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Everything posted by Zero000
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Good job. you did it
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BBCS: 3 v 3 PT III. "Fuck, yo' autopilot B.O having ass"
Zero000 replied to Mr.Biscuits's topic in Archive
reppin taiwan also why are you guys trying to pick up fat girls at ctf anyways, that are also under 18 -
Ragna Critique and Self-Improvement Thread
Zero000 replied to Bandit Revolver's topic in Ragna the Bloodedge
yep. Ok important parts 0:14- you needed to do a combo right there, you let him get away, then you let him proceed to get out of the corner for free by you backdashing then instant air backdashing 0:23- buffer a DP in that situation, he's pretty intent on rushing you down and he did press a button on your wakeup meaning you could of hit him. and then you once again jump back, you had your ground there when you blocked jin's 3c :30- there was a opening when he whiffed the crossup/j.b, in that situation, a 2a would be good since it would of beaten his 2a i think. I think if you pressed 5b, you might get counted, or you might hit him :32- that was your punish right there, 5b right away, but you jump back and air dashed backwards :40- DP right after your blood kain, jin is screwed because he can't rapid since the ice swords never hit you and it's your only choice since you will die of chip :50- stop walking backwards and punish him for doing a dp. at that range, 5c 6c GH blah blah blah :50-54- you kept moving backwards. just press 5b and slowly move in :58- your DP or 6a opportunity 1:00 no reason to lose your spacing and jump back into the corner, a place where you dont want to be 1:14-1:20- you just let him jump and and jump and jump. 6a/DP his ass. at least press a button when he lands cause he's doing doing legit blockstrings. but then you air backdashed... 1:34 no reason to backdash 1:46- NO, BAD. if you're going to do that, at least bait him into doing a DP on wakeup by dashing into his body so. Lessons learned, stop backdashing/moving back/instant air backdash. press 5b once in awhile -
BBCS: 3 v 3 PT III. "Fuck, yo' autopilot B.O having ass"
Zero000 replied to Mr.Biscuits's topic in Archive
You;re missing out on the asians -
I'm trying to find the book here, I'll try to post up the data if I can get my hands on one
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Whohwhowhowhwoh. Watch out for the IB in the air, if you fuck up once, she gets a big BnB off. Try to approach slowly in the air and such That's kinda wrong, when you're full screen, she has to sometimes guess if you're going to jump with 6d or going to dash in with 5d, a mind game that is definitely not in your favor. But if you can guess right, you can get in and try to punish her whiff (very hard) Try to IB as much as you can without risking messing up. When she does that projectile super, instant block like crazy since it gives so much meter. With 50%, make her stop doing 4Ds and her projectile super by going right through it, shutting down two of her options. Then again that's not saying much cause she has tons of other stuff up her sleeve. And the most important thing of all, just roll the dice and see if you get can a lucky 7 Edit: Wait, no. 7's are pretty common. See if you can roll for snake eyes. That's what the match up is like
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Ragna Critique and Self-Improvement Thread
Zero000 replied to Bandit Revolver's topic in Ragna the Bloodedge
Don't rely on 5c> Hell's fang since both moves are pretty punishable if the other guy knows how to instant block ragna. It's a bad habit I built and it's pretty hard to break -
How i life? Also, Tio is a very very easy to use program, I got everything up and running after 3 minutes of fiddling around with it.
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Yes. She still has her weird funny hitbox, same properties from the old game. So Rachel specific combos are still around
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6k!!!!! i'd go for it, and if you know they're gonna burst, j.d loops can easily bait those out
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Heh purple throw 214214D is nerfed somewhat, the damage on it and the lifesteal as well is kinda mediocre now
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Ragna Critique and Self-Improvement Thread
Zero000 replied to Bandit Revolver's topic in Ragna the Bloodedge
Uh. Can't remember CT that much, if you're mid screen, i guess you go for the dual 22c pickups so something like CH 214A > 5B, 3C > 22C, 5B, DID, fast 236 C, late 236 C, 22c (optional 5b) Go for oki instead Forgot how much damage it would do, but it should definitely do more since the 800 damage doesn't prorate in the corner, yeah, you're better off spending some meter on that or just do the combo you're doing before -
I get a funny feeling that you can get collidered if you try to do that after gadget finger. It might be a funny choice, since it'll probably beat 360s or 720s (!!! you might get sucked in if he holds it down), that backdash catching move (6c i think) where he does that long overhead. might get a counter hit off of that. He can just block and you are kinda in a shitty position though, it's safe, but ehhhhhhhhh it's tager.
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But yeah, TK BE isn't really that great Since you can block it low, and the start up on is kinda slow. It's just a funny move to throw out. It's pretty easy to hit ragna out of TK BE when he's starting up. BE is still a good move to maneuver around the stage though since it brings you to the ground really fast and can get you out of corner situations sometimes. I forgot to try out counter hit BE into 5a (that was me posting as 4r5), but I have a feeling it's very character specific because that 5a hit pretty far away. I know that if you get a counter hit with BE and they are in the air, you get that BE bounce and you can do any combo after that
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oh yeah I forgot to write that one down. Another good one from that is whiff 5a like 3 or 4 times and do a DP. People sitting down will get anxious after noticing that your block string "ended" and now sees you whiffing stuff.
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ARE YOU READY FOR SOME BLTs
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THERE ARNT PEOPLE TO PLAY THIS GAME WITH BUDDY well at least in my area and i hate playing online
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We should just get cans of this http://www.youtube.com/watch?v=O5BzT_BaKoo
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I think we need better prizes
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I got two weeks left in the states, might make the trip up once before I disappear to the other side of the world
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5b 6a is a pretty good block string, so it's better to throw out. So if you noticed that it hit, you can easily do the rest of the combo. It's hard to hit confirm 5b into 3c sometimes. Pretty damn easy when you're certain that the 5b will hit though
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Well that's when you DP