Jump to content
Dustloop Forums

toanenadiz

Members
  • Posts

    3,915
  • Joined

  • Last visited

Everything posted by toanenadiz

  1. This is a video showing the new negative penalty
  2. GGs Errol. And sorry DJ_Daishi. I rarely notice messages when I am playing.
  3. Is anyone playing right now? I feel like playing for a little bit
  4. That you're significantly better than I am at finding holes in pressure and poking out of them.
  5. That sounds about like how I play you. Well, except for the backdash 2AAAAAAAAA part. I would think I would use longer ranged normals. I should save our matches in the future and replace 2AAAAAA with 2B.
  6. I can understand why xcat is on that list but why am I on it as well?
  7. Woah. Tao can't low profile Makoto's 2A. That is one of the few normals Makoto has that she can't.
  8. Why are you being mean and trying to rain our parade? That is definitely a subjective thing though. (And you said degree of fraudulence and not actual being fraudulent)
  9. Makoto and Tsubaki have fraudulence aspects as well.
  10. And you are free to Lambda. Get on my level bitch.
  11. That is just what the mook says so it would be an error. It does say that 5C > 2C/2C > 5C is limited to once per string but it has X for all other potentional gatlings from 2C.
  12. Looks like it was just mistype or something for Extend. The notes for those moves are confirmed to say that you can do any action except block or barrier. Another thing to note is "All normal D moves in OD spawn a second sword along with the first, whose angles and startups differ. The startup differences between the first and second sword for each D move are as follows: 5D, 6D = 7F, 4D = 6F, 5D > D = 5, 2D, 6D > D , j.D, j.2D = 3F, 2D > D, j.D > D, j.2D > D = 0F"
  13. It is the same stuff listed under crescent feint and that was translated as "Can cancel into block or barrier after frame X" for Extend. So I went with that. It does make sense that it would be the other way around though.
  14. For Face Lift, the mook says that it can be canceled from frame 21 into block or barrier. I think it says something else but I don't trust myself to translate stuff like this. Similarly Act Parser Forward can be canceled into block or barrier from frame 27, the back version from frame 25, and the air versions from frame 22. As for new gatlings, I didn't notice any but it does say that 2C only gatlings into 5C now.
  15. Here is Nu's basic frame data. The mook also had stuff the other stuff we have seen before like cancels and attributes and those are obvious. It also has air untech time for normal and counter hit as well as ground hitstun for normal and counter hit as well, which is cool. And when you see [value], that means that is the value when she is in Luna mode for moves that have a difference. Info about what the starter rating means can be found here. Gonna also try to get the wiki page up to speed over the next couple of days. [TABLE=WIDTH: 600, CLASS: GRID, ALIGN:LEFT] Name Fatal? Base Damage Starter Rating P1 P2 SMP Attack Level Startup Active Recovery Frame Advantage Blockstun Invincibility 5A N 300 F 100 77 - 1 6 6 9 -3 11 - 5B N 410 N 100 85 - 2 8 1 14 -1 13 - 5C Y 125x8 N 100 89(once) - 3 16 4(1),4x7 Total 72 -8 16 - 2A N 300 F 100 77 - 1 7 4 12 -4 11 - 2B N 380 N 90 85 - 2 9 4 10 0 13 - 2C N 112x8 N 90 89(once) - 3 14 1x6,2x2 24 -9 16 11-17 Head 6A N 620 N 90 89 - 3 11 3 20 -6 16 5-13 Head 6B N 640 N 100 89 - 3 10 3 17 -3 16 - 4B N 880 N 80 82 2 4 23 2 23 -6 18 - 6C N 125x8 N 100 92(once) 2 4 22 1x8 24 -3 21 - 3C N 96x8 N 90 79(once) [89(once)] - 3 11 1x7,2 25 -10 16 - jA N 300 F 90 77 - 1 8 2 15 - 11 - jB N 440 N 90 85 - 2 9 4 12 - 13 - jC N 112x8 N 90 85(once) - 2 11 1x2,2x6 25 - 13 - j2C N 120x8 N 90 89(once) - 3 15 1x8 10 - 16 - Forward Throw N 0,1400 F 100 100,60 - 0,4 7 3 26 - - - Back Throw N 0,1400 F 100 100,60 - 0,4 7 3 26 - - - Air Throw N 0,1400 F 100 100,60 - 0,4 7 3 18 + 3L - - - Counter Assault N 0 M 50 92 - 4 13 2 32 -15 18 1-20 Invincible Crush Trigger N 1000 N 80 100 3 3 30-60 1 25 +2 26 - [/table] [TABLE=WIDTH: 600, CLASS: GRID, ALIGN:LEFT] Name Fatal? Base Damage Starter Rating P1 P2 SMP Attack Level Startup Active Recovery Frame Advantage Blockstun Invincibility 5D N 480 F[N] 90 89 - 3 15 12 Total 48 -17 16 - 5DD N 200 F[N] 90 94 - 4 13 13 Total 48 -12 23 - 2D N 480 F[N] 90 89 - 3 11 15 Total 45 -18 16 - 2DD N 200 F[N] 90 94 - 3 4 13 Total 48 -18 26 - 6D N 480 F[N] 90 89 - 3 13 9 Total 45 -16 16 - 6DD N 200 F[N] 90 94 - 3 6 13 Total 60 -28 26 - 4D N 480 F[N] 90 89 - 3 30 2 Total 57 -11 16 - 4DD N 200 F[N] 90 94 - 4 9 13 T1otal 50 -18 23 - jD N 480 F[N] 90 89 - 3 13 8 Total 44 + 5L - 16 - jDD N 200 F[N] 90 94 - 3 4 13 5 frames after landing - 26 - j2D N 480 F[N] 90 89 - 3 13 8 Total 44 + 5L - 16 - j2DD N 200 F[N] 90 94 - 3 4 13 5 frames after landing - 26 - (OD) 5D N 300x2 F[N] 90 89(once) - 3 15 12x2 Total 48 -11 16 - (OD) 5DD N 200x2 F[N] 90 94(once) - 4 13 13x2 Total 48 -15 26, 23 - (OD) 2D N 300x2 F[N] 90 89(once) - 3 11 15x2 Total 45 -16 16 - (OD) 2DD N 200x2 F[N] 90 94(once) - 3 4 13x2 Total 48 -13 26 - (OD) 6D N 300x2 F[N] 90 89(once) - 3 13 9x2 Total 45 -10 16 - (OD) 6DD N 200x2 F[N] 90 94(once) - 3 6 13x2 Total 60 -30 26 - (OD) 4D N 300x2 F[N] 90 89(once) - 3 30 2x2 Total 57 -6 16 - (OD) 4DD N 200x2 F[N] 90 94(once) - 4 9 13x2 Total 50 -20 23 - (OD) jD N 300x2 F[N] 90 89(once) - 3 13 8x2 Total 44 + 5L - 16 - (OD) jDD N 200x2 F[N] 90 94(once) - 3 4 13x2 5 frames after landing - 26 - (OD) j2D N 300x2 F[N] 90 89(once) - 3 13 8x2 Total 44 + 5L - 16 - (OD) j2DD N 200x2 F[N] 90 94(once) - 3 4 13x2 5 frames after landing - 26 - [/table] [TABLE=WIDTH: 600, CLASS: GRID, ALIGN:LEFT] Name Fatal? Base Damage Starter Rating P1 P2 SMP Attack Level Startup Active Recovery Frame Advantage Blockstun Invincibility Spike Chaser N 1200 N 100 80 2A 4 35 45 Total 75 -7 18 - Spike Chaser (Luna mode) N 900 N 100 80 2A 4 29 28 Total 69 0 19 - Spike Chaser (C version) N 1200 N 100 80 2A 4 31+32 - Total 76 +20 18 - Sickle Storm N 900 N 95 89 2B 3 17 - Total 62 -18 16 - Sickle Storm (C version) N 980 N 95 89 2B 3 15+8 - Total 62 -12 16 - Sickle Storm (Luna mode) N 250x5 N 80 89(once) 3C 3 36 6(2)x5 Total 54 +50 16 - (OD) Sickle Storm (Luna mode C version) N 250x5 N 80 89(once) 3C 3 15+27 6(2)x5 Total 62 +48 16 - Crescent Saber N 1000 N 80 89 2D 3 17 4 Total 57 -10 16 - Crescent Saber (Luna mode) N 1000 N 80 89 2D 3 17 4 Total 57 -10 16 - Crescent Sabel (C version) N - - - - - - - - Total 12+21 - - - [/table] [TABLE=WIDTH: 600, CLASS: GRID, ALIGN:LEFT] Name Fatal? Base Damage Starter Rating P1 P2 SMP Attack Level Startup Active Recovery Frame Advantage Blockstun Invincibility Act Parser Forward N - - - - - - - - Total 41 - - - Act Parser Backward N - - - - - - - - Total 33 - - - Air Act Parser Forward N - - - - - - - - Total 37 - - - Air Act Parser Back N - - - - - - - - Total 33 - - - Act Parser Zwei N - - - - - - - - Total 34 - - - Act Parser Zwei: Blade N 700 N 90 92 2 4 18-27 2 29 -7 23 - Act Parser Zwei: Cavalier N 1250 N 90 94 3 5 30 4 23 -6 20 - Gravity Seed (Dia mode) N - - - - - - - - Total 33 - - - Gravity Seed (field) N - - - - - - 35 220 - - - - Gravity Seed (Luna mode) Y 800 N 80 99 2 4 13 3 18 -2 18 - Supra Rage Y 140x8 N 90 89(once) 2E 3 12 1x8 37 -21 16 4-19 Head Supra Rage (Luna mode) Y 140x8 N 90 89(once) 2E 3 12 1x8 32 -16 16 - Face Lift N - - - - - - - - Total 31 - - - [/table] [TABLE=WIDTH: 600, CLASS: GRID, ALIGN:LEFT] Name Fatal? Base Damage Starter Rating P1 P2 SMP Attack Level Startup Active Recovery Frame Advantage Blockstun Invincibility Legacy Edge N 93x22 (Minimum 20% damage) N 100 75(once) - 4 16+10 - Total 57 +73 - - (OD) Legacy Edge N 93x37 (Minimum 20% damage) N 100 75(once) - 4 16+10 - Total 57 +133 - - Calamity Sword N 2000 (Minimum 20% damage) N 70 80 - 4 10+1 - Total 68 -27 18 1-11 Invincible (OD) Calamity Sword N 1250x4 (30% minimum damage) N 70 92x4 - 4 10+1 - Total 68 +7 18 1-11 Invincible Air Calamity Sword N 2600 (40% minimum damage) N 90 20 - 4 8+5 - Until landing + 5 frames after landing - 18 - (OD) Air Calamity Sword N 1250x4 (30% minimum damage) N 70 92x4 - 4 8+5 - Until landing + 5 frames after landing - 18 - Sword of Destruction N Death - - - - 0 13+0 8 25 - - 13-20 Invincible [/table]
  16. Like Overheat said, the mook came out and Kurushii has graciously purchased it and scanned it so the mods can put the frame data up. I'll try to post the basic stuff in here after work before getting it all to the wiki. And something I noticed looking over the frame data is that 2C's head invul was reduced to only being head invul from frames 11 to 17 (it was 11 to 34 in Extend). Also Supra Rage has head invul from frame 4 to frame 19. And I'm not seeing any mention about gravity well being invul to throws anymore.
  17. Yeah but I liked how 4B originally was and didn't really care that I needed to space the overhead out. At least 2A seems to be 7 frames now so we can poke out against those characters 5A whiffs on slightly easier, assuming that isn't an error.
  18. 4B is 23 frames now. I am so sad. It feels so much worse when you have the actual number.
  19. Is the netplay on Vita actually decent? The only rooms I found seem to have some pretty bad lag in them.
  20. I never get to see the rest of Lime's characters. I'm stuck on fighting his Hazama and Tsubaki. And I thought his main was Tsubaki?
  21. Whenever my job lets me take off a week so I can beat FF13-2
  22. I'll stop dodging when I start playing on XBL again.
  23. GGs Soul. Hate having to use that strategy since it makes me feel like I failed as a zoner but I couldn't stand getting hit by 7k combos anymore.
  24. I do believe I've made it very obvious that I am dodging you
  25. Are you done for the night or are you up for more games?
×
×
  • Create New...