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WintySoSolo

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Everything posted by WintySoSolo

  1. also survival format should use single match, not 2/3 sets
  2. 5D has a lower P1 value, which explains the damage changes in the combo posted a few pages back. Combos that aren't from 5D(and jD) starter should do similar damage as current, possibly more with the changes to 3C and capture, if you use combo paths that have those moves. also note than new 5C has a lower p2 value, while 5[C] has a p2 value the same as current 5C. edit: info from SKD
  3. beating jumpins after a blocked chain depends entirely on spacing and which approach he does. you can safejump hotenjin after a knockdown. Beyond that, it's just baiting the reversal in your blockstring.
  4. does air ice sword have a higher projectile level than ground sword? i shot an air sword at a tager as he used spark bolt, and the projectiles canceled. Later on, I did the same with a ground sword, and spark bolt went through it and I got hit.
  5. yeah, in some matches, it's good to start off OD. In fact, I'd say for around half of the characters in the game, it's not even a bad idea. Obviously it may not the BEST idea, but it's not bad.
  6. You suggest hyping yourself up when asking for a partner, eh? Well, I happen to have a 100% win ratio against Jiyuna. Who wants to be MY partner?
  7. yes pls survival, every time I go to an offline event people say they'll do it if there is time but there's never time because america. real america. I always wanted to get instantly eliminated in a survival.
  8. isn't it because 5B and 6B do less damage?
  9. is there still space? I was on the opposite side of this last time and put on a real clownshow.
  10. Bullet Okizeme from 5D/jD 1. 5[D] Positive on block but consumes heat beats certain mashing and resets situation can be held to cancel and use normals catches rolling behind loses to reversal, rolling backwards very little reward without 50 meter 2. jC safejump Beats a lot of reversals Goes into normal pressure strings if blocked Worthless against characters without reversals 3. 2A Catches rolls and delayed techs loses to reversal 4. crossup jD Beats wakeup backdash, some reversals, backwards roll loses to 5A, forward roll, some reversals Very little damage without 50 meter 5. 6A meaty Beats blocking low loses to reversal 6. 236[A] meaty Hard punish on delay tech and mash positive on block loses to DP 7. jB j9C fuzzy mixup with safejump decent damage loses to DP resets situation
  11. how the fuck do I do jB overhead off of swallow moon every time I TK swallow moon and cancel I end up back on the ground - which is cool if I wanted to grab them or something but that's not what I originally intended. what am I doing wrong help
  12. if they block 6A you should just RC it and 6A again
  13. almost all my 6As are meaty 6As on wakeup. Sometimes I'll do jC 6A.
  14. https://www.youtube.com/watch?v=HaHYYYd5UAU i know you told me to OD on the normal missiles but I just love things that are big and thick you know what I'm saying
  15. You can try instant cancel into 3C instead of delayed cancel into 2C. You'll get a much bigger reward on CH(leads into something like 3.2k meterless) and on normal hit goes into capture. On block there's a 1f gap between it and 236A, which is only -5 on block and can be mixed up with charge version for pressure reset(+3 on block) or canceled into 623B on hard read for someone DPing you, it's slow enough in startup that it should beat any DP except like jin 623C.
  16. it's just spooking them into pressing the throw button early and then grabbing them during the cooldown time. Like 2A 2A throw - if they press throw after the first 2A in an attempt to break a throw, they cannot break the throw after a second 2A due to throw reject miss. edit: also, to break defense, you can use crush trigger and 720A- good buffers are 2B, 5C, and forward dash. edit2: https://www.youtube.com/watch?v=jYDPBljaz5Q shhhh don't tell anyone
  17. throws are a pretty important part of bullet's mixup game. You want to use throw reject miss setups as well.
  18. You can get more damage by doing 5B 5C 2C 5D RC 5C 3C 41236C 5B 6B sjB jC jD. the 6B should fix your problem of people falling out.
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