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toanenadiz

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Everything posted by toanenadiz

  1. I would put them in. I am going to go through the combos in the old thread and put them in as well.
  2. Fuuka is amazing (at least in the Japanese version).
  3. Litchi can 4D Lambda's 236D oki. Lambda can punish it if she is looking out for it though. You should try it out until the Lambda punishes it.
  4. Feel free to post combos with the damage and heat gain so I can put it into the thread.
  5. It is stupid (in an "its really good ambiguous cross under" way).
  6. I remember the one time I tried to AA Zeth with a gold burst, he decided to try jumping in with a gold burst to beat out my AA. And they cancelled out and then I got Bang'd. Stupid Zeth yomi. If you do one of Tsubaki's unblockable set-ups in the corner, does it meaty? Will it turn gold bursts green or does it just outright lose to gold bursts?
  7. The new combo thread is still being worked on. I trust that Hex's corner combos are the best so the corner combos are all good but the midscreen combos could be better (and have none gravity well variations)
  8. How do you mess up a gold burst?
  9. No one was spamming gold bursts? Those are the best bursts.
  10. GGs Level5. That is how all FT5s should be. And I am still free to Tsubaki cancelling her charge with D moves on whiff. One day, I will be able to do something about it.
  11. CORNER COMBOS A Moves 5A/2A 5A/2A > 5BB > 3C > 236B > 66 > 5A > 6A > j214D > 6A > jDD > j2DD > j214D(2551/33) 5A/2A > 2B > 3C > 214A > j214D > 6A > 6C > 236C > 66 > 5C > 6C > 236D > 214D~C > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3515/54) 6A: 6A > 3C > 214A > 2DD > j214D > 6A > 6C > 236C > 44 > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(3933/46) [CH Anti Air] 6A > j214D > 5C(2) > 6C > 236D > 214D~C > 214D > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4629/59) B Moves: 2B: 2B > 3C > 236B > 66 > 5A > 6A > j214D > 6A > 6C > 236C > 44 > 4B[2] > jDD > j2DD > jc > jDD > j2DD > j214D(3608/38) 2B> 3C > 214A > 236C > 44 > 5C > 6C > 236D > 214D~C > 4B > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4677/62) 2B > 3C > 214A > 236C > 44 > 5C[1-2] > 6C > 236D > 214D~C > 214D > 5C > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4667/67) 4B: 4B[2] > 2DD > j214D > 66 > 6A > 6C > 236C > 44 > 6A > jDD > j2DD > jc > jDD > j2DD > j214D(3392/39) 4B[2] > 2DD > j214D > 5C(x8)> 6C > 236D > 214D~C > 236C > 44 > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4094/57) 4B[2] > 632146D > 5C > 6C > 236D > 214D~C > 236C > 44 > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(4505/45) jB: jB > 3C > 214A > 236C > 44 > 5C[1-2] > 6C > 236D > 214D~C > 214D > 5C > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5604/67) jB > 4B > 2DD > j214D > 6A > 6C > 236C > 44 > 5C > 6C > 236D > 214D~C > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4658 /62) C Moves: 5C: 5C > 3C > 236B > 665B > 6A > j214D > 6A > 6C > 236C > 44 > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(4349/54) 5C > 4B[2] > 2DD > j214D > 5C > 6C > 236D > 214D~C > 236C > 44 > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4875/61 ) [Counter Hit] 5C(1) > 236C > 2C > 5C > 4B[2] > 2DD > j214D > 5C > 6C > 236D > 214D~C > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5491/61) 6C: [Counter Hit] 6C(1) > 236C > 2C > 5C > 4B[2] > 2DD > j214D > 5C > 6C > 236D > 214D~C > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5322/61) 2C: 2C > 5C > 3C > 236B > 66 > 5B > 6A > 2147D > 6A > 6C > 236C > 44 > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4043/58) [Counter Hit] 2C > 5C > 4B[2] > 2DD > 2147D > 5C > 6C > 236D > 214D~C > 236C > 44 > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4398/65) 3C: [*]3C > 236B > 665B > 6A > j214D > 6A > 6C > 236C > 44 > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(3355/51) [*][Counter Hit] 3C(3) > 214D > 6A > j214D > 6A > 6C > 236C > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(3588/47) [*][Counter Hit] 3C(3) > 214D > 5C > 6C > 214D > 5C > 6C > 236C > 4B[2] > 2DD > djDD > j2DD > jc > jDD > j2DD > j214D(3548/54) D Moves: 5D: [*]5DD > 236B > 66 > 5B > 6A > j214D > 6A > 6C > 236C > 44 > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(3817/50) 6D: Special Moves: Spike Chaser (214D): [*]214D > 6A > j214D > 6A > 6C > 214D > 5C > 6C > 236C > 44 > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(4623/57) [*]214D~C > 5C > 6C > 236D > 214D > 236C > 44 > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5378/62) Crescent Saber (j214D): Throws: B+C: FORWARD GRAB [*]Throw > 6A > j214D > 6A > 6C > 236C > 44 > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(3269/44) [*]Throw > 5C > 6C > 214D > 5C > 6C > 236C > 44 > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3279/51) [*]Throw > 4B[2] > 2DD > j214D > 5C > 6C > 236D > 214D~C > 236C > 44 > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(3754/62) [*]Throw > 236C > 5C[1-2] > 6C > 236D > 214D~C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3861/51) j(B+C): AIR GRAB [*]Air Throw > RC > 2C > 5C > 6C > 214D > 5C > 6C > 236C > 44 > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4567/-50/47) [*]Air Throw > RC > 3C > 214A > 236C > 5C > 6C > 236D > 214D~C > 4B[2] > 2DD > j214D > 6DD > 2DD > j.DD > j.2DD > jc > j.DD > j.2DD > j.214D(5435/-50/58) [*]Air Throw > RC > 236C > 5B > 6A > j214D > 5C > 6C > 214D > 6A > jDD > j2DD > jc > jDD > j2DD > j214D(4811/-50/33) [*]Air Throw > RC > 236C > 2C > 5C > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4824/-50/40) [*]j214D > RC > 5C > 6C > 236D > 214D~C > 236C > 44 > 4B > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4983/-50/53) [*]j214D > RC > 66 > 5C > 214A > 236C > 5C(1) > 6C > 236D > 214D>C > 214D > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5398/58) [*][Fatal Counter] j214D > 66 > 5A > 6A > 6C > 236C > 44 > 5C > 4B > 2DD > 2147D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4101/52) [*][Fatal Hit] j214D > RC > 66 > 5C > 214A > 236C > 66 > 5C(1) > 6C > 236D > 214D>C > 214D > 6C > 214D > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5405[/color/68) [*]6DD > j214D > RC > 5C > 6C > 236D > 214D~C > 214D > 5C > 6C > 236C > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(4634/-50/61)
  12. MIDSCREEN COMBOS A Moves 5A/2A: 5A/2A > 5B > 6B > 5C > 6C > 236B(2012/18) 5A/2A > 5B > 6B > 5C > 3C > 236B(1931/17) [Crouching Hit] 5A/2A > 5B > 6B > 4B > 2DD > jC > falling j2C > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(2722/35) [Anti Air] 5A > 6A > jC > j2C > jc > jC > j2C > j214D(1844/17) [Anti Air] 5A > 6A > jDD > j2DD > jc > jDD > j2DD > j214D(1938/19) [Anti Air] 5A > 6A > jDD > jc > j2DD > j214D~C > falling j2C > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(2327/29) [CH Anti Air] 5A > 5C > 4B[2][2] > 2DD > jDD > j2DD > j214D~C > jDD > j2DD > jc > jDD > j2DD > j214D(2680/32) [CH Anti Air] 5A > 2C > jC > j2C > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(2440/29) 6A: [Anti Air] 6A > 2C > jDD > jc > j2DD > j214D~C > falling j2C > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D[(2950/33) [CH Anti Air] 6A > 3C > 214A > 5C > 6C > 236C > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4173/48) [CH Anti Air] 6A > 236D > 66 > 236C > 66 > 6C > 214D > 4B[2] > 2DD > j214D > 5C > 6C > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4953/63) B Moves: 5B: [Anti Air] 5B > jB > jc > jB > jC > j214D(1649/12) 2B: 2B > 6B > 2C > 5C > 3C > 236B(2270/19) 2B > 3C > 214A > 5C > 6C > 236C > 66 > 2C > 5C > 4B[2] > jDD > j2DD > jc > jDD > j2DD > j214D(4024/49) 2B > 3C > 214A > 4B[2] > 2DD > 2147D > 5DD > 236C > 66 > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3776/53) 2B > 3C > 214A > 236C > 236D > 214D~C > 5C > 6C > 5DD > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4383/54) 2B > 3C > 236B > RC > 5DD > 236C > 66 > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3696/-50/37) [blue Beat To Punish Wrong Tech] 2B > 2C > 5C > 3C > (Blue Beat) 236D > 214D~C > 5DD > 236C > 66 > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j641236D(4954/-50/50) 4B: 4B[2] > 2DD > jDD > j2DD > j214D~C > jDD > j2DD > jc > j.DD > j.2DD > j.214D(2508/27) 4B[2] > 2DD > 214A > j214D > 66 > 6A > 6C > 236C > 66 > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3739/55) [Counter Hit] 4B > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D (2561/33) [Counter Hit] 4B > 66 > 5DD > 236C > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3174/42) jB: jB > 4B > 2DD > 214A > j214D > 66 > 6A > 6C > 236C > 66 > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4498/55) [Doing jB > 2B > 4B at the start changes the damage and heat to 4156/56 ] C Moves: 5C: 5C > 3C > 214A > 2DD > j214D > 66A > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(3574/36) [Counter Hit] 5C(1) > 236C > 66 > 4B[2] > 2DD > jC > falling j2C > 2DD > j2C > jc > jDD > j2DD > j214D(4116/35) [Counter Hit] 5C(1) > 236C > 66 > 4B[2] > 2DD > 214A > j214D > 66 > 6B > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(4461/38) [Counter Hit] 5C(1) > 236C > 5C > 6C > 236D > 214D~C > 5C > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5652/61) - near the corner [Counter Hit] 5C(1) > 236C > 66 > 214C > 66 > 6A > j214D > 66 > 6A > 6C > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4917/51) - around starting distance [Counter Hit] 5C(1) > 236C > 66 > 6B > 2C > j214D > 5C(2) > 6C > 236D > 214D~C > 214D > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5902/69) 6C: [Counter Hit] 6C(1) > 236C > 66 > 4B[2] > 2DD > jC > falling j2C > 2DD > j2C > jc > jDD > j2DD > j214D(4309/35) 6C > 236B > RC > 5DD > 236C > 662C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5038/36) 6C > 236B > RC > 5DD > 236C > 665C > 214A > j214D > 66A > 2C > jDD > j2DD > jc > jDD > j2DD > j214D (5080/38) [Counter Hit] 6C(1) > 236C > 2C > 5C > 4B[2] > 2DD > j214D > 5C > 6C > 236D > 214D~C > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5367/65) 2C: [Anti Air] 2C > jC > j2C > jc > jDD > j2DD > j214D~C > j.DD > j.2DD > j.214D(2491/24) [Counter Hit or Anti Air] 2C > 5C > 4B[2] > jDD > j2DD > j214D~C > jDD > j2DD > jc > j.DD > j.2DD > j.214D(3104/35) 2C > 214A > 66 > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3296/34) 3C: 3C > 214A > 4B[2] > 2DD > j214D >5DD > 236C > 66 > 2C > 5C > 4B[2] > jDD > j2DD > jc > jDD > j2DD > j214D(3776/53) 3C > 214C > 236C > 236D > 66 > 214D~C > 66 > 5C > 4B[2] > j214D > 66 > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4255/54) [Counter Hit] 3C > 236D > 66 > 236C > 66 > 6C > 214D > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4045/54) - around starting distance jC: [Counter Hit] jC > 66 > 3C > 214A > 5C > 6C > 236C > 66 > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4510/58) j2C: D Moves: 5D: [*]5DD > 236B(1362/7) [*][Counter Hit] 5D > 236C > 66 > 4B[2] > 2DD > jC > falling j2C > 2DD > j2C > jc > jDD > j2DD > j214D(3902/36) [*][Counter Hit] 5D > 236C > 66 > 4B[2] > 2DD > 214A > j214D > 66 > 6B > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(4232/40) [*][Counter Hit] 5D > 236C > 66 > 5C > 214A > 4B[2] > 2DD > j214D > 5DD > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4304/47) [*][Counter Hit] 5D > 236C > 5C > 6C > 236D > 214D~C > 5C > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(5220/63) - near the corner [*][Anti Air]5DD > 236C > 2DD > jDD > j2DD > j214D~C > jDD > j2DD > jc > j.DD > j.2DD > j.214D(3294/32) [*][Anti Air]5DD > 236C > 66 > 4B[2] > 2DD > 214A > j214D > 66 > 6B > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(4137/41) [*][Anti Air] 5DD > 4DD > 236C > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3075/29) [*]5DD > 236236D > 66 > 236D~C > 66 > 214D~C > 5DD > 236C > 2DD > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3851/-50/31) 6D: [*][Anti Air] 6DD > 2DD > jDD > j2DD > j214D~C > jDD > j2DD > jc > j.DD > j.2DD > j.214D(2501/26) [*][Anti Air] 6DD > 2DD > j2C > 2DD > 214A > j214D > 66 > 6A > 6C > 236C > 66 > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > j.DD > j.2DD > j.214D(3969/57) [*][Anti Air] 6DD > 236C > 2DD > jDD > j2DD > j214D~C > jDD > j2DD > jc > j.DD > j.2DD > j.214D(3294/32) 2D: [*][Anti Air] 2DD > jDD > j2DD > j214D~C > jDD > j2DD > jc > j.DD > j.2DD > j.214D(2401/23) [*][Anti Air] 2DD > 214A > j214D > 66 > 6A > 6C > 236C > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > j.DD > j.2DD > j.214D(4379/49) 4D: Special Moves: 214A: [*][Fatal Counter] 214A > 236C > 236D > 66 > 214D~C > 66 > 214D > 66 > 4B[2] > j214D > 66 > 6DD > j2C > 2DD > j214D > 66 > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(6078/66) [*][Fatal Counter] 214A > 236C > 236D > 66 > 214D~C > 66 > 214D > 66 > 6C > 214D > 4B[2] > 2DD > TK > 5C > 4B[2] > 2DD > j214D > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(6501/79) 236D Throws: B+C: FORWARD GRAB [*]Throw > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(2247/25) [*]Throw > 2DD > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(2496/28) [*]Throw > 66 > 2DD > 6C > 236C > 44 > 5C(1) > 6C > 236D > 214D~C > 236C > 44 > 3C(2924/42) - near the corner [*]Throw > 66 > 2DD > 4B[2] > 2DD > jC > j2C > 2DD > j214D > 66 > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3168/46) [*]Throw > 66 > 2DD > 214A > j214D > 66 > 6A > 6C > 236C > 66 > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3446/53) j(B+C): AIR GRAB [*]Air Throw > RC > 236C > 66 > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4543/-50/33) [*]Air Throw > RC > 236C > 66 > 4B[2] > 2DD > 214A > >2DD > j214D > 66 > 6B > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(4708/-50/39) [*]Air throw > RC > 236C > 66 > 5C > 214A > 4B[2] > 2DD > j214D > 5DD > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4775/-50/45) [*]Air Throw > 3C > 214C > 236C > 236D > 66 > 214D~C > 66 > 5C > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(5000/-50/44) [*]236D~C > 214D > 236C > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3573[/color/35) [*]4DD > 236B(1362/7) [*]4DD > 4B > 2DD > 214A > j214D > 66 > 6A > 6C > 236C > 66 > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4314/55) [*][Anti Air] 4DD > 236C > 2DD > jDD > j2DD > j214D~C > jDD > j2DD > jc > j.DD > j.2DD > j.214D(3294/32) [*][Anti Air] 4DD > 236C > 66 > 4B[2] > 2DD > 214A > j214D > 66 > 6B > 2C > jDD > j2DD > jc > jDD > j2DD > j214D(4137/41) [*]4DD > 236236D > 66 > 236D~C > 66 > 214D~C > 5DD > 236C > 2DD > 6DD > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(3851/-50/31) [*][Counter Hit] j2C > 2DD > 214A > j214D > 6A > 6C > 236C > 2C > 5C > 4B[2] > 2DD > jDD > j2DD > jc > jDD > j2DD > j214D(4636/52)
  13. OVERVIEW Notations RC = Rapid Cancel (A+B+C) 4B[2] = 2nd hit of 4B only 5C(1)/6C(1) = First hit of 5C/6C only 5C[1-2]= First or first two hits of 5C only 236A = Act Parser Zwei 236B = Act Parser Zwei: Blade 236C = Act Parser Zwei: Cavalier 214A/B/C = Gravity Seed 236D = Sickle Storm 214D = Spike Chaser j214D = Crescent Saber 632146D = Calamity Sword j632146D = Air Calamity Sword 236236D = Legacy Edge Notes 3C can usually be cancelled into either Sickle Storm or Spike Chaser for oki except against certain characters. Combos ending with Crescent Saber can use Calamity Sword for extra damage. TK Cresent Saber will be noted as j214D in the combos below when the move before it is a ground move (2DD > j214D would imply a TK crescent), and it is inputted as either 2147D, 2148D or 2149D. Use whichever input you're most comfortable with. Combo Theory Please check out the full post here. It's a good read if you want to optimize your damage and also learn how to adapt your combos on the fly. You should also go here to check out the discussion on SMP combos and why Lambda doesn't seem to have any. Also use this table to know how to combo after 236B in the corner on every character and how to link 236C >236D midscreen on them as well
  14. With the amount of damage Arakune can do if you mess up, it will never be a free match-up.
  15. The more I fight Rachel, the less awesome she seems for some reason.
  16. Because I'm not Arcade Fire. I play other Valks on PSN and there is a Valk offline here but he is free so I don't think he counts.
  17. Why are you hating on Lambda now?
  18. You have to be one of the most pessimistic people about your characters. You always make it seem so hard to do a lot of things.
  19. On the bright side, you have a lot of time to train. Or play your other games if you don't like training like me. But you have to come back to us once you get Internet. PSN match finder can't be without its main Jin for too long.
  20. You should play me tomorrow
  21. They probably don't even know what a punish is.
  22. That's fine. I wasn't being fancy. I was just ending with giant sword super and failed hard at that input
  23. Although Moy was right about the random Heart Cars. You whiffed everyone except for one against me and you didn't have the meter to RC the one I blocked.
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