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Everything posted by toanenadiz
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Montreal: Le Thread Generale Pour Weeaboo Fighters
toanenadiz replied to BladeOfJustice7's topic in International
What do you do to that gets your controllers to break? I just had to replace my PS2 controller that I've been using since GGX dropped and I've played a shit load of GG throughout the years. I'm still using the first PS3 controller I've ever own and that was second hand and had to go through all my C and D mashing in BB. Do people like you really play that much more than me or do I just not noticed how fucked up my controllers are? -
They already came and lost spectacularly. Now they are focused on P4A since they believe they still stand a chance since it is new.
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To play you. I have no hype for the new BB game so my BB focus is going to Extend (and CT of course).
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Do you netplay?
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Import websites should have it available. My friend got it from amiami if I remember correctly.
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I would guess not since I don't believe any CAs are jump cancelable so you couldn't jump cancel to FoG.
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5A always works if you block it. It will counter hit her in the air while she is coming down so she can't super cancel. I was just hoping for a way to get a more damaging starter.
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I know that you can't super on whiff. I meant if they make you block it, can't they delay their super until the final recovery frames of their DP or do they have to do it right after they land? I want to remove as much guesswork as possible when trying the punishing the DP. 236236C/D is nice. Didn't think that would work.
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Is there a specific amount of frames where they can super cancel? I figured it was during the whole time they were recovery so I always tried to punish immediately. If they can't delay it, it would make punishing the DP a lot easier. I would be nice if there is a way to get a cross-up jB during her descent to make the super whiff if she does it and net us a CH jB.
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What is the best punish for Mitsuru's DP to avoid the Bufudyne/No-Bufudyne mix-up? I have just been going for CH 5A before she lands but I wonder if there is a better way.
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Overheat covered the standard AAs so I'll try to explain when you would use the less than conventional ones. 5A: Typically when the opponent is above and in front of you and haven't committed to a move yet or committed to a move that has a large amount of start-up. Dash 5A is good in this situation due to its speed and hitbox (it also has a good number of active frames on it). Air throw: When an opponent is jump cancelling their pressure or when you have them scared of your AAs and they jump in while barrier blocking. 2A/3C: These are used for pretty much the same thing and it is just lowering your hitbox to make the opponent whiff their jump-in and your move would punish them. 214D: Not really an AA but after you end a combo with 236B, if you opponent techs and air dashes towards you, 214D would trade with pretty much any attack they throw out.
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[CP] News & Gameplay Discussion (Old)
toanenadiz replied to kosmos badgirl's topic in BlazBlue Gameplay
.... At this point, Bang not having a true anti air is just another special thing about him. -
My favorite combo. Rex axe. FC. [5AA > 66]xN > 5AAAA > super
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You can also 236A+B through the flames as well, though it does suck up some SP but lets you punish her for doing it.
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They can time their reversal to beat our DP though unless the 22A somehow prevents that. I've seen multiple characters (Mitsuru, Kanji, S.Labrys, Labrys) beat our DP on reaction with their own. Don't know how viable it is to do so in this case. Would need to test it at casuals this week.
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Aren't her 1D, 2D and 3D all overheads? Isn't that how she sets up for high/low unblockables?
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You're missing fighting Mitsuru and wondering ""what the fuck should I be doing against her?" It's a nice feeling.
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Interest check/questionaire for XBL Online Ranbats!
toanenadiz replied to iora's topic in P4A Online Play
Didn't even know this thread existed... 1) IRC would probably be best. Though in my case, I tend to turn off all internet access except for my consoles when I play online, so I would be disconnecting and reconnecting to the channel before/after every match 2) Thursday and Fridays would be the only days I could do this. The time doesn't matter much 3) Allow everyone. 4) Points for high placement, and small participation reward. 5) Forfeit. It's harsh but it would be too much work to deal with handling bursts and Labrys axe gauge if the forfeit the round model was used. Re-game would be fine but it would everything down and that is something that wanted in an ranbat. -
Throws and overheads.
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Seek out the one called "mAc Chaos". He rarely appears but he is one of the few people still playing this game now and he will give you enjoyable matches.
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It's A version is minus on block but the pushback makes it almost impossible for most characters to punish. The B version is even on block. But you can DP the second hit of the special if you IB the first hit.
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Our character is still M.I.A from CP. However, P4A is pretty fun and GGAC+R is going to eventually come out and it will have Dizzy that seems to be buffed so it is awesome as well.
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So on the subject of using 236236D without it being the match winner, do you guys always save your axe level for the next round or are there some match-ups where you figure you would lose the red axe before you could use it the next round so you use D super to ensure a kill for an easier win? For example, against Liz and Yukiko, I've found that unless I guess right at the start of the round, I'll usually lose my axe meter when I am trying to get in so I don't see a point in keeping it from round to round against them if I can kill them with 236236D the previous round easily(assuming 236236C won't kill) and not give them a chance to comeback. Or against Kanji, I usually spend my time zoning him until I get the amount of SP I like so I lose my red axe meter in that case. Though I know that is just more of a personal preference and not particularly match-up based like my previous one. I just don't like dealing with an awakened Kanji so I will gladly use my red axe to avoid that.
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Tari never put it into the video thread. Here it is
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[CP] News & Gameplay Discussion (Old)
toanenadiz replied to kosmos badgirl's topic in BlazBlue Gameplay
Ranked matches isn't really part of the competitive scene...