Even though the Extend Haku combos are mostly the same combos with some tweaks, I think we should compile them for completeness. I mean, there are some corner combos that are a bit different than the stuff in CS2 from what I saw, if only for including 6A. But for optimal combos I'm curious exactly what combination of moves we ought to use. I can always just do the same old CS2 style combos but I want to know.