Jump to content
Dustloop Forums

kenja0

Members
  • Posts

    636
  • Joined

  • Last visited

Everything posted by kenja0

  1. http://www.youtube.com/watch?v=vEEm9Tpv4s8 http://www.youtube.com/watch?v=diCFBH5v3iY More scrubby play from yours truly.
  2. Not as bad as Super counter or FoG. Don't think it's worth Ragna's meter unless Lambda has less than 2500 or corner opportunity.
  3. Trying to confirm j.214D's lack of primer breaking properties in these videos, but they never do it. Guess that pretty much confirms it. So I'm guess there is almost no reason to commit to j.214D in blockstring without RCing other than possibly free damage.
  4. That's just a natural problem Lambda has to deal with. Defense is mediocre. The best thing you can do is perfect block or barrier block to give yourself a little bit of an opening. Just recognize each of his pressure resetting opportunities and figure out which one he wants to do. 5B is neutral, 2B is -3, 5C is -6. If he jumps, 6Bs, or grabs then you have reasonable openings. I wouldn't try to do anything after his 6B or As. His 5B has 7 frames of startup and 5A has 6 so punish accordingly.
  5. The only thing that will make Tager be better than shit tier is to make his 720 do 20,000 damage, then MAYBE he has a chance.
  6. I'm thinking A-tier at least, simply because of his potential pressure game. Relius is one of those characters (like Hazama) where conceptual playstyle outweighs most other factors that would keep them down. That potential pressure game makes him a solid character. The only blaring weakness I can see him having is the same problem Carl and other pressure dependent characters have: Hakumen.
  7. Family Man Extraordinare Interested in seeing what his pressure is going to look like.
  8. The name of the thread should be changed to something else... like "Best Family Man Ever"
  9. Mu's normals are just as slow or slower than Lambda's. This means Lambda can throw out pressure and it's not that hard to escape Mu's pressure.
  10. It's funny to play against Mu and then acquire new physical pressure technology.
  11. Forgot to introduce myself. I'm gonna start looking at the thread more often and attend more Arizona events. Dustloop: kenja0 YouTube: kenja0 Name: Jimmy (But not Jimmy Oh) Titles: PCC 2011 2nd Place Location: Phoenix, AZ Transportation: Car PSN: KenjaNet XBL: N/A (forgot it and don't use) BB: Lambda | Jin | Valkenhayn | (everyone else to a degree except Noel/Rachel: suck ass with them) GG: Dizzy | Sol | Bacon | May | Jam
  12. Is anyone going to Hazmat's Saturday? Haz said he'd host BB tournaments if some players brought some games and set ups.
  13. Character pressure nerfs and the buff to defense in the game will be the big factors this version. Her damage may suffer a bit, but not nearly as bad as other characters: she will remain mostly the same with a primer nerf to accommodate her buff to escaping pressure.
  14. I can see that being useful. 2C is jump cancellable too in case Ada has super armor.
  15. You say that like Lambda has more than 3 good matchups: two of which are Tager and Arakune. All I see is 5-5, 4-6, and 3-7s for her. 5.5-4.5 is a godsend deal easier than the 5-5s, and those are even matches.
  16. You're right, it's not that simple. As a matter of fact, Lambda is not scared of Hakumen up close, but Hakumen is not scared of Lambda far away. Hakumen doesn't have good options up close, but he has the options to keep Lambda pacified. In a real, calculated match between the two, the match can be extremely stressful because both Hakumen and Lambda are fishing for damage and openings while at the same time creating openings in themselves when they are acting.
  17. I get my shit wrecked by a good Mu player who knows how to setup even with good zoning precautions. Sure Mu is at a disadvantage because we negate her steiners, however, wouldn't that be the same thing against us if Mu was up close? It's the same for every character in the game- they suck far away but are good up close against Lambda. Mu depends on steiners to get people locked into her game: but without it, she isn't bad. She has a slightly more balanced mixup than Ragna up close which is still considerably better than Lambda's. Mu has the speed and tools it takes to rushdown Lambda successfully despite that initial disadvantage. All it takes is one knockdown and that entire match is pretty much lost because you're locked in with steiners with no real good way to stop it. Arakune has a more difficult time than Mu and requires more than one opening to get his game going, but it's the same thing. And once he gets 50 Heat, the game completely changes and then suddenly there's a wildcard. What does Hakumen have that's scary for Lambda? He can't break primers without ending his mixup or burning magatama, staggering his blockstrings don't provide any benefits over what other characters can do, his mobility is really sluggish, his dash telegraphs aerial moves. I have been locked down in the corner by Hakumen before, but I have also been locked down by Noel, Tsubaki, Mu, Litchi, Ragna, Carl, Rachel, Hazama, and Tager midscreen AND corner on a regular, offline basis- Hakumen's doesn't come close to being as scary as those others. Kishuu is the only thing he has that unsettles me. It resets his blockstring at a very low cost and can possibly lead into a grab. I wish I could say my teching game is amazing but I'm more reluctant since I've taken 5k on a regular basis for misreading an attack as a grab. A good Hakumen player who plays their cards right can still win, but an equally skilled Mu or Arakune is capable of way more potential in the matchup against Lambda.
  18. Lambda has a + matchup against Rachel, but Rachel has a way easier time getting in, setting up, and possibly getting the better of a Lambda player. They have to work harder than us, but it is very possible to win and stupifying a Lambda player. Lambda also has an even matchup against Noel, but Noel has great mixup, primer breaking ability, and evasion tactics. Those two are not linear. Hakumen is quite linear. He can win, but he has to work much much harder than Rachel would need to.
  19. Command grab, sledgehammer, spark bolt, 6A and magnetism. Sure he has a harder time getting in than Hakumen, but he has way scarier options up close.
  20. Actually, it feels like her matchups in order from easiest to worst: Hakumen, Arakune, Tager, Platinum, even match ups, 4 Primer characters.
  21. Compared to other matchups like Noel, Taokaka, or even Tager, there's really nothing to fear about Hakumen. His close-up game isn't nearly as scary, especially since his overhead doesn't combo, grabs are obvious and magatama moves aren't that good with the right defensive options. Binding, his command dash and counters are the only thing that will give Lambda problems. Obviously, if we guess a zone wrong, we're going to be taking 4k, but it is much more relaxing to play the match against Hakumen than it is against the 4 Primer characters. But yeah, if you look at a lot of these threads, we like to pacify, shittalk, and exaggarate. It's just fun. These threads are here to point out general things that are useful, not necessarily holding their hand to victory.
  22. But why you make it then?
  23. Combos were cool, but I was really interested in his setups, mindgames, and approaches during the matches. A lot of the stuff he did wasn't the most optimal damage combos but he ended them where he could put someone in 236D, airgrab trap, reset mixup, or abuse the other player's tendencies. The last few tournaments I've been to I feel I was downloaded. It's time to learn some new tricks.
  24. Video of a few acho matches with a Lambda at the beginning doing some pretty cool stuff. http://www.youtube.com/watch?v=Gg-WS6TanrQ
  25. 4 Primers = top tier characters = buff.
×
×
  • Create New...