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WintySoSolo

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Everything posted by WintySoSolo

  1. 6A(overhead) can only be done from 5A, 2A, and 5B. drive is usually done after 5C. Sometimes 2C though 2C itself is incredibly unsafe, it's usually a gamble of doing unsafe 2C then canceling to drive to catch a punish.
  2. yeah i'm pretty sure sheer is the same knockdown as drive.
  3. it sounds like we are special canceling to snap/capture/sheer so 6A wouldn't be an option
  4. unless they nerfed the knockdown time or increased recovery on cutting sheer then it should work for a hand knockdown. Are they close enough to land it after 5D?
  5. ok that makes sense.
  6. yes actually tho if you can capture/snap after 5D and 5D gives heat you can just get 3.4k~ and get level 2 heat back off any confirm by doing like 5B 5C 2C 5D->snap->engage-> 5B jB jC jD capture 214D right?
  7. https://www.youtube.com/watch?v=hnlBQaLYEDk probably last video while I move to unie. More unoptimized play because i don't practice ayyyy
  8. i wish they had made it not a 720. too much to hope for.
  9. that can all be summarized as "use your quick dash to make him whiff a move so you can get in."
  10. dunno if people have been doing this but this game has funky melty proration, I've found that 2C 2B launcher gives the best damage for air combos. It's usually a small difference but an interesting note. "small" being like, 10 damage lol. j[C] jBB j2C 2C 214A~A is 2886 from 5B 2B 2C 5C and 2895 from 5B 5C 2C 2B.
  11. if you capture through a burst she will often whiff the grab on the iframes after she runs through the burst itself, meaning you can't punish. Being able to break and not whiff the grab means that any point where you do capture in a combo because completely safe assuming the break doesn't have the same end result frames.
  12. i only use subs because i dislike playing mirror matches. I don't really feel she has a fireball "game", it seems more of an okizeme tool for the most part, but then against out of 100 matches I think at least 40 of them have been agaisnt hilda who I obviously have no neutral use for j236x against. I kind of wish 236x was low enough to go under higher projectiles but that's just my instincts to projectiles talking. oh I was in training mode and I was doing the combo where you do xxx 236B~6C j[C] jB j2C 3C etc and I kept randomly landing crossup after j2C, is there something I'm doing wrong or is that just how the combo works?
  13. i hate how bullet can't grab a cornered opponent without throwing them out. i need to start baiting bursts right after because they always just burst me into the corner whenever i throw them.
  14. pls to use 5C or 5[C] to punish kageru DP and NOT 5B ok sirs DO NOT USE 5B to punish kegeru DP https://www.youtube.com/watch?v=byKAgpssHHI
  15. https://www.youtube.com/watch?v=Zu_zuQSqGSA i play this game one week every month so I'm super un-optimized. Also I don't block. Watch me not block overheads and drop game-winning combos in this overly long video!
  16. i'm a lazy shit so all I use is love. also I like to float.
  17. oh what it works on whiff, I didn't even realize that. That makes it so much more obvious.
  18. what are good ways to use kotodama charges?
  19. rip I haven't played this at all since before the patch so I'm just going to drop out
  20. it's that in order to get FC status you need to use charged 5C, which takes longer to come out, so it's harder/impossible to fatal punish certain things due to how fast they recover.
  21. I'm pretty sure it's still frame 8, it just doesn't end so fast, so you can't really use it on projectile-based oki.
  22. https://www.youtube.com/watch?v=U6LwsCyEt-o i can't wait to have a way to punish people for doing things to me
  23. yes, and that's the standard for that format.
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