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Tari

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Everything posted by Tari

  1. Omae wa mou shindeiru. Someone should buy SJ that Rachel pillow.
  2. Rachel is powerful. She was nerfed. End of story? Or wait, I see how it is.... It's a trap! Wait, but didn't you say something like... "I never mained Rachel"?
  3. Ignoring everything else. 6a still has a guardpoint or superarmor or whatever. It's only during the early part of the move. If I'm not mistaken, this has been stated a number of times already.
  4. Just a bit curious, but haven't any Hazama's blocked the 2c? It's less flaky than 6a, certainly, but I've had it blocked many times after they pull themselves in, which leads to a free CH for them as well. Unless they're pretty close when they do the pull, they seem to recover in time.
  5. 6B on non-CH combos, too, since I don't believe I landed a CH. edit: checked, and it's character-specific. it work on Tager, whiffs on Bang. Also, I'm still a fan of 6dc into j.236c for an unexpected continuation of pressure (and a gap that some players will eat counterhits out of). Entirely unsafe, though.
  6. Hey guys, this is HFA, thanks for watching the stream here are some results: Thanks for the url happystick to the stream that was supposed to be posted in here and thanks for streaming BB . 1st Sparks 2nd Veteru 3rd Huey253 4th Hellfromabove 5th Jais, ?? I'll post the whole bracket as soon as I get back to where I'm staying. Thanks everyone for watching!!! -Tha Hindu
  7. Yeah, not going to argue that, haha.
  8. To be fair, OS throwbreak got nerfed in CS.
  9. Not bad. He lost to a Jin who basically threw him to death, though.
  10. Some general stuff I've been lazy about posting: 23 meter, 2 wind - 6a 5b JC j.c 2d JC j.2c (land) 5b JC j.c 2d j.2c (land) 6a... 16 meter, 1 wind - 6a 5b JC j.b j.c 2d JC j.2c (land) 6a... Edit: I think the normal version of the j.2c bounce gains 13 or 14 meter, but I haven't actually bothered going back and checking. Tried them out with 6a BBL (no followup after BBL) just for some damage values: 2584 off 6a 1 wind 3049 off 6a 2 wind 2550 off 6a 1 wind variation (6a 5b JC j.b j.c 2d JC j.2c (land) 6a BBL) Mostly what I wanted to point out was that you don't need an extra 2d after your j.2c. You can 5b them before they land, though you may have to superjump to get the followup j.2c to connect. If you need even more meter, you can probably do a double j.b j.c variation, but I'm guessing the damage on that sucks. You'll only gain an extra 4 meter or so, anyway. If he hits D again, it stops and goes back to him. Generally speaking, it will retract before you can hit him with Tempest. Did manage to punish one of Tager's attacks with Tempest Dahlia's startup invuln (which is like, what, 4 frames... maybe?).
  11. Was wondering about that CT v CS thing, myself. If it's CT, though.... If you like... Ridiculously fast overheadsIncredibly safe mixup options (arguably only with a pumpkin out) and lengthy pressure stringsBeing able to combo into super from nearly anythingThe ability to come back from a losing game and win in a single combo (100 meter 9k combo from 5a)Zoning most charactersMulti-tasking (wind meter, frog/pumpkin/pole placement)Gothloli vampiresAwesome and snobbish fat cats ....
  12. http://www.nicovideo.jp/watch/sm9733345 Matsu-hime v Shadow (Hakumen), Kaqn (Ragna) Matsu proves that 2c RC 2c is totally a legit blockstring! Well, not really, but it's funny anyway. Around 11 minutes.
  13. Apologies if these have been posted before. 1/27 Gamechariot vids: Gamechariot 1/27 Ranbat Shadow (Hakumen) v Kaqn (Jin/Ragna) Fio (Litchi) v Kaqn (Ragna) Matsu v Shadow, Kaqn Apparently this is something that happens every week after the ranbats?
  14. 6a BBL might be easier because of 6a's smaller hitbox, as well. Anyway, in CT, j.c didn't combo into BBL unless you landed for the ground BBL first. It's a pretty common combo, actually (ie: 3c9d 6c j.c land BBL). I'm pretty sure there's no j.c into aerial BBL in that video. :P
  15. Tari

    Tao had decent HP in CT, I believe. It's in the 9k range in CS, though.

  16. Tari

    No complaining~. Tao is waaaay down there in CS, too. XD

  17. Tari

    Such high HP! We totally have more than Tager! :vbang:

  18. Tari

    Hahaha, it's not that I forget to block, it's just that I don't block. <.

  19. Tari

    Ahaha. I'd avoid picking up anything I do, partly because I stopped using mixup, but mostly because I just don't block. :psyduck:

  20. Tari

    Ahaha, have fun~.

  21. Tari

    Not surprised. I think they entertained the mods for a while, though. :kitty:

  22. Tari

    Oh me oh my! A response! :psyduck: Whatever do I do!?

  23. Couldn't get 5cc to combo from 5b after that many hits in the air, but I admit that I haven't been able to test it as effectively as I'd like. If someone else could test that as well, that'd be nice. Edit: On checking it more, it works if it's changed to 2d j.a j.b JC j.a j.b j.c. Not entirely sure if it was actually dropping on the 5b->5cc or if it was something earlier, now. The blockstring version has been whiffing for me if the first j.b hits (though this is very possibly just dependant on when you do 2d). Haven't made it work starting off of 2b, though. Again, someone else testing this would be nice. As for the j.b coming before the j.a... 5b 2d j.b j.a has the unfortunate side effect of not being able to reach the opponent if they get knocked back too far by the j.b. You can download the combo video in higher quality to check for yourself. Slow it down and you'll see the j.b come out second. Edit 2: On the 6a32147d6c into 1-wind level 3 j.2c, I can confirm that you don't actually need to use 7d. 4d works, as well, though I believe the timing may be a bit (probably significantly) tighter. 5b 5cdc 236b dash 6c j.c j.214c land SJ j.c JC j.c j.236a - 2896 dmg In the corner, on a non-fully cornered opponent, you can throw into 5cc wallbounce loop without using any wind. Edit 3: 2 wind variation of a combo. 5b has to be point-blank (or very close to it). 5b 5cdc 236b dash (dash as far forward as possible) 6a632146c dash SJ 8D (lvl 3) j.2c land 236a 3c (2-3 hits) 214c 6c j.c land SJ j.c JC j.c j.236a Not sure exactly how to get the extra j.c JC j.c j.236a legitly (it can be done, but I'm not sure exactly how).
  24. Figure it's worth noting that the 5b doesn't combo into 5cdc if you land the first set of overheads and continue to do the second set (so it's only worth doing the dj j.b j.a j.b j.c if the first j.b j.a is blocked). Also, I'm pretty sure it's a 2d jc j.a j.b, not a j.b j.a. Works as 5b jc j.2da j.b dj j.b j.a j.b j.c, as well.
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