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Sol.Badguy

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Everything posted by Sol.Badguy

  1. It can shoot through walls thanks to the magical powers of capture units o.o not joking. Edit: Also, why do people use 2Y with valentine so much? It's always seemed like a waste of tension.
  2. That is kinda confusing. It obviously shows arrows where the spirit seeker will shoot to when placed at certain points, but it's confusing because it seems like a spirit seeker at reds master ghost could shoot to 13 o.o etc.
  3. Oh we can only hope:v:

  4. Someone please tell me what an oki is >.<
  5. Ah what do you pplz mean by fatal counter plz
  6. Hey blackgenma where do you post your videos other than here? Btw, talk about izuna rape 1st round O.o, valentines should not be charging izunas with no backup whatsoever. I really like how "the re-coming" was playing though :D
  7. Nah I just started playing some carl, I don't even know what negative edging is xD. But thank you all for your help! when I was practicing carl I was trying to hit 2B 3C then double tap down then d, then hurry and 236A, then hurry and 2B haha.
  8. What combo would you recomend then?
  9. Help! I find carl so much fun to play, yet I find myself getting frusterated sometimes when I try to 3C>22D>236A>2B>2C, nirvana either doesn't teleport, or she ends up teleporting after I do the 236A so she's still on the same side as I am. If i try to do it slower so she's on the right side, I can never get the 2B off without them teching! Anyone have any advice?
  10. Out, sounds tough. Btw How are you supposed to beat survival 2 with ky? It seems like every master has a perfectly spammable move like gunflame to help them beat it, But what does ky have? Stun dipper? I beat survival 1 pretty easily but I've got no clue for 2 yet, though I have not tried it.
  11. Thank you! Oh and yes you can do 214B(2)>236A it's just pretty tough timing.
  12. Why do people never throw reject the carl? does something even worse happen if they do? wtf?
  13. I have no clue then, maybe jumping too soon/late?
  14. Hey with some of these combos, i seem to have a problem with 3 things 1. connecting 214B(2)>236A 2. linking 2C withOUT making the combo techable 3. The superjump>2C in any combo involving 2C>j.2C, f.C, land, 2C>sj.2C, 2C, ad.2C, 2C Any help would be very appreciated =]
  15. Does anybody know what the technical way of getting away from her 214214C where she jump on the opponent? It seems to catch me almost no matter what I do, Can't block, can't dash forward, can't backdash it, can't jump away, can't usually hit her before she hits me, yet when I hold still and crouch, It seems to miss for some reason...Suggestions please??
  16. Could It be that you're mashing A when you jump to hit him, and end up air dashing past on accident without realizing it? I use to have the same problem, then I realized what I was doing wrong, everything works better now. My favorite is underworld hill(S), home to Izuna ^^
  17. =[ does that mean no one has an answer to how he drops units off w/o hitting a capture unit? Ah well. I agree raven is way too cool to not have, regardless of how cheap he is xD. And I also agree it would have been so awesome if they kept the voice clips in even though I play it in japanese.
  18. I'll probably be on, send me and invite :p. And yes the raven dropped servents plenty of times w/o stopping, I guarentee it, I just wish I knew how to do it.
  19. How was the raven dropping off servents while blast driving without hitting capture units? also, what do you do vs those damn P.bla-whatever mages that destroy armors =[ they work me pretty hard and I only know to kill them myself with my master.
  20. Jeez when are you guys doing this?! I rarely even see ayumu on, invite me next time and I'll join for sure.
  21. I believe so as long as its in range, I remember playing bel canto valley, having him on the bridge, and watching him snipe ghosts clear down below, the range on that thing is INCREDIBLE to say the least.
  22. Yea, but if the guys turtling with 1 ghost you can snipe him
  23. Thats all you need
  24. Well izunas problem is his servents are all generally weak and die easy(with the obvious exception of daibotchari or w/e he's called). Omg though I LOVE paradigms elites, especially leonard. Nothings cooler than an elite who combos masters! All his elites are pretty awesome and helpful in my opinion....with the exception of spirit seekers....He'd be a ton better if he could shoot the master ghost but then that'd just be cheap. I rarely play paradigm but when I do I always try to use him just because it's so cool to watch him take in a capture cannon and shoot it CLEAR across the stage and blow a ghost with servents guarding it up. But then again he's still probably the worst elite in existence with the rival of blockhead...
  25. Rather than read guides and everything on how to play, I say go fight Japanese, get raped, rinse, and repeat. Anyway, I pretty much main Izuna now because of how much fun I have playing with him, Comboing into invisibility, random hit and runs, a paralizer move(2x, 2x, taunt), Daibotchari(or w/e)the giant beefcake who is my first elite unlock if I'm doing good, a Tengu who caps ghosts in one move(recently found out :p), counter hitting melees, awesome kitties, inexpensive bears, all his skills are useful, Steel wasabi is a beast, I recently discovered a 405 dmg combo on my own (don't ask <.<), 2y crowd control, etc. plus I feel like I actually have a chance when I face japanese with him . Watch mah replay on the leaderboard! you'll find me around the monthly 2 win and 9 losses area :vbang:maybe I should stop challenging guilty blood...
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