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mAc Chaos

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Everything posted by mAc Chaos

  1. At least we still have our character.
  2. Yeah, I was playing people in the UK and it felt like a 3 bar.
  3. i just played CT for like 4 hours there's still people on ranked, apparently windows users so much bullshit, but somehow so fun i was getting destroyed by up back barrier nu and her basic blockstrings, but i couldnt stop (well actually i still won, but it got them out of pressure pretty much every time. i won by catching them on sword whiffs) i forgot how hard it is to pressure in that game, everything was based on a read, but the damage, so awesome tager hit me with one combo and did 6k lol
  4. Don't celebrate yet, you barbarians. Only 5D is supposed to be blockable. Although 6D is supposed to be like, active frame 10 now instead of frame 1. They lost their minds.
  5. You can own it with Haku counter
  6. lol Soph, I remember when you used to go on and on about 6C combos. Fuck, why do I feel compelled to go into CT training mode. Now that I started messing around with it I can't stop.
  7. I must fight him.
  8. I've seen it used after 4C in mirrors before, but I was able to block it easily since I didn't have to worry about anything at that range. Usually I have problems blocking overheads when there's a whole bunch of other stuff also going on, ie., they're right next to me and might go for a low or a throw.
  9. Yeah. In that case having Lambda and Mu around would be too similar probably. Unless they just keep old characters around like in old SF games.
  10. > using Zan near Tager Just asking to get 720'd. Never thought of that though. Usually they just hit me out of it.
  11. Amane sounds like he'd be a villain. Gonna be Hazama as always though.
  12. I wonder if this means that Azrael and Bullet will be the new gag characters, and Bang will have a more serious role in the story now.
  13. He might still have some secrets or something. It's not like we knew anything about Hakumen's real identity when he was first introduced.
  14. Kenpachi is what I thought too. Nah, she's more like those characters that are oblivious and get caught in all sorts of hijinks because they don't know any better. I've watched too much anime. Oh wait, I guess that character kind of does fit that... hmmm.
  15. Tsubaki is just better in every way. There's literally no reason to use it ever. I still throw it out every now and then though if I want to keep someone in blockstun and think they might backdash the instant I go for the hop.
  16. YESSSS you agree with my rage at Zantetsu. I forget I even have it. Re, CT Tsubaki, I think we were all just too scrubby back then to notice it could combo. :P I was still more like "OH GOD I DID TSUBAKI, DID IT HIT, WHATS GOING ON" half the time. Also I just forgot since it's been a while, but after messing around there I remembered. I think I just didn't do it much because I wanted to be more efficient with stars. There were a lot of combos you could do back then that would cost a lot but not be as efficient as a simple 623AA combo. I noticed the differing groundslides, but it was fine for me. I think it's based on their hitbox. The fatter they are the farther they have to go to be "centered" on the position they're supposed to be, I think. But for those characters I can still land the followup. Having them land right next to you feels weird now.
  17. > Tager gets new move > "OMG THIS IS GOING TO BE OP WHAT DO WE DO" > game comes out > move sucks > tager back to D tier > repeat xN CYCLE OF TAGER
  18. His is more like Atomic Collider than a command throw / 360 type.
  19. God, people walk through it right as the move comes out.
  20. I don't know. I don't work there.
  21. I didn't know you worked at ASW. You should've told us sooner.
  22. Eh, if you can kill someone from 60% or so then it's too much. Also what Zeth said.
  23. Very very strict timing and not that much you could do. It never occurred to me back then either. Actually I just popped in CT now. Off non-CH, you can do Tsubaki > 2B > Gurren > 6C and get 3.7k. :3 You can also get 3.6k off Hotaru > falling j.2C > 5C > Gurren > 6C. I just did non-CH Tsubaki in the corner and got Tsubaki > 2C > sj.2C (old j.2C) > falling j.C > 2C > sj.2C x2 > IAD j.2C > falling j.C for 4.8k. Now that I'm doing these I remember them being around. The timing was just tight. Especially on non CH. To do the one involving 2C you pretty much have to hit 2C at the first possible moment. lol I still mess up that old Hotaru input. It keeps coming out as Renka. Guess my execution didn't improve after all. :P Just the input change saved me.
  24. That Tsubaki midscreen combo isn't that high execution. I've been getting it consistently since CS2. I hit them with an overhead midscreen and get like 4-5k, and at the very least open them up for mixup next time since they're afraid of an overhead. Just getting the slide out of it was good too. Although having them at your feet like in CT was good too. I tried that out the other day and it felt weird. I also found out you can combo off Tsubaki in the corner just like the other games in CT. I don't think anyone ever did that when the game was actually out.
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