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toanenadiz

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Everything posted by toanenadiz

  1. You were a random. I didn't know you were on DL until I checked this thread. It was going to be a FT10 but then you hadn't won by that point so I kept playing until you took a match from me. GGs. Your Rachel is different than the others I play. It made it difficult to play how I wanted to.
  2. I feel like you were backing off and returning to neutral too much when you should have been pressing your advantage.
  3. I never thought about using it against the D nails. I usually just try to avoid them all together. Trying to use Luna's D moves against Bullet always put me in a weird situation since I like spamming gravity against Bullet and Dia is significantly better at doing that. It is same condundrum that I had when fighting against Kagura and his sonic booms And one match-up I find Luna Drive really good in is Litchi's since the staff can no longer be used to cancel out our drive while she gets in. But I don't care about the discussion's about Celica or CP2 and it was nice to just have a place about Lambda. But we fucked up so we'll just have to wait.
  4. Which characters do you find the improved projectile level of Luna's Drive useful against (besides the obvious answer of Dia Nu)?
  5. Looks like the Lambda thread got locked so we should probably keep our discussion about Lambda to a minimum until we get more info.
  6. Lambda had always been mid-tier. If anything, her match-ups had been getting better since the characters that gave her the most trouble were becoming reasonable. CP Nu is mid tier as well. It isn't doing justice to Lambda to call her garbage.
  7. To be fair, we don't know how the update will be released so the entire update may be behind a pay wall. They would be changing the combo routes and properties on moves. Hopefully Nu's drives won't be S starters anymore.
  8. You could say the same about the dedicated Nu/Lambda mains who put their time and effort through 4 games learning a character only to have her drastically change in CP. And honestly, do you really feel it was a waste of time? Didn't you have fun learning the mode change and didn't it make you a better player?
  9. SWD: Have you already figured out the max number of 22As you can fit into a combo yet?
  10. I would guess it would be Lambda.
  11. I don't think we will have to relearn a large majority of the character. Dia Nu was just a gimped Nu and Luna Nu was just a gimped Lambda so the basics of neutral, pressure and defense will be basically the same. It will mainly be combos and match-ups we will have to re-learn. And I think it will be better to have 2 complete characters rather than 1 character who is a mash up of 2 different characters. I never felt that Nu's different modes were done correctly. Compared to characters like A.B.A, Aigis and Valk, her mode changing just feels inferior.
  12. Hex hasn't been made our mod yet
  13. I would figure they would make Nu not have oki since that was one of the biggest differences between Nu and Lambda. I wonder how similar Nu and Lambda are though. Like would it be easy to essentially main both of them or if you would have to pretty much focus on one or the other.
  14. I still like the Lambda better than Nu. I've played lots of CP Nu and I feel she is the most restrictive version of the character next to CS1 Lambda. I feel like I have to play a certain way to win and my good options at any one point in time are less than what I had when I was using Extend Lambda. Hopefully CP Lambda will be as fun as Extend Lambda. Edit: It's sad that our small player base will be divided even more.
  15. I guess I should make an effort to actually play you this week then.
  16. When did this happen? Galileo is in winner's so he hasn't lost yet.
  17. I like fighting Noel...
  18. Only watched the Kokonoe match so far. 37:17 - You could have done j2C > 2DD > 4B > 2DD for more damage 38:41 - You landed 3C but didn't follow it up with anything. 3C > 236D > 22A > dash forward would have moved them to the corner more. 3C > 22A > 3C > 236D would make them block Luna's 236D oki. 40:26 - Everytime you do 236D in Dia form near the corner, press 22A so you can easily hitconfirm from it if they get hit by it 42:00 - Either mash backdash, IAD back or dash forward air dash over the blackhole to avoid it. And now just some general stuff I saw: You would jump forward and j2C a lot and I wasn't sure why. It worked out a couple of times but you also got punished hard for it when it failed. I definitely feel you use 5C too much. Whenever you have the chance, you seem to try to combo into 5C and you will press 5C at neutral too much. You also dropped 5C > 2C a bunch by trying it at ranges where it can't connect. If you land a 214D, it is easier and more damaging to go for the 5DD > 6DD > 2DD > 4B route than doing 5C > 2C > air C/D spam combo. Your combo choice also seemed iffy at some points but I don't do damaging combos so I am not sure if they were optimal combos you dropped or if you were just ad libbing your combos.
  19. That's not how it works though. Blockstun starts the frame after you block the move. This has a nice chart showing how blockstun starts after they block the first active frame of a move
  20. 23 frames of start-up means it goes active on the 23rd frame. And active frames being separate from recovery frames don't really matter when it comes to canceling a move but at this point, it is probably better for you to test it out for yourself. Sorry for derailing the thread like this LunaKage.
  21. You don't have to wait until the recovery frames to cancel stuff. You can cancel the remaining active frames.
  22. 5C is a level 4 move with 18 frames of blockstun. 5D has 23 frames of start-up. There is a 5 frame gap. Characters with 6 frames jabs need to IB to be able to stuff it.
  23. I know there are different options. I was just giving him an option that covered both of the options he discussed. If she is within range that 5C > 6D would hit, then you can throw her out of 5D. Noel's 5D moves her pretty far forward before going active so she would need to be practically max range of 5C for the 5D to avoid the throw. Of course, she could just 2D to avoid the throw. Or 2C and probably some other stuff. Safest option is just block. And since I am here, I might as well ask. What do you do against Murakumo backdashes?
  24. You can definitely do it on IB. Nu can IB 5C and 5A Noel out of her 5D. They made Noel's drive more legit for pressure in CP so it makes sense there isn't a free way out of it. Though if you are really concerned if she will 6D to prevent your 5A, you can just throw her after IBing 5C. It catches both 5D and 6D after an IB'd 5C,
  25. Anyone wanna play?
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