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toanenadiz

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Everything posted by toanenadiz

  1. How did you beat my gold burst?
  2. Yeah. That is the best tool Noel has against Lambda and that is pretty sad.
  3. There are no secrets. Noel has no easy way to approach.
  4. IB the first hit of jC and use giant sword before the 2nd hit.
  5. Finally. It took too long to pull that off
  6. But parry did absolutely nothing to help you...You couldn't use the follow-up since it is punishable and if you don't do the follow-up, I can just punish you after the invincibility is gone. I just gotta get down the timing for it.
  7. Why does Noel look like she lost after a time out win?
  8. You use parry a lot. It was mildly annoying.
  9. Wow. I didn't expect you to not press buttons from the start Chao. I usually have to make Noel do that.
  10. You can tell it is going to be a good room when the first thing you see when joining it is a wake-up astral attempt.
  11. The stuff about OD time is on the wiki here. It comes from the mook.
  12. That is why I would have an easier time against her than the others. I have more chances at fighting in neutral against her (even though she is amazing at it). I have much more faith in my neutral than my defensive skills.
  13. I figured it was because I didn't find Mitsuru's mix-up to be as dominating as the other characters. Do good Mitsuru have as good mix-up (particularly after knockdown) as the other 3?
  14. I find Mitsuru easier to deal with than those 3 though.
  15. GGs to everyone I played. I sure run into a lot of Yosuke and Kanji on XBL. I am also completely free against Yukiko.
  16. 1. No 2. No 3. No. You can find the specifics of OD length here 4. Dunno. Probably won't find out until after the console release. 5. Characters like Hazama and Nu 6. Any OD combo is unburstable. Not quite sure what your question actually is about though. 7. Just guard crush OD cancels just cut the OD length in half
  17. Anyone playing right now? I want to start playing this game again.
  18. If 5C is whiffing, then they are typically too high. If they are above your head, 5C will typically whiff and you gotta just go into jD. If 4B[1] is hitting, then you might not be delaying 4B. After hitting with all hits of 5C, you want to slightly delay pressing 4B. If you press it as soon as you can, 4B[1] hits most of the time in my experience. Don't worry too much about the timing of the dash. As long as you end up near the opponent and can 2C them before they tech, you are fine. I haven't found distance from the opponent to be too big of an issue. Just try to dash as soon as you can and hit with 2C as late as you can.
  19. GGs everyone I fought. I had forgotten how much people used DP in this game.
  20. The problem with difficult to win with is that it is pretty ambiguous. There are multiple reasons why a character could be difficult to win with and it would be more beneficial to newer players if it was more descriptive. Difficult to win with doesn't necessarily mean that they are a bad character. They could require perfection at neutral where one screw-up leads to death or have incredibly varied match-ups against the other characters and requires lots of match-up XP and knowledge.
  21. When do you normally netplay?
  22. I didn't see you get online...
  23. How ass is Makoto's 5A as an AA? With Lambda, I press 5A after I IB a chain and that stuffs bad Hazama chain-ins.
  24. I'm surprised you are getting hit by all the simple stuff
  25. It's unstoppable Mac. Go back to Hakumen.
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