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Zero000

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  1. It's mostly for blockstrings and stuff, to catch them from you pressing buttons, and if you do catch them pressing a button, BAM fatal counter
  2. It's also +1 on block, one of two moves that is +frames, everything else is - frames. Deadspike is +5 and also you get 9 frames to do stuff from a 22c, meaning if 5b is 8 frames, you get 2 frames to buffer a dash and do a 5b to continue the combo
  3. Gotta brush up on my chinese/japanese before i start doing that But i can read "startup", so 2c startup is 12 frames
  4. heyoooo just picked up the BBCS mook today, so feel free to ask about frames and shit
  5. As Ragna, i usually buffer a DP, it's hard, but I got the timing down, or if you're really scared, mash qcbqcb C+D. C allows you to tech out and D activates BK. Funny funny stuff Oh right i forgot this is dustloop. 214 214 C+D, SORRY.
  6. Was going to post in the video thread, but it would apply here more I guess. BE is very very position-based, you gotta do BE at a certain spot to get that bounce up state, if not, they get a free tech. I was trying to do some of the combos in that MSY combo video, I didn't know the timing of the JCs and JDs and jump cancels. All very character specific
  7. Which sets up for funnier rushdown. If you know they aren't mashing 720 or some dumb shit, start whiffing 5a and then throw them, you usually get a X throw or they get really caught off guard
  8. Matchup is still very very tense as before. Still in Ragna's favor since he can space and zone This is a very bad idea and it's asking for a 720, FC, spark ball thing, 360, etc etc etc. Rushing down Tager non isn't a very good idea, but applying pressure is. The matchup is exactly the same, except you have to now deal with Gadget Finger, but he has really good ways to get out. Ragna can jump, backdash, block just like everybody else, but he also can DP (rapid if necessary).
  9. This stuff is 100% viable in a real match, it's so easy to do once you get the link down. Except don't do the combos that you can just tell that are useless, cause they are.
  10. 1. Bang 5B>2C>3C>5D>Dash cancel>6A>Normal jump JC(jc)>JC>BE>Dash 5D>22C>Dash 5B>3C>22C Notes: Should work on anybody near the corner 2. Lambda 2D>5C>5D(1 hit)>HF>22C>Dash 5B>6A>Normal jump JC>JD(jc)>JC>BE>22C>Dash 5B>3C>22C>Rapid>3C>22C>Rapid>3C>22C Notes: Does about 4000 damage meterless 3. Arakune 2C>3C>GH>Follow up>5B>6A>HJ JC(jc)>JC>BE>Slight dash 6D>JD(jc)>JC>BE>5D>GH>Follow up Notes: Arakune is a small little bitch, JC(jc)>JC is the preferable thing to BE him with 4. Carl 2B>3C>22C>Dash 5B>5D>Dash cancel>6A>HJ JC>JD(jc)>JC>BE>Dash 22C>Dash 5B>3C>22C Notes: Should work on everybody if it works on Carl 5. Hakumen Back Throw>Blood Kain>HJ JD>JD(jc)>JD>5D(1 hit)>CID>Knockdown>Falling JD(jc)>JC>JD>BE>6D>JD>5D>22C Notes: That falling JD might be a Hakumen/Tager/Rachel only thing. Time to find out 6. Hakumen 5B>3C>5D(1 hit)>CS>Dash 6A>HJ JC>JD(jc)>JC>BE>5D>CS Notes: Why. Seems like a waste of meter for the same damage you could be doing meterless 7. Noel 5B(Not shown in vid)>3c>Blood Kain>HJ JD>JD>6D(jc)>Falling JD>HJ JD>JD>Jump JD(jc)>JD>BE>GOLD BURST>DBD Notes: ahahahahah oh man. Gold burst into DBD. The BK combo itself is ok, probably better off doing the other BK combo a little down the list 8. Tsubaki 6B>5C>2D>Dash 2B>5C>HJ JC>JD(jc)>JC>BE>Dash 3C>5D>22C Notes: Pretty important if you hit them with 6B and they're too far away to launch up with 6C or hit them with a 3C. It's better than 6B 5C 9. Litchi 6B>3C>22C>Dash 5B>5D>Dash cancel>6A>Normal jump JC(jc)>JC>BE>Dash 5D>22C>Dash 5B>3C>22C Notes: It seems to be pretty important to drop the typical JC>JD(jc)>JC>BE combos and just go for the JCx2 so I guess you can do two 22c pickups 10. Litchi 3C>5D>Dash cancel>2C>5D>Dash Cancel>6A>JC(jc)>JC>BE>Dash 5D>22C>Dash 5B>3C>22C Notes: Hmmmm using 2C in a combo seems kinda funky, may have something to do with Litchi's hitbox (see Omake section) 11. Lambda 5B>5C>HF>Rapid>Dash 6C>HJ JC>JD(jc)>JC>BE>Dash 6D>JD(jc)>JC>BE>Dash 5D>DID Notes: You have 50% meter? Do you want to use it? Do you want to get the 50% meter back when you actually use it? HERE'S A COMBO FOR YOU. I like this combo since if you failed to space correctly while launching with 6c and then dash cancelling, you might of fucked up positioning for the 6A or air combo. 12. Taokaka CID>follow ups>5B>6A>JC(jc)>JC>BE>Dash 6D>JD(jc)>JC>BE>Dash 5D>DID Notes: This is my new CID goto combo, CID prorates a lot already, and this builds more meter then what I used to do. So really you're sacrificing a good Oki (BE>whatever you want) for damage/meter (BE>5D>DID) 13. Tager Back Throw>Blood Kain>HJ JD>JD>Neutral jump JD>dash 6D>JD(jc)>JD>HJ JD(jc)>JD>BE>CS 14. Rachel FC 2C>3C>GH(no follow ups)>22c>Dash 5B>2C>6C>Dash cancel>6B>22c>Dash 2B>2C>6C>Dash cancel>JC(jc)>JC>BE>22C>Dash 5B>3C>22C>Rapid>Dash 3C>22C Notes: Holy shit. 6577~ damage??? I wonder how much of the combo was Rachel specific, maybe GH>22C and 6B>22C where the only Rachel specific part of the combo. 15. Noel In Blood Kain [5D>Dash cancel]x3>DBD Notes: Old stuff, DBD damage is nerfed 16. Hazama FC 2C>6C>Blood Kain>Dash [6D(jc)>falling JD]x3>HJ JD>JD>Neutral JD(jc)>BE>CS>Rapid>5D>DID Notes: That Blood Kain loop might be one of the variations of the most damaging loops out there, I think it may be one of the easier ones too. Corner may be needed for this as well 17. Tager 6D>JD>land>JC>JD>GH>follow up>5B>6A>JC(jc)>JC>BE>5D>CS Notes: That funny Tager specific combo isn't as useful compared to CT, there's no point of doing it anymore. 18. Tager Blocked 5B>6A>IAD Crossup DID>Rapid>GH>follow up>5B>6A>JC(jc)>JC>BE>6D>JD(jc)>JC>BE>Dash 5D>DID Notes: This gimmick was in CT, never really got the chance to sit down and learn it. Lord Knight showed it to me once at NEC, but he did it after a 22C. With all this meter Ragna is getting, why not try it. 19.Rachel Back Throw>Dash 2C>5D (1 hit)>CID>Knockdown>Falling JC(jc)>JC>BE>Dash 5D>22C>Dash 5B>3c>22C Notes: I remember seeing this Rachel specific combo on some Japanese BBS 2 months ago, she got some funny hit box. Corner only 20. Hazama Shrug>DBD through Hazama's super END Omake (extra) 1. Bang DID>236C>236C>CID>236C>236C>CID>236C>236C>Rapid>DID>236C>236C>Rapid>DID>236C>214D Notes: This was in CT, nothing new 2. Taokaka Back Throw>Astral Notes: Corner always works 3. Hazama FC 2C>6D>JD>3C>22C>Dash 5B>2C>6C>Dash cancel>5D>Dash cancel>6A>HJ JC(jc)>JC>BE>22C>Dash 5B>3C>22C Note: Pretty good meterless FC combo 4. Bang 2C>3C>Blood Kain>6C>HJ JD>JD(jc)>JD>6D>JD(jc)>JD>HJ JD(jc)>JD>BE>Dash 5D>22c Notes: 3c>BK>6c might be a Bang only thing 5. Hakumen TK GH>Follow uP>2C>5D>Blood Kain>HJ JD>JD>6D(jc)>Falling JD>Neutral JD(jc)>JD>BE>6D>JD>Land>HJ JD>DID Notes:TK GH is still just as crazy as before (damage wise) 6. Litchi Back Throw>Dash 2C>5D>Dash cancel>JB>JC(jc)>JC>BE>Dash 5D>DID Notes: "Tekken Wall carry," wonder if 2C is litchi only 7. Lambda TK GH>Follow up>5B>5D>Dash cancel>JB>JC(jc)>JC>BE>6D>JD(jc)>JC>BE>5D>DID into Falling JB techtrap>CID>Rapid>GH>Follow up>Dash 5B>6A>JC(jc)>JC>BE>6D>JD(jc)>JC>BE>Dash 5D>DID Notes: wowowowowowowowow, never thought to do a CID Rapid from that tech trap. Definitely a very very scary thing since Ragna always gets 50% from a combo 8. Hakumen 3C>5D>Delayed HF>22C>Dash 5B>6A>JC>JD(jc)>JC>BE>Dash 22c>Dash 5B>3C>22C Notes: I guess it's a funny slow hitconfirm that you can do if you noticed that you hit with 5D 9. Bang 3C>22C>5B>DID>Fast follow up>Very late follow up>22C>Dash 5B>22C>Dash 5B>22C Notes: Quadral MOJZ? Kinda no point of doing this anymore since you can get better damage from 3c. The MOJZ does the same amount of damage from the 22Cs are equivalent to CT, 4 22cs (1600 dmg) =2 22Cs (1600 dmg) Kinda a cute little thing 10. Tager 5B>5C>2C>HF>Follow up Notes: BnBnBnBnBnBnBnBnBnBnB 11. Hazama 5B>5C>Wait for super flash>Blood Kain>FC 2C>6D>JD>6D>JD>6D(jc)>Falling JD>HJ JD(jc)>JD>BE>5D>CS Notes: Oh man, I figured out this little trick when I was playing at CTF. Since Hazamas with 50% meter are just twitching and waiting for you to do something dumb so they can get their FC, just bait it out. If you press 5c in a block string, you are kinda screwred espcially if they instant block since your only options left from 5c all leave you dead. Except for 3 options: Rapid cancel, DP, or Blood Kain (Maybe CS, never tried). I used to rush down with 5B 5C Rapid to try and bait the super, but that was just a waste of 50% if they don't do the super. And since the super freeze trick carries over from CT, you can cancel the 5c into a DP or a Blood Kain the moment you see the super flash. If they do nothing, keep the pressure up. 12. Hakumen Blood Kain (they whiffed some move)>CID>follow ups>5B>6A>HJ JD>JD>HJ JD(jc)>JD>BE>CS Notes: I know you get one full Rep of the three JD loop (HJ JD>JD(jc)>JD) when you're in BK from a CID. Not quite sure which one does more damage Final Notes: Very important things learned: 22C Dash 5B is very cruical to Ragna's crazy damage By reducing the number of hits you do in your combo allows the BE>6D>JD>JC>BE>5D>DID to happen, which builds a hell of a lot more meter Ragna is a meter-building machine I wonder what else Ragna can do
  11. Whoh! Hype! I Want To Play This New Fighting Game Called ARCANA HEART 3 Maybe I Should Go To Maryland To Play This ARCANA HEART 3
  12. I'll guess I'll finish up what I have. And I guess format it so it's similar to your combo format. It'll be nice to have a transcription list of the two combo videos organized in two sections. Also that backthrow combo against litchi is super funny. Builds tons of meter and has a long tekken wall carry (corner to other corner)
  13. What are you talking about 6b 3c, unless you're talking about 5b 3c. If so, you answered your own question. It's a pain in the ass. I got it down like 1/5 times, but sometimes they wouldn't tech out so I'd get the blue beat combo. It takes practice, but one thing is for sure. It's a hell of a lot easier than CT. The untechable time for CS is crazy. Just practice But 6b 22c works on Rachel in that Fatal Counter combo cause 6b actually knocks them down to the floor.
  14. holy shit here i am doing 2700-3500 ish combos I'm transcribing these combos right now, on paper. Cause I'm going straight to the arcade after I finish writing thist stuff down. I'll type them up when I get home
  15. there's a thing coming up. people should go
  16. or just pick up smoking
  17. man look at those heads going back and forth
  18. daaaaamn. i got ken, gonna paypal that shit
  19. hope you like second hand smoke
  20. 3v3 just damn awful, would take forever 2v2. p. fun, would take forever 1v1, would take forever, would take forever. I wont be here for the tourneys, but the 2v2 events that i went to were pretty fun
  21. holllly shit. i played two days ago and had less then 10% health. I got them in the BE 22c mixup. That health bar was fucking RED, all the way down to zero. did 6b after the first 22c, did a 2a 6b the next time, did 2b the third time, and then did 2a tickthrow. he died B-)
  22. hi! new guy post!
  23. psst, if you shove it on blip.tv, you can download the source video as well
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