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toanenadiz

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Everything posted by toanenadiz

  1. GGs Linear, Psyco, Nineball and everyone else in that room. It would be just like my connection to go to hell when Nineball joins the room. Gotta reset everything now. Your inability to win with her has nothing to do with Plat herself so I don't think you should drop her.
  2. Shin was doing other stuff before he went to college.
  3. GGs Zeth, Jason and GarbageDay. Ragna and Bang are still both tough match-ups for me it seems. And I hate how I can't punish Plat's 3C->bubble with 5D if she is too close. Edit: Who else wants to play?
  4. Okay. Getting on now Edit: I'm awesome at dropping game winning combos.
  5. I wanna play you. I have no Extend Makoto experience. I have fought more Carl and Tao than I have Makoto.
  6. Anytime after that is fine. Just post on DL when you are getting on so I know. I have today off and I have no plans except chores, games and sleep.
  7. If you can make 5B work for you, all the more power to you. But it's horizontal range is less than 2A's, which is why 2A is typically used to get out of blockstrings with. If someone is jumping, I fail to see why 5B would be used over say an actually anti air. I only brought up crouchers because you said 5B wouldn't whiff on them like 2A would and that isn't likely to happen since 2A is, well its a 2A and it's hitbox was made to hit crouchers. But after you have used it for some time, please come back here and explain what situations it works best when poking out. I would love to be able to use 5B to poke out of things since it leads to better combos than 2A.
  8. Pure gold. There isn't one better.
  9. It depends on the people in the room. I like to let people playing as long as they keep winning in my room (since that is how my friends and I play together) but I know that in other rooms, people want to play others so I will pass in those rooms.
  10. Yes. The frame data is actually showing what happens when you hit with the 2nd hit and it doesn't matter if the first hit happened since the blockstun of the 2nd hit is applied once it hits the opponent. It is similar to Lambda's 4B or Jin's 5B.
  11. It isn't that hard...I figured it out in my japanese version and I never use training mode.
  12. Scharl isn't top tier...If you think she is that annoying, just choose Flower and spam Flower super.
  13. It doesn't matter how much you suck to me. I just like playing the game. I can use other characters. I just have to use Fiona to make sure she shows up as my main. I had Heart on there by accident for way too long. You know Fiona isn't better than Mei-fang right? They both suck. Fiona just has that stupid comeback factor.
  14. You should just get AH3 and play it with me instead of dealing with BB.
  15. 2A has more range than 5B. That is why it is better for poking out of strings with. The difference is significant enough to me to make 2A the go to poke for getting out of blockstrings against characters who can crouch under 5A. Edit: And 2A wouldn't whiff on crouchers. It is a 2A...
  16. You should hop on tomorrow instead.
  17. I sometimes wish Lambda's 5A hit crouchers. It would make getting out a pressure easier against some characters. Then again, it would lead to less fun guessing games in some situations (like after IBing Litchi's 6D).
  18. 4 frames. Everyone's except for Tager and Arakune has a 4 frame jump in Extend. Tager's is 6 and Arakune's is 5. You gotta check out the system data page for that stuff.
  19. I just hope that the Bang can't block swords and they don't use 5A pressure.
  20. You use Tager online now? You only used Bang against me...
  21. Sounds like Hakumen.
  22. 1. Figure out my normals 2. Figure out my specials and supers 3. Figure out my gatlings 4. What is my AA and DP? 5. Let's play people to figure out what I should be doing in neutral. 6. So I got raped. Time to look at other character's moves to know what they can do. 7. Let's try playing people again to figure out what I should be doing now that I have an idea what they can do. 8. Hey, I did better. Let's see what I normally hit with so I know what to make combos for. 9. Figure out combos from most used moves 10. Everything else falls into place
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