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Everything posted by Tari
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It looks like your best bet would be to either grab a PS2->PS3 converter or find someone who has one and borrow it. This is, of course, assuming that you'd be alright playing on a PS2 pad.
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Did a quick mistake check. May have missed some stuff, so a third person going over everything another time would probably be best. Corrections are in red. 1:33's AH setup looks like a legitimate combo. I've only ever tried that as a silly unblockable astral setup, but it looks like the pumpkin can combo off of frog for long enough to carry your opponent into your astral. At 1:57 and 2:09 (and 3:17), I'm not sure that there's a double-jump involved after the superjumps. It doesn't really look like it. Then again, I'm not sure if you meant 'double-jump' with the 'jc' notation there, so I may be misreading it. For the 2:53 combo, it looks like a C-lobelia is fired when George activates, but I can't be entirely sure without testing it. edit: A note about the 0:46 combo against Noel: In order to land both the j.A and j.C, you have to jump cancel the 5B into a forward jump. This can also be used to land j.A against Litchi when she's crouching. Slower than a straight-up 2D j.A, but also more reliable in many situations.
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Went and tested it a bit myself. Like axis says, it's just the 22C > dash 5C timing being very strict. It may be worth noting that against certain characters (can't recall which ones at the moment, but I think Hakumen is one of them), you can omit the dash and just do 22C > 5C > 2C.
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Shiromadoushi (I think that's his name) did that same loop in a vid from a few months back. Haven't seen anyone finish that one out in a recording yet. :P It's also character specific, I think? Or has tight timing, anyway, because off of 5C > 214D > 6C > 22C, the dash 5C > 2C doesn't always seem to connect.
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Geezus, some pretty insane stuff in there. That last combo... if only someone could actually do that in a tourney, that would be hilarious. >.>
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I haven't found a reason to use the fan over the pan, yet. Somewhat interested in this, myself.
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@gli: what did I just watch
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The big question is how multiplayer is going to work. edit: i'm going to be using god gundam, of course. ;V
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Had to laugh at the part in red. I can see that you guys have had some, uh, fun times at NCI before.
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Can we count Kennen as a female?
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Other players here can probably offer better advice than me (or correct/refute some of the stuff I said), but hopefully I'm not too far off the mark with my comments. Take everything I say with a large grain of salt, though. From the first few matches: - work on recognizing the height at which you should go for lvl 2 j.2c combos and the height at which you should instead be doing alternative air combos (j.c 2d JC j.c, or a standard air bnb) - practice your 2c CH combos - stop doing 3DC unless you're definitely going to end with frog oki or something. instead do 5D3C or 6D3C, seeing as how 3DC is, from what I can remember, not something you can combo off of normally. I feel like some practice towards learning what ranges each combo/move works at is probably a reasonable idea in general, as well, seeing as how you were leaving weird gaps in your blockstrings and dropping combos because Ragna was too far away. On a less Rachel-specific note, are you comfortable with barrier cancelling your dashes, playing footsies, baiting, and other such stuff? It's very helpful overall. :P
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utw.me ^--that's the url of the fansub group
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No Rachels and no Platinums. No representation at all.
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Community Project: BBCS2 Character Tutorial Videos UPDATED MAY 2ND
Tari replied to Spirit Juice's topic in Archive
If nothing else, wouldn't doing this allow you guys to get feedback on what was done well and what could be improved for any CS2+ tutorial vids that might get created in the future? -
She doesn't need a real dp. There's no reason to give her one, nor is there any reason to make cat chair into one. It'd just be hilarious if it had dp-like invuln on it. :>
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As long as it still looks like an electrified Nago, a real DP would be just fine. :D
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For whatever reason, this is still my favourite thread. ./goes hunting for a camera to use on killi
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There's an internet solution? Is it... a phone!?
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D: I... I cannot argue with such profound logic. Curses! In the meantime, I will continue using Mami Circular to punish Dead Spike.
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Management!? Why would you ever manage anything in a game!? :P But no, I like going for the trollish high damage super combos too much to bother hoarding my meter.
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Outside of combos, yeah, mostly just RC and CA, and the occasional reversal super or Miracle Jeanne. In combos, anything is fair game.
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Platinum doesn't have any sort of "use this move to get out of pressure" option other than the bat. It really just boils down to figuring out when you can counter your opponent, jump out of blockstrings, etc. You can just IB a lot and counter-assault to get out of pressure if you need to (or reversal super). Don't forget that using barrier to block pushes your opponent away from you, which tends to help get you out of continuous pressure. As for pressure... 2a 5a. :D Plat has, like, no safe overheads, though the j.D frying pan is pretty good if you have it. I'm sure other people can give you some actually useful advice on pressure. I have no ability to articulate my thoughts. :P
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Definitely like that Rachel. Haven't seen a lot of impressive Rachel vids for CS2, so this is a nice change.