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Mightfo

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  1. This thread is for Providence information/discussion/questions/etc! JP Wiki: http://www4.atwiki.jp/arcgundamexvsfuvo/pages/62.html Move List [A] - Beam Rifle Standard beam rifle shot. One reload per 3 seconds. Max ammo of 8. [CSa] - Full Fire Providence fires a fast, thick shot with good tracking. Knocks down in one hit unless only one half of the shot hits. Does not consume ammo. 2 second charge time. [AB] - DRAGOON Sends out funnels. Direction input causes funnel to try to get that position relative to the enemy at close range. Can send out up to 8 at once.(Hold down AB to send out several) One reload per 2.5 seconds. Max ammo of 16. [AC] - DRAGOON (Standby) 5AC has the funnels surround Providence. They fire when Providence fires A. Improved from FB. Consumes the same ammo as AB. [Direction+AC] - DRAGOON All Range Attack Sends out all funnels at once to attack in a manner similar to AB. Consumes the same ammo as AB. [bC] - DRAGOON Beam Net Sets up a net of lasers around the enemy. If the enemy touches the net, they become stunned. Lasts for several seconds. 4 seconds of cooldown before it starts reloading, then fully reloads in 10 seconds. [ABC during EX] - Melee super Good reach, super armor, nice damage, pretty good super. Core Strategy/Advice ~WIP~ poke with br a little bit more conservatively than most mechs. csA is pretty great. use similar to hyaku/strike freedom/duel/etc csA. punish telegraphed landings from afar. when you BC, hold csA and look for if they run into bc and confirm into csA. get to redlock but stay safe ofc.. BC's stun does not do a lot of damage by itself so definitely try to combo into into csA. even if they dont get hit, the bc field works sort of like an "artificial corner" generally avoid doing BC if it will arrive when the enemy is quite high in the air. its better to time it to arrive around when they've landed and are about to start moving again. it doesnt work very well usually if its higher up. take advantage of the fact that BC is useful even when you're very far away(and thus very safe) funnel useage: generally i would try to send out 2 funnels at once. this will help make up for slight inaccuracies and he has plenty of funnel ammo in this version, so. think of the funnels as BR shots that will go fire about 2 seconds later. so use your own BR to prevent early landings or whatever. do not just fire funnels and forget- you want to pressure them with the funnels as a center piece for restricting their boost movement.(and to some extent, your own defense, since you can summon funnels and then run away and you are effectively attacking while backturned without stopping) providence funnels, like most funnels, will punish the enemy if they simply move in one direction without changing. so when the enemy is doing basic mid-far range footsies where they move back and forth perpendicular to you and poke, funnels can be strong for messing them up. his AB funnels arent particularly good at dealing with boost hops, though- but that is where csA and general positioning come in. if your funnels make the enemy change directions a lot or boost hop a lot, they're either 1)spending lots of boost or 2) boost hopping takes you pretty far. when they boost hop, which way are they going? are they running away? pressure their ally. are they boost hopping near you? their landings are more punishable. are they running towards your ally? are they cornering themself? etc etc. again, think of the funnels as a centerpiece that cause action but need your A/csA/ally to wrap things up. the funnels set up the situation and deny options. the funnels will travel a bit more than providence's redlock range. so if you do 8ab a bit outside of redlock, the funnel will go and reach that position.(this data is based off vanilla exvs, need to retest) but further away, it will not. it is fine that they dont reach this position- what matters is that they are reasonably close enough that they can get a decent vector, so perhaps a boost dash distance out of redlock or so is what you should think of as the furthest "ok" end of your funnels' range, unless the enemy is moving closer to you. do not summon funnels the entire way across the map, that is basically useless. also, doing like funnel-boost dash or whatever-funnel can be nice because the stagger is harder for enemies to avoid.(the normal delay between funnel shots is usually too short to help much, a longer stagger is more ideal.) for providence, the input for funnels does not matter very much in terms of vectors. they automatically get good vectors if you're not super far away. however, there is a difference in travel time. 2ab will fire sooner, then 4ab/6ab a bit later, then 8ab later because they try to travel further. also, if you are facing away from the enemy, your funnels will run out in front of you first before turning around towards the enemy, so your funnels will take longer to fire if you are backturned than the other way around. try to confirm funnels into A or csA. if you stagger several ABs really well, they can punish boost hops. you generally do not want to use direction+ac. however, they are: 1)better at punishing boost hops as long as you have 5-8 funnels for the #AC to use 2)they seem to travel further iirc(again, tested in exvs) 3)at mid range, they may be ok for encircling the enemy, but i need to test this more again. they're probably not as good at this as strike freedom's. 4)they can help deny enemies who are likely to vernier themselves to attack. 5ac is pretty great. can be nice for oki/close range. you can be straight above someone(where it goes greenlock) and you fire downward and the 5acs can be very likely to hit. they also make punishing landings easier because of how they stagger after your A. you can use them to sort of intimidate the enemy even if you dont fire before the ACs go away. their stagger and muzzle correction are pretty great. his melee is alright. the hitboxes are pretty huge. cc8b is fucking giant. helps for pressuring mechs like tank. Cancel Routes ~WIP~ Combos Note: -> means normal cancel, >> means boost dash cancel, > means rainbowstep cancel cc8b > 5bbb(you have to cancel quite fast off cc8b) > A 228 damage Video Section ~WIP~ Team Composition Advice ~WIP~ Providence BC into gelgoog csB?! You should primarily team with 3ks, but teaming with 1ks can be ok. Other information Concerns regarding fighting specific suits, picking assault or blast burst, and miscellaneous details go here.
  2. does anyone play eddie besides foxstep? does he still go to meetups?
  3. stop trying to be a unique snowflake ya turkey (who's playing zappa, anyway?)
  4. what was this izayoi discussion thing http://www.dustloop.com/forums/showthread.php?16139-CP-Amane-s-Pressure-Mixups-Overview-Last-update-October-16th blow up grab OS with crossups and then grab/frametrap them would depend on timing and spacing, but more often than not yeah itd hit it
  5. "Hey Man I Tell You What Man Dang Ol' Kokonoe With That Dang Ol' Black Hole Man She Dang Got 10k Damage With That There Dang Ol Unblockable...Tell You What Man Gonna Body You" -king of the hill cookie
  6. what chara did oso lose to with no mixup?
  7. oscar, not going to tourneys and ranbats is not the most efficient way to win them ;_;
  8. overdrive sounds like this http://www.youtube.com/watch?v=-6QVNxBe040
  9. what was goin on with mu's steins? are they any different in cp?
  10. For those who are netplaying and are doing difficult combos and/or rather precisely timed tactics in neutral: Is the netcode better than previous Blazblue games? They said they were "reworking the netcode" before, didnt they?
  11. I used to be really shy a few years ago, meetups changed that :3 You could get used to ps3/ps2 pads. Wolfguard practiced on psp and ended up adapting to ps3 pad. Just stick with it and you'd be ok. People here are nice, especially about stuff like that.
  12. question: what is the worst result if macros don't get banned? defense, combos, etc become easier, causing...? justice gets a buff of sorts, causing..? compare that to the worst results of if macros get banned, if justice gets banned, whatever
  13. ugh i wish i was still in dallas so i could offer everyone cheesecake again If you give people a rough idea of where you are (like plano) then people will offer you rides. As far as gamertags go, sunfish's is "A Plectrum" according to http://www.dustloop.com/forums/member.php?13415-Sunfish if you ask people at the meetup you could arrange netplay sessions and find out gamertags easy or whatever. i heard woof's internet sucks now since he moved to university. i thought chickzama quit p4..?
  14. sunfish might xbox netplay maybe randomnaoto would too also yeah i moved from dallas a while ago :< i miss everyone
  15. I was really shy until I hosted/went to some meetups. Now nobody believes that I was ever shy, heh. You'll have an awesome time~ Just remember not to take anything Oso says seriously
  16. shoutouts to pfhor's new shoes i got new ones too are kliff tech traps still happening
  17. http://www.youtube.com/watch?v=KQ8EztnbiBQ AWWW YEAH DAT GERBERA -RIDICULOUSLY GOOD TRACKING ON ITS AB -SHITLOAD OF A AMMO dunno how good its A actually is, beam machine gun with a lot of spread -assists look relatively generic, got an MG one and a melee one, seem decent, dont see to regen ammo -sturm booster is csB. speed up? seems to give some sort of special command movement? seems to go away after one use per life. lasts a good time -seems to have a BC special maneuver which she cancels into around 26 seconds in. may cut tracking like strike freedom/gp02 bc? -its cima fucking garahau -dat voice acting -2k -god dammit why do pvs always only show the most cuttable melee combos ever
  18. Apparently Nene actually had more backers than Aja, but Aja's backers donated more. :< Really? I'd like to believe this, but can you find me a source?
  19. namco vs arcsys pls(with an emphasis on soul calibur) that way we can play dressup with all the characters. tsubaki in ragna's clothes. bridget in i-no's clothes. bang in maxi's clothes. azrael in makoto's clothes. talim in bridget's clothes. venom in zalasamel's clothes. robo-ky in alisa's clothes. the awesome and hilarious possibilities are endless also i think bb/gg characters could be fit into sc5's system reasonably well.
  20. Sorry for your disappointment! On ranbat nights people play till about 8 and then everyone eats together and then goes home. On meetup nights they play until like midnight though. I hope you get other chances to play with everyone~
  21. http://kurushii.tv/AnimEVO-Friday.html dat multistream, currently persona+smash+mk9+sf http://www.reddit.com/r/Fighters/comments/1hxec1/list_of_nonofficial_streamers_evo_if_you_know_of/ guide to evo streams, including unofficial ones
  22. ggpo netplay is a different breed from bb netplay, (un)fortunately
  23. lmao it took me a while to remember that jet calls me grandpa now <3 gundam is really fun also i want to netplay yatagarasu with y'all when it gets ggpo, i think. how's the netcode now? YES
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