well i totally can't test it anymore, my xbox disc tray is broken :
i spent like 3 hours practicing the j4C loops before i could start doing them, and i'm still nowhere near consistant.
its a hella good feeling when you get it down.
the way i practiced was setting the dummy to jumping and counter hit state. then i hit him with a j4C and kept trying the loop from there.
oh lol, well i haven't played challenge mode, because my xbox freezes when i try LOLOL
thats ironic and funny that i stole the challenge mode combo on accident.
oh well back to the drawing board again
idk, its just alittle "harder" to do it on those characters including litchi and hazama
the timing is just more strict i guess?
and 7 jump actually makes it easier for smaller characters for me but you have to do the j4C before the jump carries you too far back
you have to do the "jump cancel cancelling" in CT for 623B for combo enders as well.
but you guys wouldn't know that, tier whores. i just came up with this lolol
Broke
Ass
Ninja
Guy
In some of them he does straight up X-2C-2B-X so it is possible and no 6C is really required. And I'm pretty sure the land isn't a 2 dash.
thanks thats all i wanted.
and also, i couldn't tell from that low res video lol
edit 2: tryin out more combos
(j.C)>5B>2B>2C>6-dash>2B>9-dash>j.4C>land>8-dash>j.4C>land>9-dash>j.4C>land>8-dash>j.4C*>9-dash>j.4C>j.D>2-dash>2B>623B>5D>9-dash>j.4C>6-dash>j.D>2-dash>(5C>2C or 1-dash>j.236C>2363214C)
2C>6-dash>2B>9-dash>j.4C>land>
two questions about this.
is it supposed to be 2B 6C and not just 2B
and
do you input 2 dash for "land" or do you just stay neutral
please and thanks
Huey "special"
5B 2B 623B dash 5B 2B j4c 623B 5B 2B jB j4C jc j4C jC
probably close to max damage off 5B meterless 3703
didn't see it posted so :p
edit: i guess this combo is posted just without dmg, and air ender listed.
lalala sorry
edit 2: tryin out more combos
(j.C)>5B>2B>2C>6-dash>2B>9-dash>j.4C>land>8-dash>j.4C>land>9-dash>j.4C>land>8-dash>j.4C*>9-dash>j.4C>j.D>2-dash>2B>623B>5D>9-dash>j.4C>6-dash>j.D>2-dash>(5C>2C or 1-dash>j.236C>2363214C)
*: Omit the last 8-dash j.4C if you started with j.C or 2A in the beginning of the combo.
More advanced FRKZ bnb, hello training mode.
is there supposed to be a 6C right after the first 2B? otherwise i can't even start the loop.
someone should seriously record a video of this for visual reference, please and thanks :p
no offense, but ticking into j623B doesn't sound like the best idea,
it would beat mash grab and B and C attacks, but lose to the everything else
sure its safe with 50 heat, but your wasting 50 heat when you could just tick into command grab
hey, i was practicing the carl 2D loops.
specifically: 5B 6B 6D 5C 3C j2C jC 2D and soo on.
am i supposed to do anything special for j2C to get the jC to come out? it won't ever happen
this is with CON too
any 2D loop tutorial avaliable? lol
which is exactly why hazama doesn't have to be anywhere near the ground if he wants...
grabbing mu (even if it is purple) could easily be used to invunl through the laser, so they get in (which is easy for both characters) it shouldn't be that big of a deal
how is mu going to knockdown those two?
and why can't we factor in the fact that they just block on their wakeup, i mean, mu doesn't even have that great of mixup?
i 100% agree on it being even...
taokaka doesn't have to even block d nails unless they are meaty.
since bang can't really lock taokaka down its makes it really hard to get much of anything.
after taokaka gets knockdown by bang, its pretty much over lol
eh played this matchup a bit.
i feel like its 5.5 in Bang's favor.
Bang doesn't get out of Mu's lockdown for free like he does againist Lambda.
Mu's dp is decent but she gets no combo off of it.
FRKZ makes Mu's lockdown fail hard.
and Mu's 2C is godlike be afraid.