Can I suggest to standardize the combo list in the first page? Some have move names, others have inputs.
I spent 15 minutes on a combo trying to understand what I was doing wrong... because JC was a jump cancel instead of a j.C. Even if i don't like to read the explicit JC (I think is redundant), the problem was that in other combos, JC was omitted >_<
Input commands are also missing like dashes and IADs.
Some of the combos didn't work, no matter how I changed the timing... I used Jin as a sparring character.
For example:
Air Throw > Rapid > 6B > 6A > 6B > 6A > 2C > j.C > j.2C
Can't connect the second 6A
Some discovered combos:
6B > 63214C > RC > 6B > 5C > 2C > j.C > j.2C > 2B > 5C > 2C > j.C > j.2C > 2B (4.4k damage, corner only, 50 meter required)
I tried to finish it with Omohikane without success (the recovery of the opponent is too fast), but is good to follow with 5D > 214D to keep the pressure. Need to test it though.
Airthrow > RC > 6B > 6A > 6B > 5C > 6C > 6D > 63214C (3.9k damage, +1 stein, 50 meter required)
Now a noob question.
I'm trying to learn the 3C corner loop combo which end with Omohikane, but the distortion is a pain to connect. I just use it too later or, since I rush to do the inputs, I do the wrong move. I found an alternative way for the input:
... > j.2C > 632B146C
But I can still do it right 50% of the time, maybe because I've just started to use the stick while I used the pad in CT for a year... any hints?