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Kazikal

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    Kazikal
  1. Dat character design. Wait... why there is a male in my bishoujo game. However I don't see a problem with simplified supers as long as it has a good and deep fighting system.
  2. Why?_?
  3. Thank you, I'm gonna study hard >_<
  4. I tried to delay the 2DD, the 2147D, to dash more and less... without results. Maybe this will work :D
  5. Can someone give me hints on why do I miss after the TK Crescent? Combo>dash>2DD>2147D>5DD>combo I usually can't connect the 5DD...
  6. Thanks Maho, that helped ^^
  7. I had preferred if she was a bit more dressed and with the tights-like fabric all over her skin. So sexy.
  8. Good job GenoWhirl with highlighting the combos. It's hard, every time I'm going to learn a character, to pick up the best one to spend effort onto. No need to know 5 combos that start from 3C midscreen with meter (just to bring up an example of combos with same starting conditions). @Maho: Very good job with your combos. I saw in the video description on Youtube you use 632B14C to connect Omohikane. Can you explain a little better how do you do that? Like if you start the input while Mu is still in the air, keep the B button pressed and so on? This is driving me mad >_< I often get a simple 5B.
  9. That was the problem... it didn't cross up my mind even for a second to do a dash after the second 6B >_< Thanks ^^ Well, i don't agree to list even jump cancels, because like in 6C > j.C it seems obvious that you have to jump cancel (it isn't even a move, it's just a name given to the possibility to jump after a specific move). I think the readability is worse however it's also ok, just use it in every combo to not get confused ^^
  10. Can I suggest to standardize the combo list in the first page? Some have move names, others have inputs. I spent 15 minutes on a combo trying to understand what I was doing wrong... because JC was a jump cancel instead of a j.C. Even if i don't like to read the explicit JC (I think is redundant), the problem was that in other combos, JC was omitted >_< Input commands are also missing like dashes and IADs. Some of the combos didn't work, no matter how I changed the timing... I used Jin as a sparring character. For example: Air Throw > Rapid > 6B > 6A > 6B > 6A > 2C > j.C > j.2C Can't connect the second 6A Some discovered combos: 6B > 63214C > RC > 6B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 2B (4.4k damage, corner only, 50 meter required) I tried to finish it with Omohikane without success (the recovery of the opponent is too fast), but is good to follow with 5D > 214D to keep the pressure. Need to test it though. Airthrow > RC > 6B > 6A > 6B > 5C > 6C > 6D > 63214C (3.9k damage, +1 stein, 50 meter required) Now a noob question. I'm trying to learn the 3C corner loop combo which end with Omohikane, but the distortion is a pain to connect. I just use it too later or, since I rush to do the inputs, I do the wrong move. I found an alternative way for the input: ... > j.2C > 632B146C But I can still do it right 50% of the time, maybe because I've just started to use the stick while I used the pad in CT for a year... any hints?
  11. hey ^^ joined here, today. hoping to get more players to play with ^^

  12. No, I noticed that too. Without RC, sometimes Lambda can follow with 5DD and sometimes not. I haven't analyzed the details, but i think it's character and/or spacing specific.
  13. Now we have Kaqn playing Lambda, I know it's only a random match, but he pull out some good combos and strategies. I wonder where are the Nu pro players like Reria and Tsukasa... any info on them?
  14. http://www.nicovideo.jp/watch/sm8944813 The second match is Lambda vs Hazama. The Lambda player eats 2/3 of Hazama's life with 2 combos! The one which begins with Act Parser is good, but he dropped the dj.DD>dj.214D . I guess because of bad input. From the same player: http://www.nicovideo.jp/watch/sm8943591 (vs Carl)
  15. Maybe we can begin to tag the title of the topics with [CT] and [CS]. However I don't think we need topics which talk about Lambda, we can use this one untill the game is out on consoles.
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