Jump to content
Dustloop Forums

mAc Chaos

Super Moderators
  • Posts

    10,069
  • Joined

  • Last visited

Everything posted by mAc Chaos

  1. so much racism in this thread
  2. Hazama's chains have a physical property so they aren't purely projectiles. Yukikaze also freezes them.
  3. get sniped
  4. It's the other way around. Yukikaze is the one that works on projectiles.
  5. The counter changes made the biggest difference against you so far I think, more than any changes to Mu. I'm already forgetting what it was like EX, but so far when I'm blocking her I'm relatively calm and just waiting for the right moment (the question is when that is, due to lack of matchup experience). Whereas in EX I was more like "fffFFFFF" once I got caught. It is harder to deal with her right now, but it is less because of her changes but Hakumen's instead. Like you saw what it was like on your wakeup every time.
  6. I meant more like frame traps and mixup. So far it is all very obvious and I don't get stunned as much either. But those lasers are very annoying. They shoot faster I think so they make it harder to get to you. But then again you would lock me down fierce in CSE. It is not really a surprise since Hakumen lost some of that too.
  7. that almost almost made me want to play mass effect and then it made me forget what else i was going to say fffff OH now i remember in this game mu's offense seems so much weaker. i felt way more comfortable just blocking it out. but actually landing a hit on you is harder so far.
  8. what i learned today mash 2a as hard as you can with hakumen ggs nemesis. ill ease up on the handicap next time
  9. these psn notifications are so annoying
  10. id rather not embarass him any further
  11. AMAZING you are so done
  12. nemesis are you ready to get bodied yet
  13. super mario blazblue is my favorite blazblue
  14. His OD makes every D hit like Spark Bolt.
  15. Yeah the music was barely audible at all. You should make it more like a normal show with the music there in the background. Actually you should check out DBZ Abridged by Team Four Star. They have that whole format down perfectly.
  16. I lost it at the end with Hakumen.
  17. For those of you who've been using OD a lot: what are the best places to use it during a regular combo? I just want to stop Nu's from bursting the instant I hit them. So far it seems like: 3C CH, 5C (OD) 6B CH, 5C (OD) ^might work but then there's stuff like Enma and Renka combos.
  18. The CS2 bnbs (the full screen ones) were hardest imo. You guys can pull off this loop, and it is not vital to nail every single part of it anyway. Just get some netplay friendly combos and do one or two reps and go from there.
  19. Shouldn't he just be one giant wound at this point then.
  20. Noted. If they do it from high enough they can drop down with j.B which leads into other options. Or just drop down. I want to find a broad answer that will discourage them from even trying Agito. Maybe we'd have time to jump up and airgrab them. Also, after whiffing Agito he can still j.C as well. That caught me off guard a few times.
  21. I can't say for sure in every instance, since she has different moves and properties depending on the mode, but I have hit her out of the wheel a lot. It gets cut by the sword and turns into a bubble. Also you should be able to Kishuu through her swords still, though it is tighter this time.
  22. barrier + yukikaze pretty much takes care of that lambda mixup or just barrier fuck kokonoe though
  23. Finally some spare time. She will try to upback and backdash away every chance she gets. This is to her advantage because even if we catch her, it won't be a CH and that means we can't do big damage. So we will have to squeeze every last point of damage we can. Learn the Gurren ~> Enma combos, because you will need them if you punish a jumpout from 2B or backdash with Gurren. Use airthrow to keep her grounded, although that will probably not work. But having the threat is still important. OD should be used just to make sure that she doesn't immediately burst when you land any sort of good CH. If she has the bad habit of using both Ds in succession, (like 5DD) you can Yukikaze the first D and she will get hit while she is doing the 2nd D. Use the Shippu shockwave from full screen to punish sword spamming, or make a guess. Either way it will make her tighten up her defense or get hit. 2B and Gurren are important since she will most likely be trying to get out, or blocking high. You will have to constantly punish that. If she tries to dash under you while you are in the air, use Agito to stop her. You can punish her 3C with your 3C. Don't forget you can use OD to stop the timer if it comes to that.
×
×
  • Create New...