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Everything posted by mAc Chaos
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> using Zan near Tager Just asking to get 720'd. Never thought of that though. Usually they just hit me out of it.
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[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
Amane sounds like he'd be a villain. Gonna be Hazama as always though. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
I wonder if this means that Azrael and Bullet will be the new gag characters, and Bang will have a more serious role in the story now. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
He might still have some secrets or something. It's not like we knew anything about Hakumen's real identity when he was first introduced. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
Kenpachi is what I thought too. Nah, she's more like those characters that are oblivious and get caught in all sorts of hijinks because they don't know any better. I've watched too much anime. Oh wait, I guess that character kind of does fit that... hmmm. -
Tsubaki is just better in every way. There's literally no reason to use it ever. I still throw it out every now and then though if I want to keep someone in blockstun and think they might backdash the instant I go for the hop.
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YESSSS you agree with my rage at Zantetsu. I forget I even have it. Re, CT Tsubaki, I think we were all just too scrubby back then to notice it could combo. :P I was still more like "OH GOD I DID TSUBAKI, DID IT HIT, WHATS GOING ON" half the time. Also I just forgot since it's been a while, but after messing around there I remembered. I think I just didn't do it much because I wanted to be more efficient with stars. There were a lot of combos you could do back then that would cost a lot but not be as efficient as a simple 623AA combo. I noticed the differing groundslides, but it was fine for me. I think it's based on their hitbox. The fatter they are the farther they have to go to be "centered" on the position they're supposed to be, I think. But for those characters I can still land the followup. Having them land right next to you feels weird now.
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[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
> Tager gets new move > "OMG THIS IS GOING TO BE OP WHAT DO WE DO" > game comes out > move sucks > tager back to D tier > repeat xN CYCLE OF TAGER -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
His is more like Atomic Collider than a command throw / 360 type. -
God, people walk through it right as the move comes out.
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[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
I don't know. I don't work there. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
I didn't know you worked at ASW. You should've told us sooner. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
Says me. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
Eh, if you can kill someone from 60% or so then it's too much. Also what Zeth said. -
Very very strict timing and not that much you could do. It never occurred to me back then either. Actually I just popped in CT now. Off non-CH, you can do Tsubaki > 2B > Gurren > 6C and get 3.7k. :3 You can also get 3.6k off Hotaru > falling j.2C > 5C > Gurren > 6C. I just did non-CH Tsubaki in the corner and got Tsubaki > 2C > sj.2C (old j.2C) > falling j.C > 2C > sj.2C x2 > IAD j.2C > falling j.C for 4.8k. Now that I'm doing these I remember them being around. The timing was just tight. Especially on non CH. To do the one involving 2C you pretty much have to hit 2C at the first possible moment. lol I still mess up that old Hotaru input. It keeps coming out as Renka. Guess my execution didn't improve after all. :P Just the input change saved me.
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That Tsubaki midscreen combo isn't that high execution. I've been getting it consistently since CS2. I hit them with an overhead midscreen and get like 4-5k, and at the very least open them up for mixup next time since they're afraid of an overhead. Just getting the slide out of it was good too. Although having them at your feet like in CT was good too. I tried that out the other day and it felt weird. I also found out you can combo off Tsubaki in the corner just like the other games in CT. I don't think anyone ever did that when the game was actually out.
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If it's blockable command throw then how would it ever hit them. A mid combo move? Mixup?
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Yeah, you have to do 956 not 96.
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The character doesn't have to be good to have fun. It's a new game with a whole bunch of new stuff. Let's just enjoy it for what it is. I'll just adapt to whatever they make him into. I did it before, I'll do it again. 6B was always comboable (off RC), yeah, so none of that is anything new. Hmm, 6D, zero damage. I totally forgot about that. Was it really 0 damage? Well, most of the damage was off the combo anyway. But seriously, lol those changes.
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Well, for that 6B combo, he rapid canceled it first and THEN went into a followup. So I dunno if it would be comboable normally. His drive against Carl is more like the only thing stopping you from getting you eaten alive when you get sandwiched. And you still probably will.
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[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
Even if Tao is magnetized she can move around and not get sucked in by AC and stuff. -
Custom blue beat combos, here I come. http://www.youtube.com/watch?v=vsKuzAq1B2Q Here's some footage of new Hotaru and j.C wall stick. As well as something weird with 6B. Throw in the corner is weird, it pushes Haku out, no bounce. Looks like it staggers long enough for hop 2B? Carl blocks 5D while haku tries to get out of Nirvana pressure, but later he goes for j.2C on Haku and gets "frozen" as 5D catches him.
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What are these "american frame traps."
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[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
Timing out Lambda with Hakumen is my favorite. -
[CP] News & Gameplay Discussion (Old)
mAc Chaos replied to kosmos badgirl's topic in BlazBlue Gameplay
Guess that means they want people to go for the kill and not time out.