Basically it boils down to: you think he'll jump, AC him, you think he won't, 360 him. Unless you want to be safer with 5A or 2B.
  17. 5A hits him out of his jump startup. :< Same with jumping. 5A beats everything but counter. I guess I might as well break down how to deal with Haku and GF: 5A beats everything but counter and blocking. 6A will beat Hotaru if you time it right and jump outs. So will Atomic Collider. I think 2B will even make Hotaru whiff too. Backdash beats Hotaru. 360 beats both blocking and counters but loses to jump. Oh and it beats pokes too.
  18. Aw snap. I can do 2C > 2C > AC > AC whiff > MTW > TB for 6k. Even I can do this. Awesome. :P Also against GF it pretty much boils down to 5A, 360 or AC against Hakumen. You have to either block / counter or jump. 6A can be good for baiting Hotaru though.
  19. lol Gadget Finger magnetism pushes Tager and his victim towards the corner. I'm mid screen and doing it and they both just slide left across the screen.
  20. You're supposed to rely on gatlings with most characters.
  21. I used to know them by heart from playing Axis practically every day, but then he stopped and pretty much every Tager on XBL died. My brother mains Tager though but he hasn't played in forever either. Although he doesn't even own Extend and does CS1 combos and still manages to win a lot against me. He just knows me too well. why.jpg How does it give you a punish on Arakune? Since it would just put him back in GF.
  22. Air CH Tsubaki is if THEY're in the air though so that would not work. Right. Otherwise it's air Tsubaki by definition.
  23. > max range 5C into GH why do i always fall for that mid/high mixup
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