OH GOD YESS
So despite them saying Chaos Code would have an arcade release in december, there's been no news..until like yesterday. They're going to have a location test soon..and we have a batch of new, juicy footage!!
I'm loving the speed/height of airdashes in the game moreso than any other fighter...
More footage:
http://www.dustloop.com/forums/showthread.php?5736-Chaos-Code&p=888861&viewfull=1#post888861
Has every character.
Character pages:
http://www.ccfkd.vgocities.net/Chaoscode/CC_character.html
I think I will play either Hermes, Rui, Cthylla, or Kagari. I haven't watched all the new footage yet, though.
Rundown of the game:
-ASW is publishing the arcade version, so hopefully it is bound for a good console release eventually :3 It was originally planned as a PC game.
-Double jump, airdash obviously
-ABCD, buttons like kof, Light Punch Light Kick Heavy Punch Heavy Kick
-Gatlings from A to B to C to D generally.
-Has KOF rolls
-Has a dizzy meter
-Before each battle, you must "select your bounce", i.e. choose between the Step (dash) and Run abilities. The Step can be cancelled into (attack -> Step), thereby eliminating some recovery time, while the Run can be cancelled from (Run -> attack or High Jump), allowing a character to move in on the opponent more easily.
-Next, you are given your choice of two Extra moves out of a total of four. Each character has two Extra special moves and two Extra Ultimate Chaos moves (Level 1 Super moves) to choose from.
-Has EX moves
-KOF esque ground ukemi it seems? Described as hitting roll right when you're about to touch the ground, so probably like in KOF.
-Air teching
-Alpha counter or a super armor attack or something?:
Tactical Guard
CD (requires half a stock of Chaos Gauge; can be done in the air)
If your character absorbs an attack, he/she will automatically counterattack.
-Guard Break Attack
f+CD (requires one stock of Chaos Gauge)
This move will break an opponent’s guard and can be cancelled into from normal moves.
-EX special move
special move motion +AC/BD (requires half a stock of Chaos Gauge)
Not every special move has an EX version, and none of the Extra special moves does.
-Exceed Chaos
BC (requires three stocks of Chaos Gauge; can be cancelled into from normal and special moves)
Upon the activation of Exceed Chaos, the Chaos Gauge begins to drain until it reaches zero. EC carries several benefits:
1) The dizzy meter empties instantly
2) Gradual life recovery
3) All attacks become cancellable
4) All moves which use Chaos Gauge consume a portion of the timer, the amount corresponding to their normal gauge cost (allowing for otherwise impossible combos, such as special move -> Chaos Cancel into Ultimate Chaos -> Chaos Shift into normal move -> Ultimate Chaos or EX special move…)
This shit sounds/looks awesome. I think this could end up being up there as a favoooriitee of mine like Blazblue.(and potentially AH3)