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WintySoSolo

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Everything posted by WintySoSolo

  1. I was going to do a bunch of testing of certain ideas I had, but stuff happened. I still plan on doing it and revealing my secrets on how to play labrys like a retard who doesn't know what this game is.
  2. actually unsure if I will be able to show up for this. will have to see.
  3. Pretty sure that green, blue, and gray axe levels all have the same hitstun.
  4. the only IK i landed was when this aigis thought she could shoot fullscreen projectiles to try to lame me out when I had no hp left. Was funny because he did 236x and it whiffed on the animation so he went into a 214x thing and died for it. fucking netplay.
  5. so I should just continue what I've been doing and throw it out randomly when I feel like I need to lose a round? I think I'm like 1 in 10 for random IKs online and 1 in 5 or so for random brutal impacts. Fuck netplay.
  6. damn son that sounds amazing imma have to get on that.
  7. why would you ever practice doing damage in combos when you can practice doing chains in combos? http://www.youtube.com/watch?v=BvAS-eP7gUI
  8. Only good mitsuru I played was pulsr, and I haven't run into him for awhile. I still see the occasional bad one in ranked, where they don't know how to press 2B or jA when I jump at them. It's a really bad situation, as playing bad people makes you develop stupid habits, so I've taken up just spamming B brutal impact on them. For some odd reason this occasionally fails and causes me to lose, which is rather upsetting.
  9. Aquapizza: I played one match of that and I had no idea what was going, I want to play more of that for sure. team battle: I'm totally down with that. gendum: I took at look at some of the stuff that was going on last time, this game looks really fun and I want to learn how to play it. Would your experienced players be up for teaching me how to play when I've never touched it before?
  10. that's a pretty sad thing to think. I feel that it's pretty bad, but I honestly don't believe it's completely unwinnable. Like, Mitsuru has some really good buttons. Labrys' buttons aren't quite as good, so you need to just make her press the wrong buttons instead of the right buttons, and then you press buttons that are better than the wrong buttons she pressed, because you sure as hell can't have better buttons than her when she presses the right buttons.
  11. hey zeromus you played very well i hate you GG nerd
  12. When I actually think about it, I hate everything in this world, especially labrys matchups. Least hated matchup is probably Aki. I've played it a lot, and I've started to understand how to bait his DP without being overly obvious about it(all I do in this game is bait DPs) and I don't really feel what he does is overly annoying the way some other people are. When I lose it's because I clearly messed up and gave him the momentum, and then failed on my escape attempts.
  13. Charged 5B is good against people who like to press DP with Kanji, Yukiko, Aki, and the counter DP characters. You just wait for their DP to end and then release it. If they block, the charged version is +8 on block, or you can be really gutsy and try the unblockable. I don't know any blockstrings off the top of my head that space properly against Yu, but I'm sure they exist. Seems less likely to work on mitsuru, I think hers has more horizontal range. Labrys should never use her DP against Labrys in that sort of situation because you can just release the 5B and cancel into your own DP to win. Liz...I think you can release 5B and cancel into invuln frames against her as well. Not sure, can't test right now. tl;dr charged 5B is pretty cool in pressure.
  14. In some of my matches I've found it's actually possible to do this cancel too soon. There's a really odd window that exists the instant you hit the ground from j214, but before you get the hit during the 'slam' of that move. It looks really awkward, and it will never combo if you cancel during this window, so don't input the super until you are actually on the ground.
  15. if you are too close to complete a stop outside the range of their DP, you can simply not input a followup to the chain. The punish is character specific, since some will recover fast enough to block or DP again.
  16. Throw protection: there are 5 frames upon exiting blockstun where you cannot be thrown. DPing after blocking a chain is stupid. Yes, there is a gap. But you can either use the stop dash drop a distance, simply do nothing up close, or, against counter-type DPs, you can dash up to them without pressing a button and punish from there. The risk of DPing out during this gap is massive because labrys has access to a large of options that end in her punishing the DP. DPing the initial chain hit would be far smarter...assuming labrys doesn't space properly to avoid that. DPing the A followup on reaction is a different story, however.
  17. Labrys is weak to DP and roll. Her blockstrings are filled with holes. 5AA is safe, 2AA is safe. That's about it. 5AAA can be DPed out of, or rolled out of if you IB the second 5A. Or maybe rolled out of without the IB. I know I've seen people roll through it. 5A5B, 5A2B, 2A5B, 2A2B can all be DPed in the gap. If they get overconfident, just press DP. If they start baiting it(which they should) you can just press 5A because it's really strong against her. jB can be challenged with raising jA or just 2B. or DP if they try to do a crossup. Or you can roll. I think I mentioned that roll is good against her. I don't really see much of a reason for Mitsuru to be scared of Labrys, unless you let her get to red, in which case you really messed up and it's ALL YOUR FAULT.
  18. 120 frame startup on unblockable. I suspected it was something like that. That just annoys me. Where are my 30 frame melty unblockables? I've never actually done SB followup on block, seems odd that it would be that negative, though.
  19. Yo I watched the stream when I got back and apparently I'm banned from gamecenter because the commentators are FUCKING FREE to my VAGUE REACTIONS. Scrubs need to gitgud and know when I lose.
  20. GG to pulsr. Really impressive play with both of your characters, feels like it's impossible to even land a hit.
  21. same way any character without a dp would - by making the proper choice, either by guessing or reacting. You have: DP - not the best option 214214C/D - awakening only. roll - not a reversal, more of a call-out option, and just as risky as DP, if not more so, but has to be baited differently. jump - another call-out option, will get hit by meaty attacks. mash - beats certain things throw - NOT a good idea, but will beat certain things. blocking - tends to be a good idea if you don't see anything else working. Or just a good idea in general. Sadly IB->DP is not a really good option for labrys because of how her DP works, so you should probably look more for jumping or doing a super if you think you can make a gap with IB.
  22. It actually was. I was attempting to do some stupid trick with whiffed jB falling jA, but I did jB too late to get the jA in. Still bad execution on my part. I seem to remember hitting from that sort of distance before, though that may have been with the D verison. Do they have different ranges? I actually was trying that in training mode a few days ago. I may have been doing something wrong, but it seems to require a a rather strict microdash between the first sets of 5AA to make the charged BD not whiff, unless I was doing something wrong. I'm only able to get it to work 40% of the time offline, which is nowhere near enough to make me confident enough to try online. I don't actually know the health bars because I'm really dumb, and was worried that I wouldn't kill if I went for something simple. I ended up failing to cancel jC into 214x, which is something that happens way more often than I feel it should. Do you have any advice on how to make this cancel work properly? It seems like the special cancel frames on jC are in odd places, compared to pretty much everything else I've experienced. Coming from melty where you can cancel things really easily, this not only throws me off, but it's amazingly frustrating. I drop another combo in the second match for the exact same reason. Even offline, I can't get it to consistently cancel. Oh, you don't sound mean, I'm highly aware that I miss a lot of damage opportunity. I'm slowly working on combos...or rather, confirms. I have a list of things I can do, but I often just end up doing other things that don't work because I either forget or misjudge the axe level. The advice about dping and jumping is very helpful, though.
  23. http://www.youtube.com/watch?v=B4fu7jsoskA ignore the second match. This match was really sloppy on my part, yes. I tried a lot of things, some worked, some didn't. I'm looking for help to improve, and another person's input on what was right, what was wrong, and what could have been done better. I'm not going to lie and say that I understand very much about this game - I mainly play by doing really basic stuff and the occasional stupid trick.
  24. Dustloop account name: WintySoSolo XBL Gamertag: Han Solo0 Character: Labrys State/Prov you are located: California I may as well do this, to see if anyone else on the west coast signs up.
  25. Hey, I was trying to help my friend learn this character yesterday. He was saying that 5AAA > 6B wasn't working consistently. I tried it out a few times in matches against him, and it seemed that he was right - sometimes it would be combo, and sometimes it wouldn't. I had slightly more success with 4 hits of 5A, but that was with him in the corner at point blank, so I'm assuming that's not really optimal. He really wants to learn the character but he's having trouble converting the most basic of hits into anything because of this. I'm assuming there something REALLY obvious that both of us are missing that makes this work. I'm pretty sure I wasn't doing partial charges or anything like that.
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