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Everything posted by koogy
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i'm the #1 i-no player in america. straight up
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what the hell does this mean :o
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you guys need a new fucking logo lol silly kentucky crew, the only guys making good videos :3
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you will seriously spend about a month or two learning to do it 100%, then you'll be like "oh it's easy cakey"
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best song ever used in a guilty gear video i was rocking out to this song earlier today doing like 120mph and crashing my car into a giant building
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jewcy spirit is power
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First 17 seconds? HOLY FUCK. Seriously, I am stealing you and throwing you in my basement for future combo video editing. ;_; So intense.
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Matchup Statistics Japanese Ranking: 5-5 even match. The Good Doctor's Word: Slight disagreement here, probably 4.5-5.5 or so. Slayer's Purple Bat Cloud O' Doom (2hs) will make short work of your 2k, and BDC moves/1f jumps can give you and your projectiles some trouble. Not all that bad though. Koogy's Word: Slayer has batty cloud. Robo has no batties. ROBO DIES. Openers: Not a ton of great options other than blocking, as Dandy step will easily avoid your opening moves and lead to you taking damage and knockdown most likely. f(s) or 6p are both usually the best move openers, as you can sometimes spam the 6p if they dandy step. However both of those moves lose to Slayer's 2d. That is why I suggest blocking, because you can IB the 2d on reaction for 2k>2s>2d. Spammed 5k can beat Mappas and Slayer's 2d, like Dontuel said. As a result, this can be a solid opener as you have enough time to react to anything other then Slayer's aforementioned moves. Okizeme: Opponent's tension is below 50% = 5p/2k Opponent's tension is @ or above 50% = 5p/2k Punishes: Even though Slayer's 6k is a decently fast overhead, it is still +3 on block (REALLY DUMB) meaning even with an IB you can't punish it, so don't try. The best thing you can do is see it and respond with 5hs or level 3 SRK. You can punish dandy step -> k on block with 5hs (while theyre still in the air) it will be counter hit, FRC it and follow with combo of choice. Counters: 5HS beats Slayer's 6k, Horsie beats 2hs Slayer's batty cloud. Horsie will CH a backwards dandy step. Knee Rocket will beat Slayer's j.HS if you do it early enough, but the risk vs. reward makes it not necessarily a good idea. Anti-airing: Generally a bad idea, as a CH j.HS from Slayer means >50% of your life gone. You can try early knee rockets, but if he's too close you can go for the airthrow or IB>airthrow. Zoning: Try not to throw out long recovery moves, cause Dandy Step will actually avoid it and punish you. Air missiles are very good in this matchup, as slayer cannot ground dash under them. Use these more than anything. Try to refrain from 2k, as mentioned 2hs will destroy it. Their game plan: Slayer has lots of mixup options with Dandy step, as well as 6k, 2k, 2hs, bite, feints, etc. He will pressure you all day long, and you have to be really careful with his dandy on getup. DO NOT try to throw hs dandy followup, as it is throw invulnerable and you will die if you try it. Get used to 1 frame jumping out of his crap. Strategy: Char specific details: Slayer's average for comboing, nothing special here. He takes less damage than average. Member Submitted Info: Thanks to Wekk.
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WHAT
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- crazy larry
- dirty mary
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you are not allowed to post, go to time out now
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CUT (California Unification Torunament) Videos 11/17/07
koogy replied to Hellmonkey's topic in Archive
you a homo:psyduck: -
CUT (California Unification Torunament) Videos 11/17/07
koogy replied to Hellmonkey's topic in Archive
i played sex-no sometimes, but not recorded. my i-no > all -
CUT (California Unification Torunament) Videos 11/17/07
koogy replied to Hellmonkey's topic in Archive
yeah... his eddie needs lots of work, but he will get lots better. his baiken... ;_; i hate it. YOU HEAR ME DAVID I HATE YOU ;___; -
CUT (California Unification Torunament) Videos 11/17/07
koogy replied to Hellmonkey's topic in Archive
Your homework for the day is 20 burst throws in a row. Class dismissed. >:D -
it took me, a seasoned tournament player about 2 months of occasional practice to figure i-no out. that means learning her combos, her 6FRC6 shit, JIing everything... it wasn't worth it because of AC I-No being so weak... i am learning venom now. T_T
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FD will save you from canned, non-reaction strings. but flash is generally right; FD will not save you against a smart, fast reacting player. if jam does some generic training mode string with no experience vs. a real person, they will be owned by FDing at careful intervals. however, if they react to their pushback results, and run up -> throw you or whatever, you die. :o
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- crazy larry
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ross and boss are posting changing my name is "floss"
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http://www.youtube.com/watch?v=fCIb7Yv5wpo WRONG
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- crazy larry
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when you hit a reversal 236236hs punch the opponent in the face for ever getting hit by it and punch yourself in the face for ever doing it :D
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Sol is simply average, as Spirit Juice put it.
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- crazy larry
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Well, he is still a pretty good character. He's just ... average. That is his character design, you know? He doesn't have the bullshit Testament, Slayer, Eddie, or the others have.
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- crazy larry
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teyah is my herooooo
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elvenshadow; can you cut out niga's heart and mail it to me so i can eat it and grow 2x stronger?