The game would feel smoother if it had Hisoutensoku's 4A, which allowed you to do repeated standing jabs without going into your autocombo. It doesn't need it, but I've always used standing jabs as pressure. I only play labrys, and the second hit of her autocombo is only cancelable into specials, making the pressure that I'm so used to not work very well, aside from just waiting for recovery and then doing 5A again. complain, complain, I guess.
Also, I've noticed that there seems to be a delay before you can jump cancel moves, both on the ground and in the air. For the past 2 years I've played melty blood pretty heavily, where you could do cancels as soon as things hit, so the delay really gets to me, especially when you have moves like jump BB and your combo is jB djB, since I'll always get jBB because I press B expecting the jump to happen.
To be more specific, it feels like the jump cancel frames happen after the chain cancel frames. In the situation above, I'm inputting B9B in the air. One of Aigis' challenge things had me do some starter into 5AA 5B jC. Inputting 5AA5B9C would end up doing 5AA 5B 5C.