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Everything posted by toanenadiz
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That is true if you are not far enough away. If it is full screen, he should be hit. You should definitely find the exact range of it so you will know never to throw out a 236236D at that range outside of a combo. If you are using Luna drive to go through the nails, you should be aiming for your drive to actually hit Bang so he has to block and prevent him from getting in for free. And Bang should be able to just IB and wait for his time to 5A out since Nu's pressure isn't that great.
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How is that new? You can do the same thing right now. Dia supra has always been an AA.
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You shouldn't switch modes without a purpose. If you are switching in neutral, make sure you do it as safe as possible, otherwise there is a chance you could be punished for it. I would recommend shying away from switching during neutral unless you really need to.
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GGs Starlight. Plat is such a good character.
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CT. 360. Let's do this Mac!
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Still looking for games?
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Make sure you are actually pressing 22A. If you press 23A or 32A, it won't work. Check your inputs in training mode to see what the game thinks you are pressing.
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You forgot Hakumen's.
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Yes. Treat them as pokes. Luna drives are more akin to Litchi 6B/jC or Hakumen's jC than Dia's drives.
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P2 is used in every hit in a combo, even if it is the first hit. The damage formula is here
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Our benevolent leader has passed down the duty of combo thread maker to me. Just like with Extend, I will need you guys to post whatever combos you guys want in the thread. I would prefer we start with easy or optimal stuff before any swag combos and such get posted in the thread. The combos have to follow this format: [starting Form] Combo (Damage, Heat gain/Heat used) If you don't like the combo format, I am free to suggestions on how to improve it.
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This combo thread is a work in progress. Notation:[table=width: 700, align: center] General Notations Used Guide Specific Notations Used [table=width: 350, class: grid, align: center] , Link > Cancel j Jump dj Double Jump sj Super Jump AD Air Dash IAD Instant Air Dash jc Jump Cancel sjc Super Jump Cancel CH Counter Hit FC Fatal Counter RC Rapid Cancel CT Crush Trigger [ ] Hold Input (N) Attack must deal N amount of hits. [???] xN Repeat ??? N amount of times. [/table] [table=width: 350, class: grid, align: center] DMG Damage Text Challenge Mode Combo [/table] [/table] Combo Format The combos are written in this format: [starting Form] Combo (Damage, Heat gain/Heat used) Easy BnBs [Dia] 2B > 6B > 5C > 3C > 236D (1703, 12/0) [Luna] 2B > 6B > 5C > 236B > 22A > 5DD > 4DD > 236D (2446, 17/0) [Dia] 5DD > 4DD > 236D (1333, 9/0) [Luna] 5DD > 236B > 22A > 5DD > 4DD > 236D (2041, 14/0) [Dia/Luna] Anti Air 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D(2051/2463, 14/17/0) [Dia] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D(2644, 23/0) [Luna] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D(2895, 20/0) Mid-screen: A normal [Dia] 2A > 5B > 6B > 3C > 236D (1319, 9) [Dia] 2A > 5B > 6B > 3C > 22A > 6A > 4B > 2DD > jDD > j2DD > j214D (2231, 15) B normals [Dia] 2B > 6B > 3C > 22A > 6A > 4B > 2DD > 214D > 5C > 2C > 623C (2561, 18/0) [Dia] 2B > 2C/6B > 5C > 3C > 22A > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (3335, 2/0) [Dia] 6B > 5C > 3C > 22A > 6A > 4B > 2DD > 214D > 5C > 2C > 623C (3429, 24/0) [Dia] 6B > 5C > 3C > 22A > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (4152, 29/0) [Dia] 6B > 3C > 22A > 3C > 214A > 6DD > 2DD > CT > 236C > 66C > 236D > 66214D > 5C > 623C (4672, 26/-25) [Dia] 4B > 2DD > 22A > 6A > j.C > j.2C > 2DD > 214D > 5C > 2C > 623C (2844, 20/0) [Dia] 4B > 2DD > 22A > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (3763, 26/0) [Luna] 2B > 2C > 5C > 3C > 236B (2102, 15) [Luna] 2B > 2C > 5C > 236B > 22A > 5DD > 4DD > 236D (2548, 18) [Luna] 2B > 2C/6B > 5C > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (4055, 28/0) [Luna] 6B > 5C > 3C > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (5087, 36/0) [Luna] 4B > 2DD > 214B > dashing 6B > 2C > 2147D > 6A > 6C > 236C > dashing 5C > 2C > 623C (4009, 28/0) [Luna] 4B > 2DD > jC > j2C > 2DD > 214D > 662C > 623C (2828, 20) C normals [Dia] 3C > 22A > 3C > 214B > 6B > 2C > 2147D > 6A > 6C > 236C (3239, 23/0) Drives [Dia] 5DD > 4DD > 236D (1333, 9/0) [Dia] 5DD > 4DD > 4B > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2320, 23/0) [Luna] 5DD > 236B > 22A > 5DD > 4DD > 4B > 2DD > jDD > j2DD > djDD > dj2DD > dj214D] (2801, 20) [Luna] 5DD > 236B > 22A > 5DD > 236236D > 22A > 66~236C > 665C > 6C > 236D > 214D > 5C > 623C (4077, 21/50) Specials [Luna] 632146D > 2DD > 4B > 2DD > j2C > 2DD > 214D > dashing 5C > 2C > 623C (4167, 8/-50) [Luna] 632146D > dashing 3C > 214B > dashing 6B > 2C > 2147D > dashing 6A > 6C >236C > 5C > 2C > 623C (5055, 15/-50) Throw [Dia] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2644, 23/0) [Dia] Throw > 6DD > 22A > 2DD > 214D > dashing 5C > 2C > 623C (2898, 20/0) [Luna] Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2895, 20/0) [Luna] Throw > 2DD > 214D > dashing 5C > 2C > 623C (2869, 20/0) Air Throw [Dia] Air Throw > 6DD > 2DD > jDD > j2DD > djDD > dj2DD > dj214D (2644, 18/0) Corner: A normal B normals [Dia] 5B > 6B > 3C > 22A > 6A > 6C > 236D > 214D > 5C > 2C > jDD > j2DD > j214D (3505, 25) [Dia] 5B > 6B > 3C > 22A > 6A > 6C > 236D > 236C > 5C > 2C > 623C (3532, 25) [Dia] 5B > 6B > 3C > 22A > 6B > 5C > 4B > 2DD > 6C > 236D > 236C > 5C > 2C > 623C (3612, 25) [Dia] 5B > 6B > 5C > 236D > 22A > 6A > 6C > 236D > 236C > 5C > 2C > 623C (4084, 29) [Dia] 6B > 3C > 22A > 6B > 5C > 4B > 2DD > 214D > 5C > 6C > 236D > 236C > 6A > 623C (3885, 27) [Dia] 6B > 5C > 236D > 22A > 6A > 4B > 2DD > 214D > 5C > 6C > 236D > 236C > 6A > 623C (4382, 31) [Luna] 5B > 6B > 5C > 236B > 22A > 5C > 236D > 22A > 5DD > 2DD > 6C > 236D > 236C > 5C > 623C (4327, 30) [Luna] 6B > 5C > 3C > 214B > 6B > 2C > 2147D > 6A > 6C > 236D > 236C > 5C > 2C > 623C > 3C (5665, 39/0) [Luna] 4B > 2DD > CT > 236C > 6A > 2147D > 6A > 6C > 236D > 5C > 2C > 623C > 3C (4752, 23/-25) [Luna] 4B > 2DD > j214D > 6DD > 2DD > 6C > 236D > 236C > 5C > 2C > 623C (3624, 25) C normals [Luna] 3C > 236B > 22A > 6A > 5C > 236D > 22A > 6A > 5C > 6C > 236D > 236C > 5C > 2C > 623C > 3C (4451, 31/0) Drives [Luna] 5DD > 236B > 22A > 5DD > 236D > 22A > 5DD > 2DD > 6C > 236D > 236C > 5C > 2C > 623C (3702, 26) Specials [*] [*] Throw [*][Dia] Throw > 5C > 236D > 22A > 6A > 6C > 236D > 236C > 6A > 2C > 623C (3889, 27) [*][Luna] Throw > 5C > 6C > 236D > 236C > 5C > 2C > 623C (3786, 27) Air Throw [*] [*] Overdrive Combos: A normal [*] [*] B normals [*] [*] C normals [*] [*] Drives [*] [*] Specials [*] [*] Throw [*] [*] Air Throw [*] [*]
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Jump or DP. You can't break command grabs unless they are purple.
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You can jump out of all meaty ground command throws.
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Thanks for the FT20 IcingDeath892. GGs to everyone else.
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Sure
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That's strange. I have it happen often enough during real matches that it annoys me. It actually happens during combos, even though it shouldn't... And I figured I might see what you guys think about the CP changes affecting our match-ups. It looks like Kokonoe will be getting easier, while the Hakumen match-up will probably have the Hakumen stalling more often.
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How can someone zone you with projectiles? Your gundam just eats them up.
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[CP] Azrael - Gameplay Discussion v.2 (Discuss Videos/Combos/Questions/etc.)
toanenadiz replied to zeth07's topic in Archive
Why do you think it is so tough for Azrael? -
That reminds me. I had forgotten to ask about this. Has anyone else seen a single 214D cause the SMP message to appear? It seems to happen when the opponent gets hit by two spikes of 214D at the same time.
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It is one of the options in the menu when you are in a player room. Think it was the second one iirc.
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I'm gonna guess you are self deprecating like Kiba. And I forgot PSN has issues with the bars loading. I guess I should just set my rooms to open and kick people who lag too hard.
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Anybody on? Edit: GGs everyone. It is hard to find a good Kokonoe or Valk player.
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GGs people. I'm so out of practice