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koogy

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Everything posted by koogy

  1. aka is the ONLY man i'd ever let have my babies. THE ONLY ONE.
  2. koogy

    Accent Core : Zappa

    stop being so predictable and that isn't an issue at all. throwing 3 k toss ghosts = a waste of ghosts.
  3. you have inspired me with this masterpiece. prepare your eyes for death:eng101: :eng101:
  4. needs more rainbow
  5. kumiho = yk_kof. kentucky eddie player. he drops when he is winning / bad connections / desyncs.
  6. I think Mandraku's testa could be 1000x if he didn't do random grave diggers. :o But generally he is the one guy that kills my streak more than anyone else. x.x
  7. ABBREVIATIONS WE USE See the first post, a few paragraphs down, of this thread: http://www.dustloop.com/forums/showthread.php?t=372 We also use: CH = Counter Hit; sometimes Chipp, use your judgment DS P/K/S, D-step P/K/S, Dandy P/K/S = Dandy Step P or K (214P/K) PB = Pilebunker (Dandy > P) CWH = Crosswise Heel (Dandy > K) UP = Under Pressure (Dandy > S) IL = It's Late from Under Pressure (UP > H) Direct IL = It's Late from Dandy Step (Dandy > H); don't confuse IL and Direct IL, they are not identical bite = Chi o Suu Uchuu, Bloodsucking Universe/Cosmos (63214H) UT = Undertow (632146P) FLJ, MCR = Footloose Journey, aka Magic Carpet Ride (j.214K) BBU = Big Bang Upper (236D) DoT, DOT = Dead On Time (632146S, requires 50% tension) EW = Eien no Tsubasa, Eternal Wings (236236H, requires 50% tension) DHD = Chokkagata Dandy, Direct Hit Dandy (air 214214S). 2 hit refers to the property of hitting them at a precise location on the hitbox, causing two hits that do MASSIVE DAMAGE. COMBOS Links ┌ P ┌ P ┌ P ┌ P ├ K ├ K ├ K P ─┤ K ─┼ 2K c.S ─┼ 2K f.S ─┼ 2K └ K └ c.S ├ c.S ├ c.S └ 2D └ 2D ┌ P ├ K ┌ 2H 2P ─┼ 2K 2K ─┼ 2K 2S ─┼ 6H ├ c.S └ 2D └ 2D ┌ K ┌ P 6K ─┼ 2K ├ K └ c.S (on crouching) ├ c.S 6H ─┼ 2P ├ 2K └ 2D ┌ j.P j.K ─┼ j.K └ j.D Comments from CrimsonDisaster K → K [Easy, feeds into 2369K (RC into big combos). Good poke string as well, lots of options out of this.]K → 2K [sets up easy knockdowns or big damage. Also gives Slayer some mixups off K (K → 6K or K, 2K...) not a great mixup but it's there!]2K → 2K [Just for fun? It's there, at least.]2K → 2D [important for knockdowns. Feels like a late gatling, fairly easy all things considered.]2K → 2H [Low to launcher. Key to big combos.]f.S → c.S [Feeds into combos really well, also sets up PILEBANGA.]No-tension combos K [x1-5] → 2369K [basic combo, easy damage; if you can BDC Mappa you can do this combo. Alternatively, you can input a quick 8236K.]K [x1-2] → 2K, 2D [basic knockdown combo.]2K [x1-3] → 2D [basic knockdown off a low.]really close 2H → K [JC] j.K-2K → j.K [JC] dj.K-2K → dj.D [simple air combo starter.]c.S-f.S → c.S xx 214P → P [sSS into Pilebanger. Pretty easy.]Crosswise Heel → j.K → j.D-2K → j.K → land → c.S/P [JC] j.K-2K → j.K [JC] dj.K-2K → dj.DCH 6P → iad.j.H → land → c.S → air comboCH 2D → 2P → P [JC] air combo ┌→ 2K → 2S → 2D ┌--f.S─┤ │ └ xx Mappa c.S-f.S → c.S─┤ ├ xx Pilebunker │ └ xx Crosswise Heel (on crouching) ┌→ Mappa Feint → c.S-f.S → air combo (on air hit) CH 2S ─┤ └→ iad.j.H → land → c.S → air combo 25% tension 2K → 2H → BBU → walk forward a bit → H iad.j.D [basic, stable knockdown that works from most ranges.]2K → 2H → BBU → early H [JC] ad.j.D-2K → j.K → land → c.S [JC] j.K-2K → j.D2K → 2H → BBU → walk forward a bit → H [JC] j.2K → j.K [JC] dj.K-2K → dj.D → dj.2K → dj.D [basic multi-flip ender to the air combo; pretty simple to adjust into a relaunch.]2K → 2H → BBU → 2D → c.S-f.S → air combo [better for covering ranges, but I feel like the air combo followup is a bit more unstable than H floorbounce followups.]2K → 2H → BBU → 6H → air combo [Damage is comparable to the other BBU follow-ups. One tricky thing with the 6H follow-up is that heavies will fall too quickly, so even if you hit them in-air with 6H, a re-launch is nigh impossible. The other tricky thing is that your ability to relaunch after 6H depends on how quickly you do the 2H -> BBU link -- if you hit them with BBU at the peak of the 2H float, relaunches after 6H are fairly easy/guaranteed; otherwise, you may only be able to relaunch with something really fast like 2P.]CH Mappa → BBUBBU → 2D → c.S-f.S [JC] air comboNote: don't do this combo on air hit, as the opponent may recover before the sweep connects.BBU → H [JC] rising j.2K → j.K [JC] dj.S (1)-2K → dj.D-2K → dj.K → land → P [JC] j.K-2K → j.D*launch (e.g. BBU)* → <H [JC] j.2K → delay j.K → land> x3 → H xx PBAir Hit 6HS → 2P → BBU ┌→ H [JC] iad.D c.S-f.S → 2K → 2H → BBU ─┤ └→ 6H → c.S-f.S [JC] j.K-2K → j.D (lightweight class) 50% tension It's Late → K xx K Mappa RC → c.S xx Pilebanger(corner) PB RC → c.S-f.S → air comboCH Mappa → K xx DOTc.S-f.S [JC] j.D xx DHD → land → bite → 2DNote: only vs standing MA, FA, BA, BR, ZA, AB and vs crouching PO.2D RC H [JC] j.2K → delay j.K → land → P/c.S/2S/H [JC] j.K-2K → j.K [JC] dj.S (1)-2K → dj.D ┌→ H → 2D │ ├→ c.S-f.S xx K Mappa → RC → c.S-f.S → Mappa │ c.S-f.S xx K Mappa → RC ─┼→ c.S xx Pilebunker │ ├→ H xx Dead On Time │ └→ H xx Mappa Feint → throw or bite* *Since H staggers, only use this sequence against someone who you know won't be able to wiggle out in time. 75% tension ┌→ j.K → land → c.S → air combo c.S-f.S → DOT FRC ─┤ └→ j.H → land → 6H → c.S → air combo Note: Getting DOT FRC is tough, and comboing to j.K or j.H afterwards is tough, too. 100% tension (deep in the corner) <H xx PB RC> x2 → H xx PBBBU → FB PB → DOTBBU x4CH DOT → DOTCH DOT → BBU → FB PB → c.S → air comboNote: 70% damage; it's possible for lightweights to tech out before the FB PB.c.S (JI)-f.S xx DOT RC → j.K [NJC*] dj.P-K xx FLJc.S-f.S → c.S xx FB PB → DOT FRC → j.K-2K → j.K xx FLJCH DOT → 2-hit DHD → follow-up Note: the 2-hit DHD will only connect if the wallstuck opponent is diagonally above you. As of last report, this will kill CH, MI, FA, BA, DI, MA and BR. Definitely aim for this combo, as CH DOT is very easy to hit-confirm. *NJC = "Normal Jump Cancel" (borrowing Gwyrgyn Blood's terminology); you will see this denoted as "inertia jump" at history21's website. Read this post (7th question down) for an explanation. (The example given is for #R Sol, but it also applies to certain 1-hit Ensenga set-ups for Johnny, for example.) Basic air combo theory After a high hitstun launch (H floorbounce), the general format is... opponent is high up - j.2Kopponent is mid-ish height - j.K(easy) or j.2K (more damage?)opponent is mid/low-ish height - j.H[After low hitstun launches, generally you have to use j.K or j.P... j.2K SOMETIMES combos off things like 5K but don't count on it.] After your initial attack, you want to flip (j.2K) into the rest of the combo... j.2K → j.K...opponent above or about level with you after JC - [JC] dj.K-2K → dj.D → dj.2K → dj.Dopponent below you after JC - [JC] dj.S(1/2 hits)-2K → dj.D → dj.2K → dj.Dj.K-2K... [same flowchart from here]j.H... link j.K-2K...j.2K...In the corner, however, you want to aim for:j.2K → LATE j.K → land → relaunch/big ender. Big enders include H xx Pilebanger. Crosswise Heel followups work more or less the same as they always have, ie. you start with j.K into The Rest or 2S into The Rest as always. The Rest = basic flip combo! j.K-2K → j.K [JC] dj.K/S(1-2)-2K → dj.D (→ dj.2K → dj.D)On Johnny, do Crosswise, 2S [JC] j.P-K-2K → j.K [JC] dj.S(1-2)-2K → dj.D, etc.Air combos j.K-2K → j.K → land → 2S [JC] j.K-2K → j.K [JC] dj.S (1)-2K → dj.D-2K → dj.D<j.K-2K → j.K → land → P [JC]> x3 → j.K-2K → j.DDust Combo D → [8] j.DDH → FLIP OUT into extended flip combos. You can keep j.D → j.2K going for a few reps 'cuz of height, IIRC.D → [8] j.DDD ]8[ → j.H-2K → j.K [JC] dj.K-2K → dj.D → <dj.2K → dj.D> x2D → [8] j.DDD ]8[ → ad. → delay j.D → j.2K → j.K → landing → P [JC] j.K-2K → j.K [JC] j.K-2K → j.DD → [8] j.D-D-D ]8[ ad. delay j.D-2K → j.K → land → P [JC] jK-2K → j.K [JC] dj.K-2K → dj.DNote: against KY, JO, AB, ED, VE, PO and RO, you must add a j.P before the second j.K.(corner) D → TK DHD → land → Homing Jump → DHD Note: For some reason, it's hard to do on Testament. ┌→ 6H → c.S → aerial combo │ D → [8] j.DDK ]8[ → ad. → delay j.H → landing ─┼→ H → aerial combo │ └→ BBU → follow up ┌→ c.S → air combo (mids/heavies) D → [ID] TK FLJ → land ─┤ └→ sj.K → air combo (lights) Note: Hard to do on Jam and Faust. 2-hit Direct-Hit Dandy theory and character-specific combos The basic recipe for a 2-hit DHD is: *launch/air combo* [JC] j.S (2/3) xx DHD To land a 2-hit DHD, you need to be diagonally below your opponent in such a way that the orb and the head of the air super will simultaneously connect. Of course, given the positioning of the orb's and opponent's hitboxes with respect to each other, there will always be a need to adjust the basic recipe, by character and by how they were put into the air (from the launch/air combo preceding the j.S). The following beastly combo is known to kill CH, MI, FA, BA, DI, MA and BR: CH DOT → DHD (2) → follow-up For those characters which won't die instantly from this combo, it's still a STRONGLY recommended combo to land with 100% tension, as it will do a LOT of damage and strongly push the match in your favour. If the CH DOT causes wallstick, the DHD is then changed to a TK DHD. (Note that inputting 2142147+S as fast as possible won't give a 2-hit; you need to very slightly delay the S input.) In fact, if the wallstick is high up, then you can do 9+214214+S, instead [or even a low airdash?]. Notes The timing/height to get the dj.D → dj.2K takes a bit of practice but it's not terribly difficult and it adds a bunch to your basic combos; just don't always expect to hit it in every situation.H iad.j.H is really hard for some reason. CH H iad.j.H is pretty easy though.For people who were asking... H xx FB Pilebanger loop is kinda hard, unless you launched them beforehand... even then the timing is awkward, you have to hit them on the rise pretty much. Backdash Cancel Backdash Cancel is self explanatory. You cancel a backdash with a jump. You cancel the crouching frames with a special move. You get 7 frames of invincibility on the special move. Example - Mappa is performed with 236K. To BDC the mappa, the notation is 442367K.
  8. T-T i get no props. fux ya'll nekos.
  9. please shut up both of you. shhh. quiet time.
  10. lol no he's not
  11. #R anji vs. #R eddie is so, so unfair. like #R zappa vs. #R eddie unfair.
  12. quite possibly the ugliest screencap thing ever. ;-;
  13. sigh. i will end your streak in 30 seconds if i ever get a chance to play you, mean unbrockable
  14. ver 1.05. it just updated, please check top of thread.
  15. Thanks to "cola" for finding out about this from a japanese site. The original thread can be found here. [ http://dustloop.com/forums/showthread.php?t=2651 ] GGXXNET patch website [ http://ggxxnet.mad.buttobi.net/index.html ] :kitty: CURRENT VERSION: 1.20-3 CURRENT VERSION: 1.20-3 CURRENT VERSION: 1.20-3 :kitty: Official #Reload online matchmaking IRC channel: #reloadonline on irc.chatspike.net - This is the new(ish) channel for finding games / hanging out with fellow #relaggers. Many thanks to KayinNasaki for hosting the new channel! There are two main lobbies in which to play: 1) www.nurupodensetsu.com/ggn/delay4/ggnlobby.cgi - The primary lobby for most online #Reload play. Is used pretty much exclusively by Europe, but also contains a good number of North American players. You'll find the best competition here, in general. There are actually 7 lobbies on this site, sorted by delay #: www.nurupodensetsu.com/ggn/delay1/ggnlobby.cgi www.nurupodensetsu.com/ggn/delay2/ggnlobby.cgi www.nurupodensetsu.com/ggn/delay3/ggnlobby.cgi www.nurupodensetsu.com/ggn/delay4/ggnlobby.cgi www.nurupodensetsu.com/ggn/delay5/ggnlobby.cgi www.nurupodensetsu.com/ggn/delay6/ggnlobby.cgi www.nurupodensetsu.com/ggn/ex/ggnlobby.cgi Japan plays in the Delay 2 lobby, the rest of the world plays in the Delay 4 lobby. 2) guiltygear.wingdreams.net/lobby.cgi - A rapidly growing lobby for North American players, now becoming popular due to its faster response time since it is located in the US. However, there are a ton of droppers and scrubs about, as the lobby is routinely linked at places like 4chan. More popular in the evening hours. Almost all players play on Delay 4. Q: HOW IS THE LAG LOL A: From my experience, I've had almost 100% perfect games (no input lag, no game lag), and I've had chop-suey 20fps with 40 frames of button lag. Generally, I can play with people from 10ms ~ 120ms smoothly. Some people have better connections to others. Q: These guys have 50+ winstreaks! OMG~! A: At this point, there is no "check" on if you actually left a game. I'm sure there are a number of reasons why this is, but you can simply leave the game if you are losing, and no points are lost on your streak. Obviously this is lame, because you prevent the person who beat you from getting points. Please show respect to your follow players, and accept your loses. This will also make your winstreaks much more impressive when you get higher numbers! Q: What about color edit mode? A: You can edit colors with GGXXNET's patcher. Go CRAZY and make people's eyeballs explode if you want. Others can see your color choice. Even if you both pick the same button color, the game will override it with your choices. EXAMPLE: I have custom Zappa S color, Player 2 has normal Zappa S color. We both get our choices, regardless. Q: Does the patch work with the PAL version of GGXX #R? A: As far as we know, this is most likely a no. It was designed specifically with the Japanese version in mind. Q: HALP! The lobby is empty! A: Make sure that the lobby that is entered into ggxxnet_config.exe is exactly as follows: www.nurupodensetsu.com/ggn/delay4/ggnlobby.cgi OR guiltygear.wingdreams.net/lobby.cgi So, do not include the "http://" for the nurupodensetsu lobbies, and leave out the entire "http://www." for the wingdreams lobby. If this doesn't fix your problem, you may be behind a router / protected network, and need to forward ports in order to play (see below for help with this). Here is LightningCancel's guide on "How to get this shiz to workz" Hi, this is to help you get GGXXNet running perfectly. Compiled from information found on dustloop - #ggxxonline (Updated As of 4/9/07) 1.) Obtain the *Japanese* version of GGXX #Reload, I won't tell you where to find it. Google is your brother. 2.) Download and install that baby and run the config.exe to set your controls. Note: Since this is a Japanese game, it will take a while to begin the installation process. Once installation begins, you'll have to click the button on the far right a few times. On some systems, this button will have Japanese text followed by '(N)'. If the installation window closes after you clicked the button, then it means you clicked the wrong one. Try the one next to it instead. 3.) Download the GGXXNet patch from: http://ggxxnet.mad.buttobi.net/index.html Right now, we're upto 1.04. 4.) Head to your Guilty Gear XX #Reload directory in program files, that's: C:\Program Files\GUILTY GEAR XX # RELOAD and change the folder's name to 'GUILTY GEAR XX #RELOAD'. So now, the new folder will be located at: C:\Program Files\GUILTY GEAR XX #RELOAD. 5.) Extract the files from the XXNet package into your GG dir. 6.) Run the patcher file, and it'll automatically patch your ggxx.exe and create a backup called ggxx.OLD. If anything goes wrong with your game, delete the ggxx.exe and rename the ggxx.OLD to ggxx.exe and run the patcher again. 7.) Open the ggxxnet_config.exe, change the server script address to: www.nurupodensetsu.com/ggn/ggnlobby.cgi and choose your port, and change the delay frame to 4. Most players use 4. *IF YOU HAVE A ROUTER, PLEASE READ*: If you have a router, by default you will have to forward TCP port 10000 on your router.This port can be replaced with any other port as long as you remember to forward it on your router. Some people (including myself) have found that enabling DMZ as well on the router helps connection problems. 8.) Right click your ggxx.exe, copy it, then paste a shortcut on the desktop. 9.) Run the ggxx.exe, and enable shortcut mode. To do this, go to: options>>game options>>shortcut mode on and exit to save it. Then run the game again, and you'll see ggxxnet at the bottom of the menu. When you enter this mode, please keep an eye on the player status. Status Key: IDLE OK - good to go BUSY NG fighting with other players NO RESPONCE NG the player in not in the VS NET screen, or player is not in the game EX ENABLE/DISABLE NG Enable ExCharacter option setting is different(In ggxx_net_config.exe you can enable ex characters) DELAY # NG Change your Delay Frame setting in your ggxx_net_config.exe to match the other player's Delay Frame setting, then you should be able to connect to them (it seems that most ppl I see online set their Delay Frame to 2) VER ERR x.xx NG Player's GGXX NET version is older than yours VER ERR ??? NG Player's GGXXNET version is newer than yours 10.) Enjoy How to open your ports to play online <- Thanks to Doveston If you want to know if you're set up right use the Custom Port Test on http://whatsmyip.org/ports/ put in the port you're using (default 10000) and click check port If you get: Timeout then the port isn't forwarded and this isn't going to work well/at all for you If you get: Closed Error Number: 61 Connection refused that's fine, it means the port is being forwarded but you don't have Guilty Gear running Once you have netpatched Guilty Gear running (just running don't have to connect or anything) you should get: Open which means it should work PLAYER LIST. CURRENTLY WE HAVE 208 PLAYERS! Format: Dustloop Username | #Reload PlayerName | Location | Delay Setting WEST COAST & CENTRAL USA / CANADA PLAYERS: Kugler | Koogy | Reno, Nevada | Delay 4 Sytha | Sytha | Seattle, Washington | Delay 4 ToTheFace | CA-OZZY | Santa Barbara, California | Delay 4 Boostmetal | Boostmetal | California | Delay 4 nagai | NAGAI-CA | British Columbia, Canada | Delay 4 Jellyfish_pat | Cali-JFP | Milpitas, California| Delay 4 Goldenrody| Psylocke | Los Angeles, CA | Delay 4 Rocky | Rocky | Lawndale, California (Los Angeles) | Delay 4 frcflyingjohnny | FRCFLY | Los Angeles, CA | Delay 4/6 Fullmetal | Fullmetal | Portland, OR | Delay 4 Lajin Da Great | Lajin | Albuquerque, NM | Delay 4 Teyah | Teyah | North British Columbia, Canada | Delay 4 Xtra_Zero | GameKyuubi | Santa Cruz, California | Delay 4 cola | COLA | Alberta, Canada | Delay 4 wyze(jam) | CA-VIREN | san diego, ca Deox | Deox | Merced, Ca | Delay 4 MasterT | MasterT | Tacoma, Washington | Delay 4 Kicks | Kicks | Laramie, Wyoming | Delay 4 Spirit Juice | SJUICE | Sacramento, CA | Delay 4 Shinobiashi | S-Blade | Seattle, WA | Delay 4 (I think) Donutholes | Donutholes | San Jose, CA | Delay 4 RisingStars | Stars | San Francisco, California | Delay 4 TGS | TGS | Riverside, CA | Delay 4 Mayftw | Mayftw | Santa Cruz, California | Delay 4 SuperDK | SuperDK | California | Delay 4 ImpactBeast | impctbeast | California | Delay 4 Ky Kiske X | Ky Kiske X | California, USA | Delay 4 Dr. StormLocke | DrStrmLk / Stormlocke | SoCal: Laguna Beach | Delay 4 shtkn | shtkn | san diego, cali| Delay 4 Merilyn | Merilyn | Los Angeles, CA | Delay 4 Lester | Lest | Alberta, Canada | Delay 4 Blitz | keybordftl | Irvine, CA | Delay 4 ejdge | midnight | Issaquah, WA | Delay 4 ARMS | ARMS | Davis, California | Delay 4 Free | Free | So Cal | Delay 4 Jo | X-menkaiJO | CA | Delay 4 psycho_crusher | MikeBison | San Diego, CA | Delay 4 HoLyOrDeR_RiOn | FallenSol / HO-Rion | Utah | Delay 4 VVSolVV | VVSolVV | San Jose, CA | Delay 4 bbobjs | BBOBJS | California, USA | Delay 4 Ninja | Ninja | Omaha,Nebraska USA | Delay 4 Killey | Killey | Alberta, Canada | Delay 4 Navi | Navi | Kansas, USA | Delay 4 IceTrap | IceTrap | San Clemente CA, USA | Delay 4 H-F Blade | HF-Blade | Irvine, CA | Delay 4 Emerge | Emerge | Bay Area, CA | Delay 4 kac123ige | kac | Bay Area, CA | Delay 4 Exigent | Exigent | Arlington, WA | Delay 4 Hayato182004 | Hayato | Orange County, California | Delay 4 Morzas | Morzas | Seattle, Washington | Delay 4 bungiefan | BUNGIEFAN | Anchorage Alaska USA | Delay 4 24ji | 24ji | The Bay Area CA | Delay 4 Pervert_Q | Pervert_Q | Denton, TX usa | Delay 4 FaustAndFurious | FunGao | Toronto, Canada | Delay 4 Kaoshin | Kao | Austin, Tx | Delay 4 Arvoyea | Arvoyea | California, USA | Delay 4 DarkWarrior | DarkWarrior | Vancouver, Canada | Delay 4 SpicyCrab | SpicyCrab | California, USA | Delay 4 EAST COAST, USA / CANADA PLAYERS: Kayin Nasaki | KayinN | Central Islip, New York | Delay 4 LightningCancel | LCancel | Bx, New York | Delay 4 Spire | Spire | Knoxville, TN | Delay 4 KomagPHL | KomagPHL | Fairfax, Virginia | Delay 4 Silent Shinobi |Kyou-Zero | Birmingham, Alabama | Delay 4 BloodTalon67 | LOLO | South Texas, USA | Delay 4 Kayin | KAYIN | New London, CT | Delay 4 hangphyr | CA-hangfyr | Saskatchewan, Canada | Delay 4 san-tokie | m u g e n | Chicago, IL | Delay 4 Chuckles | Chuckles | Dade City, FL | Delay 4 wuy3 | wuy3 | North Haven, CT | Delay 4-6 Kobayashi | Kobayashi | Urbana, IL | Delay 4 Kenshin6321 | shadowred | Cincinnati, OH | Delay 4 Klaige | Klaige | West Des Moines, IA | Delay 4 Marn | Marnichiban | Austin, TX | Delay 4 Zinac | Zinac | Lexington, KY | Delay 4 AyaImmortal | PatchyAya | Pennsylvania | Delay 4 madmoochie|madmoochie | Buffalo, NY | Delay 4 Waffle | waffle | St. James, New York | Delay 4 040488 | 040488 | Augusta, Ga | whatever is popular Vicioso | Vicioso / MaximumCarnage | Indiana | Delay 4 4r5 | 4R5 | Wheaton, Maryland | Delay 4 Hitaro0 | Hitaro | New Brunswick, Canada | Delay 4 Z-BR.LA | Z-BR.LA | Baton Rouge, Louisiana | Delay 4 Nagger | Naggr | Ontario, Canada | Delay 4 (or whatever's popular) whicker | CallmeKing | Louisiana | Delay 4 WangBuster | Mingy | Louisiana | Delay 4 Mezuia | Mezuia | Georgia, USA | Delay 4 Jonathan Ingram | Abom. K | Alexandria, VA | Delay 4 Shazay | Shazay | Springfield, Virginia | Delay 4 Ic3y Ac3 | D Nyc3 | Miami,FL | Delay 4 Spicy Salami | Spicy J | Toronto, Canada | Delay 4 ForestBlazer | ForstBlazr | Canada, ON, Mississauga | Delay 4 oyg | OYG | Greenville, SC | 4 Gabe | Darkhonor | Miami,Florida | 4 floe | floe | chicago IL | Delay 4 Sigma | Sigii | Chicago, IL | Delay 4 shadow_light_7 | bluwarrior | Temple, TX | Delay 4 ? | AZUREPHX | Memphis,TN | Delay 4 Cj | coyotejr | washington D.C | Delay 4 TheDMK |TheDMK |Port Jefferson Station, NY|Delay 4 shinquickman |sqm | Miami, FL| Delay 4 Waxx l Waxx l Mckinney, TX l Delay 4 Kyoshi |Kyoshi|Florida|Delay 4 E_iZ_Seri0us | ZODIAC | BX, NYC, USA | Delay 4 FatCat | Frank Dukes | Pittsburgh | Delay 4 Bob Washington | BOBWASHchi |Chicago Il | Delay 4 Zazz | ZAZZ | Massachusetts | Delay 4 Gattsu | GATTSU | Boston, MA | Delay 4 R2ya | Rip2ya | Indianapolis, Indiana | Delay 4 j1n | j1n | Ohio | Delay 4 nova314 | Kabu To | Georgia, USA | Delay 4 Arc Impulse | ArcImpulse | Shawnee, Kansas | Delay 4 jmuzz | jmuzz | Nova Scotia, Canada | Delay 4 Light_Nazgul | lnazgul | Vermont | Delay 4 aatc / Jesus Christ | JESUS | Halifax, Nova Scotia, Canada | Delay 4 Mistral | Mistral | Montreal, Canada | Delay 4 Weltall | Weltall | Orlando | Delay 4 DF2K | DF2K | Charlotte NC | Delay 4 Kidblinks | KIDBLINKS | Mt.Vernon, NY | Delay 4 SonGohanX | SGX | Myrtle Beach SC | Delay 4 DubiousCurvLoop | DBCLoop | Norfolk, VA | Delay 4 Dizzynecro | Dizzynecro | Dayton, OH | Delay 4 Mr. Mamation | MrMamation | Centreville, VA | Delay 4 06falcon | HUGOV | Chicago IL | Delay 4 Braver | Braver | New York | Delay 4 PiscesPimpedout | AfroSamrai | Florida | Delay 4 Zero000 | Zero000 | VA | Delay 4 NuckinFutz | NuckinFutz | MA | Delay 4 Ryujin | Ryujin | Orlando, FL| Delay 4 JohnnyCritter l JCritter l Bellerose, NY l Delay 4 Dorkdav | DORKDAV | Naples, Florida | Delay 4 noro l noro l Atlanta, GA l Delay 4 Maero | Maero | Ames, IA | Delay 4 ObsidianEX | OBSIDIANEX | North Carolina, USA | Delay 4 Ceron | Ceron | Virginia, USA | Delay 4 Dizzynecro | Dizzynecro | Dayton, OH | Delay 4 solo | solo | Wisconsin, USA | Delay 4 Skane | Cruxis | Florda, Usa | Delay 4 Nuclear Cheese | CHEESE | USA Northeast | Delay 4 Hissatsu | Hissatsu | Jacksonville, FL, USA | Delay 4 BlackandRed | RMILLER | Buffalo, NY | Delay 4 megalomania | PatlikesGG | Atl, GA | Delay 4 Ryu | Saiten / Air-Master | GA, USA | Delay4 Canusee | Cloud | Michigan, USA | Delay 4 Jirashi | Jirashi | Buffalo, NY | Delay 4 Sotai | Sotai | Richfield, OH | Delay 4 psilo / 2nd_God | psilo | Ohio, USA | Delay 4 takumi124 | takumi | Pennsylvania, USA | Delay 4 JinSaotome | JinSaotome | Massacusetts | Delay 4 Woocash | Woocash | Chicago,IL | Delay 4 BaSiK TeKniK | TeKniK | South Bend Indiana | Delay 4 madpinger | madpinger | EC | Delay 4 Seifersythe | Seif | Little Rock, Arkansas | Delay 4 Lamebot | Lamebot | Dublin, Ohio | Delay 4 Movian | Movian | Sarasota, Florida, USA |Delay 4 10stars | 10 Stars | New Jersey, USA | Delay 4 KarlKablisk | KarlKablisk | NY,NY | Delay 2 and 4 KySol | KySol / Guilty_Kid | Virginia, VA | Delay 4 Arthvader | Arthvader | Naples, FL | Delay 4 Atomsk | Atomsk | MA, USA | Delay 4 EUROPEAN / INTERNATIONAL PLAYERS Doveston | DalaiDan | UK | Delay 4 Nehle | EUR-NEHLE | Lund, Sweden | Delay 4 Diveman | Diveman | Iquique, Chile | Delay 4 phoenix | PHOENIX | Noord-Brabant, Netherlands | Delay 4 [simply]p_hat | RUSS-NEURO | Yalta, Ukraine| Delay 4 IreulTheSlayer | RUS-IREUL | Russia, Cheboksary | Delay 6 j_xker | VIE.J-XKER | Ha Noi, Viet Nam | Delay 4 Kintaro | KINTARO | Manila, Philippines | Delay 4 Rairyuu Sho | RAIRYUSHO | Manila, Philippines | Delay 4 M.D. | M.D. | Europe | Delay 2 Cieslak | Cieslak | Poland | Delay 4 cerb0z | EUR-CERBO2 | Belarus | Delay 4 Sundown | Sundown | Mexico City, Mexico | Delay 4 k_e_i_k_u_n_1_7 | keikun17 | Philippines | Delay 4 axel | AXEL | Singapore | Delay 4 Kyosuke Kagami | KagamiKy | Querétaro, MX | Delay 4 Aliginge | Aliginge | UK | Delay 4 Bumrusher | Bumrusher | Brunei | Delay 4 Zakuta Asura | YOUZANSEN | UK | Delay 4 Dream Maker | DREAMMAKER | France | Delay 4 kaworu | kaworu | Delay 4 England (eur) Afroduck | Afroduck | Belgium (Europe) | Delay 4 md|geist | MDGEIST | Flensburg, Germany | Delay 4 CypherGreen | Cyph | England | Delay 4 Chitt Zangiff | Goga | Saint-Petersburg, Russia | Delay 4 Neon | Raven | Saint-Petersburg, Russia | Delay 4 Nekomon | SWE-NEKO | Gothenburg, Sweden | Delay 4 RabbitDynamite | R.DYNAMITE | Guernsey, UK | Delay 4 KA-GE-MA-TSU-RI | ORGASM-UK / my sweet wet cunt | UK | Delay 4 Fettered | Fettered | RO | Delay 4 Akabane_Kurudo | AKABANE | France | Delay 4 Yukik | YUKIK.FR | France | Delay 4 [simply]P_HAT | P_HAT.UA | Yalta, Ukraine | Delay 4 Shiriku | Shiriku | France | Delay 4 twerp | GREYBODEGA | Manila, the Philippines | Delay 6, occasionally 2 or 4 Action | Action | Poland | Delay 4 Hidden | HIDDEN | France (EU) | Delay 4 kanj_th3_ann0ya | VIE.KANJ | Ha Noi, Viet Nam | Delay 2/4 reaVer | reaVer | Netherlands | Delay 2 Raxel | Raxel (Spain) | Spain | Delay 4 Shindoh | Shindoh | Hamburg, Germany | Delay 4 Crake | Crake | Manchester, England | Delay 4 Ioria_M. | Ioria M. | Italy | Delay 4 sacrededge | cleo | Manila, Philippines | Delay 2 serbak | Lan / Katamaru | Moscow, Russia | Delay 4 Zefar | Zefar | Sweden - Gothenburg(or close to it at least) | KiraSTRIKE | KiraSTRIKE | Fairview, Quezon City - Philippines | Delay 4 Fontes | Fontes | Torres Vedras, Portugal | Delay 4 holy diver | Holydiver | Rome, Italy | Delay 4
  16. Would someone be willing to host the most recent batch of videos that Koichi>Al posted? ;-; Maybe on YouTube or something?
  17. Yeah, that is just fucking brutal. I'm sure her new move will have stupid awesome with it, but it still makes me sad to see her STILL in the bottom 30% of every tierlist ever. -.-
  18. T_T Why did they have to rape I-No so bad~
  19. OTG first hit of FB Butterfly is hot.
  20. testament > eddie > jam > slayer in terms of easy in this game imo.
  21. uh... why is everyone saying "i can't take this game seriously"? I mean... you played XX. You played #R. You played Slash. And suddenly, this game isn't worth playing?
  22. well, that settles it. i quit GG because marlinpie is.
  23. I AM NOT WETTING ANY PANTS. T________T x
  24. in this thread, you will discuss videos posted from this thread: http://dustloop.com/forums/showthread.php?p=100443 that is all.
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