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tuka

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Everything posted by tuka

  1. Rather than replacing existing combos, you could add a new section instead of the place holder. There aren't so many character specific combos anyway. @Andy6000, it's really not that hard, you just need to nail to timing of the first j.C and the rest is nothing serious. I personally think that if I can make it work every single time in a lag-heavy online match, than it's not so bad...
  2. For the ones already in the main post: - 5DD > 4DD > 236D or 5DD > 4DD > 2147D or 5DD > 4DD > j.2DD > j.214D About 200-400 more damage for the latter two. - 5DD > 4DD > 236D > RC... should be replaced (or added as a standalone) with 5DD > 4DD 236236D..... Or the much easier 5DD > 236236D..... - Anti Air 2DD (from IAD/Jump not double/super jump) > 6C > Dash > 2DD > Neutral j.C > j.2C > Land > 2DD > Neutral j.2C (Climbing) > 7j.DD > j.214D (~4700 Damage) I don't see AA 2DD in the main post, altough I think it could easily replace AA 6DD from close-mid range. - Any combo* with > RC > Dash > 2C > 6C.... should be replaced with > RC > Dash > 6C > Dash > 2DD > Neutral j.C > j.2C > Land > 2DD > Neutral j.2C (Climbing) > 7j.DD > j.214D for a significant increase in damage. *Except for 5DD > IAD > j.B > j.C........ and 5DD > 4DD > 236D > RC > Dash > 6C.....It won't work. - 5DD > 4DD > IAD > j.B > j.C > land > 2C > 6C > 236D.... You should add > RC > Dash > 6C > 6DD > 2DD > j.DD > j.2DD > j.214D (~4400 Damage) - Reluanches for Tager, Rachel and Bang: 5DD > 2147D > Repeat X (Depends on the character and combo length) times > 5DD > 6DD > 2DD > j.DD > j.2DD > j.214D Stuff not in the main post: - CH 2C > 6C > Dash > 2DD > Neutral j.C > j.2C > Land > Neutral j.2C (Climbing) > 7j.dd > j.214D (~4500-5000 Damage) THIS POST (the only two really usable combos are #12 and #7 wich is the best combo ever ) http://www.dustloop.com/forums/showpost.php?p=444470&postcount=126 Well that's what I have for now, I'll appreciate some help with this. I'll let you do the sorting for the main post, Goryus. (Begginer-Intermediate-Advanced)
  3. The combos in the main post are really outdated and have way better alternatives, especially the intermediate-advanced part. All the newer combos (many of them are already in this thread) should be gatherd at one post and then have someone record them.
  4. http://www.youtube.com/watch?v=IL5jL-ln6w0 (sorry for the crappy phone camera quality) 214D > Dash > 2DD > j.C > j.2C > Land > 2DD > j.2C > j.DD > j.214D (~5000 DMG) New combo i found out, a variation of Tsuakasa's neutral jump combo shenanigans with a 214D launcher. Works great even if 214D will hit at maximum distance, you'll just need to dash a little longer. It's way more damaging then 214D > 5DD > 6DD.... , the only tricky part is the dash. Further exploring the 214D launcher i found out you could easily do the nasty 7500 DMG combo you usually get from 214D~C, as with the previous combo it all depends on the dash. As you can see, http://www.youtube.com/watch?v=bQ6ufUBYoMw (214D > Dash > 2C > j.C > j.2C > j.C > j.2C > j.214D > RC > Dash > 6C > 6DD > 2DD > j.DD > j.2DD > j.214D) , it's the normal 214D and does the same amount of damage as if it was a 214D~C. Just my two cents, I'll bring new stuff if they'll come to mind
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